What this means: you add entries that you want to
be shown, and everything else is hidden automagically.
The defining part of the whitelist system is baseName property (which is a base type of the item).
For example:
example
Code:
{
"show":true,
"baseName":"Heavy Belt",
"realName":"Mageblood",
"artworkName":"InjectorBelt"
}
If your UniqueSettings array consists only of this 1 entry, this is what will happen:
1. Every time a unique drops, it is checked to be a "Heavy Belt" (baseName). If it is NOT a
Heavy Belt,
nothing happens.
2. If it is a heavy belt, artworkName is checked, to see if it has an image of mageblood or not (which has artworkName of InjectorBelt.dds)
3. artwork matches =>
nothing happens
4. artwork mismatch =>
item is hidden
What this essentially means, is that every other
Unique Heavy Belt will not appear ingame.
(Doryani's Invitation,Survivor's Guilt,Dyadian Dawn,Bisco's Leash,Mother's Embrace,Kaom's Binding,Belt of the Deceiver,Meginord's Girdle,Siegebreaker) < Those ones.