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Member
Originally Posted by
Sithylis
Yes, what ever is in the filter loaded by poehud will be shown on the right, as an example
http://puu.sh/xAl3I/9fdceb3808.jpg
Anything that has a "Show" in the filter being loaded will show up on the right.
yep I actually figured this out myself , all I had to do was replace Hide with Show (Case sensitive ) for the sinkfilter txt file in the poehud folder for the maps that I wanted
Thanks all
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Member
plz fix Cadrio preload bug
"Cadiro displayed in every single perandus mod map but not actually there"
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Originally Posted by
pink_
plz fix Cadrio preload bug
"Cadiro displayed in every single perandus mod map but not actually there"
Cannot be fixed, sorry.
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Member
plz make so there is display of enemies left, above 50, below 50...
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Contributor
Originally Posted by
golenallahu
plz make so there is display of enemies left, above 50, below 50...
I'm with you on that.
Don't just say thanks, click thanks!
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Originally Posted by
golenallahu
plz make so there is display of enemies left, above 50, below 50...
Doesnt make any sense when its literally up in the top right corner under your current area information in path of exile itself?
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Post Thanks / Like - 1 Thanks
TehCheat (1 members gave Thanks to Sithylis for this useful post)
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Member
Hey guys who know their stuff, since yesterday I've been having an unhandled exception error with the HUD. Here's the details of the error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)
And I cannot start the HUD at all
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Member
Hey guys who know their stuff, since yesterday I've been having an unhandled exception error with the HUD. Here's the details of the error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)
And I cannot start the HUD at all
P.S. Sorry for the double post, It was unintentional
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Contributor
Originally Posted by
Sithylis
Doesnt make any sense when its literally up in the top right corner under your current area information in path of exile itself?
Only if you're running with map overlay. I don't, I use the minimap only.
Don't just say thanks, click thanks!
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Member
Hi, i was wondering if there is any way to put the big/pimp harbingers (those with the cloak etc) in the preload alerts but only those ones and not the weak harbingers. The big ones drop better so I just want to put those in the preload to farm them. I know i can put a general line for harbingers in the preload but can you maybe check if there's a seperate line for just the big ones?
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Member
Originally Posted by
Seminko
Only if you're running with map overlay. I don't, I use the minimap only.
poetrademacro
additional macros
F9
it sends /remaining to chat
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Contributor
Originally Posted by
L_Rainy
poetrademacro
additional macros
F9
it sends /remaining to chat
I can as easily press tab to see it. The idea being if it was part of the HUD you wouldn't need to do anything and just read it off of the screen just like you would if you had map opened.
Don't just say thanks, click thanks!
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Member
Originally Posted by
CH3SO3H
Hey guys who know their stuff, since yesterday I've been having an unhandled exception error with the HUD. Here's the details of the error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)
And I cannot start the HUD at all
Same issue except theres .<ThrowAsync>b__6_0(Object state)
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Member
I figured it out, putting the harbinger lines posted a few pages back into the preloads shows only the preload for the normal weak harbingers. However, if you change the numbers from 1-20 to 21-40 it only shows the stronger, well dressed harbingers and doesn't show the weak ones. These are maybe worth farming, just put transmuted low/medium tier maps in, find the harbinger if it shows in preloads, kill it and start a new map. You can obviously also get diviner boxes this way.
Harbinger Preloads
# HARBINGER
Metadata/Monsters/Avatar/Avatar1; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar2; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar3; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar4; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar5; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar6; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar7; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar8; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar9; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar10; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar11; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar12; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar13; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar14; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar15; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar16; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar17; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar18; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar19; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar20; Harbinger Avatar; ff3399ff
Last edited by Killabeat; 09-17-2017 at 05:48 AM.
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Originally Posted by
Killabeat
I figured it out, putting the harbinger lines posted a few pages back into the preloads shows only the preload for the normal weak harbingers. However, if you change the numbers from 1-20 to 21-40 it only shows the stronger, well dressed harbingers and doesn't show the weak ones. These are maybe worth farming, just put transmuted low/medium tier maps in, find the harbinger if it shows in preloads, kill it and start a new map. You can obviously also get diviner boxes this way.
So for example ?
Code:
# HARBINGER
Metadata/Monsters/Avatar/Avatar1; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar2; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar3; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar4; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar5; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar6; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar7; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar8; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar9; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar10; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar11; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar12; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar13; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar14; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar15; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar16; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar17; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar18; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar19; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar20; Harbinger Avatar; ff3399ff
# Apparently better Harbingers?
Metadata/Monsters/Avatar/Avatar21; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar22; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar23; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar24; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar25; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar26; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar27; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar28; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar29; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar30; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar31; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar32; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar33; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar34; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar35; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar36; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar37; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar38; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar39; Harbinger Avatar; ff3399ff
Metadata/Monsters/Avatar/Avatar40; Harbinger Avatar; ff3399ff