PoeHUD - Overlay for Path of Exile menu

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  1. #16
    Coyl's Avatar Active Member
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    Originally Posted by clopman View Post
    Maybe item icons should be circles or something on the map instead of crosses like enemy's would make it faster to notice what is what
    There's a file named textures/minimap_default_icon.png - you may draw a white circle on transparent background and restart the HUD to see the change.

    PoeHUD - Overlay for Path of Exile
  2. #17
    ReadyToKill's Avatar Banned
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    Coyl, can u log into the game now?

  3. #18
    Coyl's Avatar Active Member
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    Originally Posted by An7hrax View Post
    Would be awesome to be able to config this a bit more to one selves likings.
    eg. Out lined loot alert instead of bg background. a three way setting none/background/outlined.
    instance timer on/off.
    Make so the clock is not in the xp/hr and instead make it standalone and move it to be shown inside the center top/bottom center of the minimap.
    Customizable warnings for mobs with corrupting blood and such since not everyone is afraid of phys/ele refl
    Make so the boss warnings would be able to warn about nearby masters in a instance, so it would be easier to locate them in bigger instances since they are not shown on the minimap so you know if you're close to them or not.

    Sorry if that is a lot
    Originally Posted by ReadyToKill View Post
    What should i edit, so that the items are shown above the mana pool instead of the top?
    What you're asking is Hud customization, to allow the customized editions of plugins be loaded and suit your idea of a cosy interface.
    That's an interesting feature to add. I am not sure however that I'll push it before my RL-vacation (the next 2 weeks)

  4. #19
    Coyl's Avatar Active Member
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    Originally Posted by SirAnon View Post
    I constantly get mixed up with monster_enemy_orange and monster_enemy_yellow on the minimap, so I'm making the yellow one more yellow. It currently blends with the red to appear orange.
    The texture: https://i.imgur.com/1U3Doom.png
    Preview: https://i.imgur.com/kp31i6f.png

    Edit: *snipped the bottom here* Nvm I had the main category for them disabled. lol

    Nice work.
    Good job tuning up your HUD.

    I'll merge those into a sprite map... later sometime.

  5. #20
    SirAnon's Avatar Member
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    I'm getting one small bug. The party drop allocation dropdown menu is being pushed off the screen.
    Screenshot: https://i.imgur.com/pU0BewC.png
    It fixes if I close out of PHUD, and I've disabled everything to see if anything specific was causing it, and no luck.
    I am playing in windowed.

    One more thing, can you put the ItemLevel hover higher up like where the name of the item goes? Because most of the time it covers mod percentages.
    Last edited by SirAnon; 10-01-2014 at 12:59 PM.

  6. #21
    vmv's Avatar ★ Elder ★
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    Ok, no matter how is done but the right side of the screen is filled with info, for Quest tracking and Gem levels :|. At high levels there are no problems...you don't have quests or so many gems to level up...but for begginers or new chars....

    Drawing there the dropped items is kind of messy :



    How about this :



    Done it in a proper way with more info inside, with the clock to the right side (why clock anyway, this is run in window mode...we all have the clock on bottom right side) and with new fonts/colors/text sizes...

    Everything in one place... one big ribbon with all the info we need .

    This is just an example anyway.

    Think about it Coyl,
    Thank you,

  7. #22
    Treasure_Box's Avatar Contributor
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    That is what i want in the gap of the GUI, but just for dropped items. Every thing else is fine where its at. Coyl gave pointers on how to do this, so i am gonna give it my best and try and figure out how to code it to render down there.

  8. #23
    ReadyToKill's Avatar Banned
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    I agree the location for the xp, time and where strongbox info displayed is fine where it is and trying to get the items to be displayed between where treasure box has stated seems to be the best design choice.

  9. #24
    xDamnationx's Avatar Member
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    Maphack and Zoomhack work, but no menu and no mobs showing up on map after patch. Is it just me?

  10. #25
    Resignedgod's Avatar Member
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    Originally Posted by xDamnationx View Post
    Maphack and Zoomhack work, but no menu and no mobs showing up on map after patch. Is it just me?
    Naw doge, patch broke everything including exilehug/poehud/multitools pot drinker etc.

  11. #26
    harrydom's Avatar Member
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    looks like they did more in the new patch than some new MTX all broken for now

  12. #27
    Amishdub3's Avatar Member
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    Thanks for picking up the project Coyl and the rest of the folks helping out!

  13. #28
    Treasure_Box's Avatar Contributor
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    ReadyToKill, are the non steam offest you found usable for this application?

    I'm looking in the solution and see where they can be updated at, for patch rebuild.


    BTW its much cleaner easier to navigate now that you organized everything Coyl/whomever.
    Last edited by Treasure_Box; 10-01-2014 at 08:03 PM.

  14. #29
    datz's Avatar Active Member
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    i wish the person who took over the project could update it faster when patches hit.. lol

  15. #30
    xDamnationx's Avatar Member
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    Originally Posted by datz View Post
    i wish the person who took over the project could update it faster when patches hit.. lol
    Jesus christ dude. You give him 10 minutes and then start complaining? He could be sleeping, working, doing something outside of being your servant.

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