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Originally Posted by
TehCheat
Also, I bypassed the baseitemtypes.dat stuff (meaning I commented it all out), as that's just used for the crafting bases and item filter stuff, which is completely unnecessary as GGG has a perfectly good item filter already. So if anyone is attached to that part of HUD, don't expect me to fix it (unless someone provides the pattern scans/offsets, in which case I won't have any problem doing so).
Yeah i ended up doing the same. ditched the whole code about it. Solution was just nowhere to be found
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Originally Posted by
TehCheat
Spent a few hours on it tonight. Got a bunch of offsets figured out, not much is working yet, but I'll get there soon enough. I probably won't be able to have it as nice and shiny as it was before, specifically, I'm not sure exactly how to find search patterns, so I'll probably have to manually update offsets every time they move.
If only one working, it's impossable to get enough clear code without some errors or complete release. IMHO. VMV, where are you? It's your last HUD release.
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I would seriously love a "basic" tool with just the preload alerts, farming masters and corrupted areas is really a pain without it :/
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★ Elder ★
Originally Posted by
Rol
If only one working, it's impossable to get enough clear code without some errors or complete release. IMHO. VMV, where are you? It's your last HUD release.
I'm around, but don't expect from me to find new offsets, i don't know how...i tried and failed miserably.
Sorry,
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Amishdub3 (1 members gave Thanks to vmv for this useful post)
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Originally Posted by
TehCheat
Once I have it even slightly usable, I'll update/compile it.
I always dread working on HUD because it started as a decompiled c# executable, so there are poor names all over the place, nothing is commented, etc. And that's not even touching on how about 10 different people have modified it, so stuff is all over the place.
Oh, come on, the game memory dumps are not commented either.
I can't believe the current hud code is hard to understand ('cause I am the one who has decompiled it)
Originally Posted by
TehCheat
Right now I have a bunch of offsets figured out (stuff like the entity list - which is about the hardest thing for me to dig up, player/mobs positioning, HP, the camera), which should be plenty to get health bars working, but they're not working. Not sure why yet, stayed up until 3am trying to figure it out. I also can't run HUD in debug mode which makes it quite painful. Need to figure that out before anything else, I think!
Do you have any intermediate results, like part of offsets working?
Why can't it run in debug mode? Is that due to memory reading protection ggg had implemented?
Originally Posted by
TehCheat
Also, I bypassed the baseitemtypes.dat stuff (meaning I commented it all out), as that's just used for the crafting bases and item filter stuff, which is completely unnecessary as GGG has a perfectly good item filter already. So if anyone is attached to that part of HUD, don't expect me to fix it (unless someone provides the pattern scans/offsets, in which case I won't have any problem doing so).
It will be hard to display tiers of affixes on items then.
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Originally Posted by
TehCheat
Let me get it working and then we can talk about that (plus, this is fairly easy and others, like VMV, are better at finding these than I am).
Do the offsets shown in visual gppk when looking through the content data provide anything of value?
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I think if we divide and conquer we can knock this out soon. vmv is it ok to use your repository? I almost have the file offsets worked out. For those that don't know finding offsets and function patterns from scratch is time consuming when there are major changes. Its also my first time working on PoEHud so I have no reference besides the PoEhud source itself. I've worked on other similar projects and will help where needed. It would be helpful to know what people are working on so we don't duplicate effort.
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Just wanted to say on behalf of everyone waiting on this to be fixed, a HUGE thank you for taking time to do this.
At times i feel really guilty when you guys are updating all these tools that make Path of Exile more enjoyable for the community. If i could learn how to do what you do i would probably take the time to learn, but honestly i wouldn't know where to start.
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Originally Posted by
diplobot
I think if we divide and conquer we can knock this out soon. vmv is it ok to use your repository? I almost have the file offsets worked out. For those that don't know finding offsets and function patterns from scratch is time consuming when there are major changes. Its also my first time working on PoEHud so I have no reference besides the PoEhud source itself. I've worked on other similar projects and will help where needed. It would be helpful to know what people are working on so we don't duplicate effort.
Ofc it is ok...any help is really welcomed.
I can give you full access to the rep if you want.
Actually, if anyone who is better with programming ans stuff, should take over the repository...or make a new one from that.
My contrib is small, and i feel like i keep people on place.
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Amishdub3 (1 members gave Thanks to vmv for this useful post)
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Originally Posted by
allahupish
release date ?
I heard that people who have the ability to write also can read. You might wanna try that with the last 3 pages.
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Originally Posted by
allahupish
so it's dead ?
You need to be patient.,friend. Everyone here are thankfull to few of those who are trying to make this tool work again. So,,just stay tuned.
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dtmajors (1 members gave Thanks to SickBro for this useful post)