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  1. #1
    guar's Avatar Member CoreCoins Purchaser
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    leetfilter support thread

    LEETFILTER is an advanced item filter for Path Of Exile


    Featuring:
    • Remove tons of useless items you never cared about — completely.
    • Keep only valuable uniques: heavy belt = mageblood now! (this is fully configurable)
    • Zero overhead + up to -60% cpu usage.
    • Less lag and stutter, especially on followbots ((free)FollowBot for DPB).
    • Easy to setup, does not rely on external tools, while being fully compatible with them.
    • You can press alt on giga-juiced maps without fear of your game crashing to desktop!


    Configuration setup/guide:

    The configuration file is created near the executable when you first time launch the tool.
    It is in JSON format, and already contains some predefined settings.
    It is crucial that when you edit the configuration, the json format remains valid (all the tags/objects/quotes are enclosed, no invalid characters, etc)
    You can check it on this website by pasting whole config text: Jsonformatter

    1.Regarding unique items, leetfilter uses a whitelist system.
    whitelist system

    2.About UseIngameFilter setting:
    UseIngameFilter


    So, after explaining those, here is full logic process.
    1. Item drops.
    2. It is hidden by your in-game filter (lets say its a Transmutation Shard) > If UseIngameFilter is enabled, it is gone.
    3. It is shown by your in-game filter (lets say it is a unique Leather Belt) > It is checked against "UniqueSetting" list.
    4. If you have a corresponding setting to show it, it drops as normal. If you dont, it is gone.

    Help! I lost a very very important item...
    Last edited by guar; 06-29-2024 at 03:51 PM.

    leetfilter support thread
  2. #2
    xdreia22's Avatar Member
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    link ? download tool ? ....

  3. #3
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by xdreia22 View Post
    link ? download tool ? ....
    This is a paid application (which you can find in the Buy/Trade section). This thread is here only as a support thread for answering questions or help solving problems as the trade thread itself is not the best place for this.

  4. Thanks guar (1 members gave Thanks to Sychotix for this useful post)
  5. #4
    cout00's Avatar Active Member
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    can you explain who this application is for? no memes or anything like that
    for bots? but what's the point if the dpb null renderer does the same thing, and it's actually free.
    if you filter in real time, then there are other applications on exileapi that practically do not use cpu resources (well, about 3% on the juiciest map).
    and who cares about resources anyway? two xeons (44 cores 88 threads) + 1 rtx 3080, running 40 virtual machines with poenull. so it turns out 30*40=$1200 per month?
    it’s simply not economically profitable;
    for $1200 you can assemble another such farm

  6. #5
    guar's Avatar Member CoreCoins Purchaser
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    Originally Posted by cout00 View Post
    can you explain who this application is for? no memes or anything like that
    Hi, I will try to.
    First of all, while I surely do love memes, numbers in those memepictures matter more than memes themselves.

    This application is for people who feel the need for it.
    Mostly for ones running full parties and having to deal with the fact that their game client performs like a garbage bin (and feels like that too).


    Originally Posted by cout00 View Post
    for bots? but what's the point if the dpb null renderer does the same thing, and it's actually free.
    Let's start with the fact that DPB's null renderer is not doing quite the same thing (while being an amazing feature on its own).
    It has nothing to do with your game client having 20-30k (pretty mild case) items on the floor and dpb/exileapi/whatever else tool having to process over them multiple times a second.


    Originally Posted by cout00 View Post
    if you filter in real time, then there are other applications on exileapi that practically do not use cpu resources (well, about 3% on the juiciest map).
    I do filtering in real time, in real-real-real time. I am not trying to compete with various types of overlays/unique item highlighting tools/plugins et cetera.
    While filtering uniques is pretty amazing I think, it is more about the performance gain from not having 30k rares-transmutationshards-scrollfragments in the game client;
    Having less lag on the game client and various tools people use daily for 10-16 hours a day.
    And, of course, it depends what is the juiciest map for you.


    Originally Posted by cout00 View Post
    and who cares about resources anyway? two xeons (44 cores 88 threads) + 1 rtx 3080, running 40 virtual machines with poenull
    Sadly, I do not possess such hardware; so I do care about resources my pc uses; I also very much care about how the game feels to play; having my character run around like he has 100kg concrete blocks on both legs doesn't feel really great, especially if you do it daily for long periods of time.
    Last edited by guar; 06-30-2024 at 04:43 AM.

  7. #6
    cout00's Avatar Active Member
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    Originally Posted by guar View Post
    Hi, I will try to.
    First of all, while I surely do love memes, numbers in those memepictures matter more than memes themselves.

    This application is for people who feel the need for it.
    Mostly for ones running full parties and having to deal with the fact that their game client performs like a garbage bin (and feels like that too).



    Let's start with the fact that DPB's null renderer is not doing quite the same thing (while being an amazing feature on its own).
    It has nothing to do with your game client having 20-30k (pretty mild case) items on the floor and dpb/exileapi/whatever else tool having to process over them multiple times a second.



    I do filtering in real time, in real-real-real time. I am not trying to compete with various types of overlays/unique item highlighting tools/plugins et cetera.
    While filtering uniques is pretty amazing I think, it is more about the performance gain from not having 30k rares-transmutationshards-scrollfragments in the game client;
    Having less lag on the game client and various tools people use daily for 10-16 hours a day.
    And, of course, it depends what is the juiciest map for you.



    Sadly, I do not possess such hardware; so I do care about resources my pc uses; I also very much care about how the game feels to play; having my character run around like he has 100kg concrete blocks on both legs doesn't feel really great, especially if you do it daily for long periods of time.
    yeap you right. but here not a big perfomance loss. object explorer or ExileCore EntityListWrapper, will not read a full bunch of memory, he read only id of entity, and entity meta. when item drop scanners read only EntityLabel then read render resource and cache them. on the next time you get only cached entity by entity id, and read a label position to draw a label a smooth. followers dont care about how smooth they are playing, i set a most of them into 5 fps, and they are fine

    about DBP you are wrong. with dbp null renderer you eat much less RAM. now a big problem of game its not a cpu recource its RAM. as example i have 256gb ram. 40 virual machines eat about 75% of total cpu resouces, but they are eat all my ram, and this is with nulled resouces + packed textures + null renderer. i cant get a more ram, coz a this motherboard will cost not a 300$ its will cost 2k, and server 64gb ram slats, cost x5 times more then 32gb.

    I don’t want to crush you and stuff. but you have to understand that people mainly came here to make money. and the efficiency of the money spent should be maximum. people are willing to pay for a bot that works and farms more efficiently. because once they pay, they know they will get their investment back. but kamon, 30 dollars per window, no thanks, I’ll go buy another motherboard with an additional processor. so she will be with me forever, so I will also sell her as used

  8. #7
    alcor75's Avatar Site Donator CoreCoins Purchaser
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    Hello, I would like to correct a cuple of technicaly inaccurate informations here:

    Originally Posted by cout00 View Post
    yeap you right. but here not a big perfomance loss. object explorer or ExileCore EntityListWrapper, will not read a full bunch of memory, he read only id of entity, and entity meta. when item drop scanners read only EntityLabel then read render resource and cache them.
    This sentence let you think that `ExileCore or ObjectManager` only add new entity to the cached list, that sound really cool, but:
    Unless 'ExileCore' is doing some dark wizardry, and in that case I hope we get a official comment on this, to get the list of all entity, and so compare with the old one and know what changed, you need to read the red black tree containing the id and address of the objects, and this is the most expensive operation, cos its not contiguous memory, but nested memory location where you need to jump and read jump and read.

    For what i understand, the objects filtered by this tool, its gone! adios, no longer in the OM, so it will take you less time to read the OM anyway (immagine 80k objects map that now only have half of them cos you filtered out all the scroll of wisdom.. I'm just saying random numbers but i hope you get the idea).
    Same for DPB.
    And same for the game itself, that at that point has a lighter OM and less stuffs to draw and process.
    Last edited by alcor75; 06-30-2024 at 11:02 AM.
    Alcor75
    Core Developer of DreamPoeBot
    DreamPoeBot Thread

    FollowBot Thread

  9. Thanks guar (1 members gave Thanks to alcor75 for this useful post)
  10. #8
    cout00's Avatar Active Member
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    Originally Posted by alcor75 View Post
    Hello, I would like to correct a cuple of technicaly inaccurate informations here:



    This sentence let you think that `ExileCore or ObjectManager` only add new entity to the cached list, that sound really cool, but:
    Unless 'ExileCore' is doing some dark wizardry, and in that case I hope we get a official comment on this, to get the list of all entity, and so compare with the old one and know what changed, you need to read the std::map containing the id and address of the objects, and this is the most expensive operation, cos its not contiguous memory, but nested memory location where you need to jump and read jump and read.

    For what i understand, the objects filtered by this tool, its gone! adios, no longer in the OM, so it will take you less time to read the OM anyway (immagine 80k objects map that now only have half of them cos you filtered out all the scroll of wisdom.. I'm just saying random numbers but i hope you get the idea).
    Same for DPB.
    And same for the game itself, that at that point has a lighter OM and less stuffs to draw and process.
    i dont see thats reading a entity, until you start to read a internal components of them its so expensive. yes its take resources but not too much. as example follower which stay on 25k ground entities, eat around 40% of cpu (virtual resources, not a total) and game eat the same (without ur null). but when i change a position where 2k ground entities, here exile core eat 25% of cpu and game eat 30. but when i start to read a render component of all entity its will destroy a perfomance. but its easy to fix, if at first read a layer with labels, read a id which this label for, and read a render component only for this entity, and cache a label address to get a rect of label for future.

  11. Thanks guar (1 members gave Thanks to cout00 for this useful post)
  12. #9
    clawface's Avatar Member
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    So, for a regular user, single-play, league start mapping, would it have large impact on FPS / performance?
    Mastering the art of game hacking: where pixels meet possibilities, and codes dance to my command, turning virtual challenges into digital victories.

  13. #10
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by clawface View Post
    So, for a regular user, single-play, league start mapping, would it have large impact on FPS / performance?
    I think it would depend on your computer. The items dropped usually aren't an much of an issue until you start hitting silly levels of items with high end juicing. Thats probably where you'd see the biggest improvement. Think of it like applying a loot filter except each item takes up a bit less processing time. If your computer has to keep track of 100k+ items all at once... that slows stuff down and uses more memory. If you've got a beefy computer... this isn't that big of a deal until it gets excessive (such as super high end juicing where loot is raining from the sky like Necropolis/Affliction). If you're playing on a potato, it might not be able to handle even normal levels of juice.

  14. Thanks clawface, guar (2 members gave Thanks to Sychotix for this useful post)
  15. #11
    guar's Avatar Member CoreCoins Purchaser
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    leetfilter has been updated for 3.25 Settlers league!

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