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  1. #6811
    xperiaclash's Avatar Member
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    Originally Posted by Sithylis View Post
    Yes, what ever is in the filter loaded by poehud will be shown on the right, as an example http://puu.sh/xAl3I/9fdceb3808.jpg
    Anything that has a "Show" in the filter being loaded will show up on the right.
    yep I actually figured this out myself , all I had to do was replace Hide with Show (Case sensitive ) for the sinkfilter txt file in the poehud folder for the maps that I wanted
    Thanks all

    PoEHUD Overlay Updated
  2. #6812
    pink_'s Avatar Member
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    plz fix Cadrio preload bug
    "Cadiro displayed in every single perandus mod map but not actually there"

  3. #6813
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by pink_ View Post
    plz fix Cadrio preload bug
    "Cadiro displayed in every single perandus mod map but not actually there"
    Cannot be fixed, sorry.

  4. #6814
    golenallahu's Avatar Member
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    plz make so there is display of enemies left, above 50, below 50...

  5. #6815
    Seminko's Avatar Contributor
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    Originally Posted by golenallahu View Post
    plz make so there is display of enemies left, above 50, below 50...
    I'm with you on that.
    Don't just say thanks, click thanks!

  6. #6816
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by golenallahu View Post
    plz make so there is display of enemies left, above 50, below 50...
    Doesnt make any sense when its literally up in the top right corner under your current area information in path of exile itself?

  7. Thanks TehCheat (1 members gave Thanks to Sithylis for this useful post)
  8. #6817
    CH3SO3H's Avatar Member
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    Hey guys who know their stuff, since yesterday I've been having an unhandled exception error with the HUD. Here's the details of the error:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)


    And I cannot start the HUD at all

  9. #6818
    CH3SO3H's Avatar Member
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    Hey guys who know their stuff, since yesterday I've been having an unhandled exception error with the HUD. Here's the details of the error:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)


    And I cannot start the HUD at all

    P.S. Sorry for the double post, It was unintentional

  10. #6819
    Seminko's Avatar Contributor
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    Originally Posted by Sithylis View Post
    Doesnt make any sense when its literally up in the top right corner under your current area information in path of exile itself?
    Only if you're running with map overlay. I don't, I use the minimap only.
    Don't just say thanks, click thanks!

  11. #6820
    Killabeat's Avatar Member
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    Hi, i was wondering if there is any way to put the big/pimp harbingers (those with the cloak etc) in the preload alerts but only those ones and not the weak harbingers. The big ones drop better so I just want to put those in the preload to farm them. I know i can put a general line for harbingers in the preload but can you maybe check if there's a seperate line for just the big ones?

  12. #6821
    L_Rainy's Avatar Member
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    Originally Posted by Seminko View Post
    Only if you're running with map overlay. I don't, I use the minimap only.
    poetrademacro
    additional macros
    F9
    it sends /remaining to chat

  13. #6822
    Seminko's Avatar Contributor
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    Originally Posted by L_Rainy View Post
    poetrademacro
    additional macros
    F9
    it sends /remaining to chat
    I can as easily press tab to see it. The idea being if it was part of the HUD you wouldn't need to do anything and just read it off of the screen just like you would if you had map opened.
    Don't just say thanks, click thanks!

  14. #6823
    Acidburn6's Avatar Member
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    Originally Posted by CH3SO3H View Post
    Hey guys who know their stuff, since yesterday I've been having an unhandled exception error with the HUD. Here's the details of the error:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)


    And I cannot start the HUD at all
    Same issue except theres .<ThrowAsync>b__6_0(Object state)

  15. #6824
    Killabeat's Avatar Member
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    I figured it out, putting the harbinger lines posted a few pages back into the preloads shows only the preload for the normal weak harbingers. However, if you change the numbers from 1-20 to 21-40 it only shows the stronger, well dressed harbingers and doesn't show the weak ones. These are maybe worth farming, just put transmuted low/medium tier maps in, find the harbinger if it shows in preloads, kill it and start a new map. You can obviously also get diviner boxes this way.


    Harbinger Preloads

    # HARBINGER
    Metadata/Monsters/Avatar/Avatar1; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar2; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar3; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar4; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar5; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar6; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar7; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar8; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar9; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar10; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar11; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar12; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar13; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar14; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar15; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar16; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar17; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar18; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar19; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar20; Harbinger Avatar; ff3399ff
    Last edited by Killabeat; 09-17-2017 at 05:48 AM.

  16. #6825
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by Killabeat View Post
    I figured it out, putting the harbinger lines posted a few pages back into the preloads shows only the preload for the normal weak harbingers. However, if you change the numbers from 1-20 to 21-40 it only shows the stronger, well dressed harbingers and doesn't show the weak ones. These are maybe worth farming, just put transmuted low/medium tier maps in, find the harbinger if it shows in preloads, kill it and start a new map. You can obviously also get diviner boxes this way.
    So for example ?

    Code:
    # HARBINGER
    Metadata/Monsters/Avatar/Avatar1; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar2; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar3; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar4; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar5; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar6; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar7; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar8; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar9; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar10; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar11; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar12; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar13; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar14; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar15; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar16; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar17; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar18; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar19; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar20; Harbinger Avatar; ff3399ff
    
    # Apparently better Harbingers?
    Metadata/Monsters/Avatar/Avatar21; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar22; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar23; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar24; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar25; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar26; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar27; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar28; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar29; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar30; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar31; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar32; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar33; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar34; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar35; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar36; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar37; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar38; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar39; Harbinger Avatar; ff3399ff
    Metadata/Monsters/Avatar/Avatar40; Harbinger Avatar; ff3399ff

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