[Warning] Anti-cheat implemented, stop using any hack/bot (Proof inside) menu

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  1. #61
    Satin's Avatar Member
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    Originally Posted by Ouariasse View Post
    the debugprocess fails if there's a debugger attached so maybe some process aren't working while you're running poe inside a debugger
    Probably, just going from what it looks for, since both popular bots are not open source and 76 seems to check for certain patterns, which since those two aren't open source won't be changeable easely, seemed like the logical thing they'd be scanning for, that and perhaps cheat engine and other commonly used tools I don't really have time to do proper analysis now.

    [Warning] Anti-cheat implemented, stop using any hack/bot (Proof inside)
  2. #62
    darkbluefirefly's Avatar Member
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    Originally Posted by Satin View Post
    Probably, just going from what it looks for, since both popular bots are not open source and 76 seems to check for certain patterns, which since those two aren't open source won't be changeable easely, seemed like the logical thing they'd be scanning for, that and perhaps cheat engine and other commonly used tools I don't really have time to do proper analysis now.
    I'm going to be an ass here but,
    Please post facts and not what you think, you are completely off the ballpark atm, there is no logic in unfinished debugging, dig deeper.

  3. #63
    SpaceGuy119's Avatar Member
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    a little curious as to what they're looking for..............

  4. #64
    FrankTheCrazy's Avatar Member
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    Originally Posted by SpaceGuy119 View Post
    a little curious as to what they're looking for..............
    I am only 100% certain that it looks for map hack post activation. It CAN scan for a ton of other things however.

  5. #65
    milkbananas's Avatar Member
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    Originally Posted by Valderic View Post
    You can start the executable through the debugger, thereby preventing the anti-cheat from registering itself as the debugger and allowing you to inspect things and set breakpoints. Of course, this can easily be detected by virtue of the fact that the anti-cheat will no longer be able to receive debug events or register itself, so the account will likely be flagged.

    If the anti-cheat registers itself as a debugger does that mean it can set breakpoints and detect memory read by receiving the debug event. Then any program reading the memory area where loot packet are temporary stored for example could get flagged if it trigger the breakpoint ?

  6. #66
    SenpaiSweg's Avatar Sergeant
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    Scared the **** out of me have so many WoW bots running and saw the stop using bots part it didn't show full title on the home page haha.
    Normal is boring.

  7. #67
    enaf3n's Avatar Elite User i like game security stuff CoreCoins Purchaser
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    Originally Posted by milkbananas View Post
    If the anti-cheat registers itself as a debugger does that mean it can set breakpoints and detect memory read by receiving the debug event. Then any program reading the memory area where loot packet are temporary stored for example could get flagged if it trigger the breakpoint ?
    Yeah, this sounds pretty plausible to me.

  8. #68
    Ouariasse's Avatar Active Member
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    Checking new version to see if anything changed.

  9. #69
    Sikas's Avatar Active Member
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    Wish we could find out what they're targetting instead of just guessing right now. I loved the PoEHUD mainly because of the QoL improvements it made. If they removed Maphack, I'd totally be okay with that. If they implemented most of the things that the hack had, people would be happier too.

    Thanks for your work btw.

  10. #70
    Ouariasse's Avatar Active Member
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    Info on 01/16/2015 patch will be recorded here (I will edit this post):

    New import :
    http://puu.sh/eA2zT/43745c39a0.png

  11. #71
    FrankTheCrazy's Avatar Member
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    Originally Posted by Sikas View Post
    Wish we could find out what they're targetting instead of just guessing right now. I loved the PoEHUD mainly because of the QoL improvements it made. If they removed Maphack, I'd totally be okay with that. If they implemented most of the things that the hack had, people would be happier too.

    Thanks for your work btw.
    Download and build: https://github.com/H4vC/PoeHud
    No memwrites but it uses NuGet packages so your binary will be bigger

  12. #72
    FrankTheCrazy's Avatar Member
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    Originally Posted by Ouariasse View Post
    Info on 01/16/2015 patch will be recorded here (I will edit this post):

    New import :
    http://puu.sh/eA2zT/43745c39a0.png
    "Takes a snapshot of the specified processes, as well as the heaps, modules, and threads used by these processes."
    (http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx)
    Moar detection methods
    Last edited by FrankTheCrazy; 01-15-2015 at 10:41 PM.

  13. #73
    Ouariasse's Avatar Active Member
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    It was already half there but never called, they might have enabled the other feature of the anti cheat.

  14. #74
    HighgravityCane's Avatar Member
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    Originally Posted by FrankTheCrazy View Post
    Download and build: https://github.com/H4vC/PoeHud
    No memwrites but it uses NuGet packages so your binary will be bigger
    Hey so I decided I'm going to use the tool either way game is unplayable to me without it but I'm a noob when it comes to "building" the program is there a simple guide somewhere on how to do it? I looked around but it was confusing as I've never done anything related to compiling or programming before.

  15. #75
    FrankTheCrazy's Avatar Member
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    Originally Posted by HighgravityCane View Post
    Hey so I decided I'm going to use the tool either way game is unplayable to me without it but I'm a noob when it comes to "building" the program is there a simple guide somewhere on how to do it? I looked around but it was confusing as I've never done anything related to compiling or programming before.
    This one is easy. Open src/ExileHUD.sln in Visual Studio 2013 (this is the version i am using). Click Build -> Build Solution. Done.

    EDIT: I would like to note that I have not tested the build itself other than it builds and runs without instacrashing. There are large number of changes and config differences between this and ever other HUD out there.

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