ExileApi 3.23 and beyond - Plugin framework menu

User Tag List

Page 19 of 109 FirstFirst ... 15161718192021222369 ... LastLast
Results 271 to 285 of 1623
  1. #271
    YellowRodent's Avatar Member Authenticator enabled
    Reputation
    6
    Join Date
    Oct 2021
    Posts
    48
    Thanks G/R
    54/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by nirsnd View Post
    Can I set the radar somehow to show wisp trail in wildwoods as well as wildwood events?
    Yes, use this plugin - GitHub - DetectiveSquirrel/WhereTheWispsAt

    ExileApi 3.23 and beyond - Plugin framework
  2. Thanks nirsnd (1 members gave Thanks to YellowRodent for this useful post)
  3. #272
    poecrafterone's Avatar Member
    Reputation
    1
    Join Date
    Dec 2023
    Posts
    15
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is there a way to automate Divination Distillate? Basically I would like it to be used when (1) it is not currently active, and (2) it has charges.

  4. #273
    wuqi20063's Avatar Member
    Reputation
    1
    Join Date
    Apr 2022
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello, how do I add the "Simple Follower Plugin" plug-in? I want to make this plug-in work. Can you give me a tutorial

  5. #274
    enasniddg77's Avatar Member
    Reputation
    1
    Join Date
    Dec 2023
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by YellowRodent View Post
    I dont know how to get this to load? I extracted to my "Pluggins" folder but I don't see it?

  6. #275
    guidecc1's Avatar Member
    Reputation
    1
    Join Date
    Feb 2022
    Posts
    14
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by enasniddg77 View Post
    I dont know how to get this to load? I extracted to my "Pluggins" folder but I don't see it?
    plugins>source

  7. #276
    Keldonv7's Avatar Member
    Reputation
    3
    Join Date
    Feb 2013
    Posts
    75
    Thanks G/R
    1/2
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by YellowRodent View Post
    Same issue, it doesn't draw path to items

    UPD: suddenly it started working after loading a few maps, but it doesn't work for all items for some reason. It doesn't detect Kalandra's Touch (added as a test) and sometimes it can highlight random items (like a random magic two stone ring or some new 1c unique belt)
    Kalandras touch its unique base.
    It stops working when theres plenty of loot anyway, so use that plugin with care, otherwise you may be skipping good stuff.

  8. #277
    YellowRodent's Avatar Member Authenticator enabled
    Reputation
    6
    Join Date
    Oct 2021
    Posts
    48
    Thanks G/R
    54/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Keldonv7 View Post
    Kalandras touch its unique base.
    It stops working when theres plenty of loot anyway, so use that plugin with care, otherwise you may be skipping good stuff.
    Oh, right, my bad! And yeah, I'm already aware, it's more of a additional supportive tool, didn't detect a single HH/MB for me.

  9. #278
    nilas1999's Avatar Member
    Reputation
    14
    Join Date
    Jun 2010
    Posts
    29
    Thanks G/R
    7/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    How I got Ground-Items-With-Linq to work(Somewhat)

    Since I was so graciously contacted and aided with the way to get the Ground-Items-With-Linq plugin to work I figure I might aswell just share my current setup of the item filter file so that it may aid others who have similar issues getting into it.

    *DISCLAIMER* As is mentioned in replies above here it kind of breaks somewhat easily when there are just too many items on the ground, I'm assuming it's checking all item labels on the ground so in especially juicy maps it just gets overloaded and does not show your desired items that are on the ground and sometimes it highlights some random items that are not at all in your searchfilter.
    Because of this you should not be solely relying on and expecting the tool to always notify you in case there's a Mageblood/HH on the ground and keep checking things for yourself atleast when there seems to be a lot of loot on the screen.*END OF DISCLAIMER*

    GitHub - DetectiveSquirrel/Ground-Items-With-Linq at 6907a0cb8d80a49cce1264d2912f62b51d0f883e
    This is the version I've had working as of the current date of posting.

    I have two .ifl filter files, both checked and active in the plugin config, not sure if this reduces performance but I like it like this to keep track of different uniques so that I could flip one ruleset off when needed.

    The first .ifl file just covers belts and looks like this:

    Code:
    ResourcePath == "Art/2DItems/Belts/Headhunter.dds" || //Headhunter
    ResourcePath == "Art/2DItems/Belts/Headhunter2.dds"  //Headhunter2
    
    ResourcePath == "Art/2DItems/Belts/InjectorBelt.dds"  //Mageblood
    
    ResourcePath == "Art/2DItems/Belts/BiscosLeash.dds"  //Bisco's
    For the second rule file I added in a bunch of the multi-base uniques that I'd be interested in seeing in case they do drop, I actually have these filtered away ingame since normally I wouldn't find most of these worth hovering over all the crappy bases to get ahold of(such as Fiend dagger's for arakaali's fangs, Necromancer Silk's for Fleshcrafter etc.)
    Since I don't manually check most of these bases during maps and the filter often breaks during juicy lootscreens, I'm sure a good few of these good items that drop in the middle of maps might still be missed due to the plugin just not functioning while said item appeared beneath everything else, but this I am fine with and so far I have still been able to get ahold of a few of these decent uniques that I normally would never even have bothered to check their shared base uniques for.
    to make use of this whenever one of the items that are filtered away in my lootfilter gets picked up by the plugin I open the game options and switch to a cusom filter I made that only shows these mult-base uniques, which makes it relatively easy to pick up whilst looting the map.

    Here is the .ifl file text for this second rule:

    Code:
    ResourcePath == "Art/2DItems/Amulets/HinekoraAmulet.dds" //Destiny
    
    ResourcePath == "Art/2DItems/Amulets/Malachai's BrillianceAmulet.dds" //Dragonflight
    
    ResourcePath == "Art/2DItems/Rings/DieOfDestiny.dds" //Ventor's
    
    ResourcePath == "Art/2DItems/Rings/Brotherhood.dds" //Call of the Brotherhood
    
    ResourcePath == "Art/2DItems/Armours/BodyArmours/Illuminatis.dds" //Incadescent Heart
    
    ResourcePath == "Art/2DItems/Rings/BereksRespite.dds" //Berek's Respite
    
    ResourcePath == "Art/2DItems/Rings/BereksRespiteAlt.dds" //Berek's Respite 2
    
    ResourcePath == "Art/2DItems/Armours/BodyArmours/Illuminatis.dds" //Incadescent Heart
    
    ResourcePath == "Art/2DItems/Armours/BodyArmours/ShockCloak.dds" //Doryani's Prototype
    
    ResourcePath == "Art/2DItems/Armours/BodyArmours/OnShocked.dds" //Inpulsa's
    
    ResourcePath == "Art/2DItems/Armours/Gloves/thunderclaw.dds" //Thunderfist
    
    ResourcePath == "Art/2DItems/Armours/BodyArmours/DiallasMalefaction.dds" //Dialla's
    
    ResourcePath == "Art/2DItems/Armours/BodyArmours/IronHeart Final.dds" //Iron Fortress
    
    ResourcePath == "Art/2DItems/Armours/BodyArmours/Embrace.dds" //Covenant
    
    ResourcePath == "Art/2DItems/Rings/UniqueCurseRing.dds" //Anathema
    
    ResourcePath == "Art/2DItems/Weapons/OneHandWeapons/Daggers/Dagger7unique.dds" //Divinarius
    
    ResourcePath == "Art/2DItems/Armours/Boots/TwoTonedBootsALT.dds" //Garukhan's
    
    ResourcePath == "Art/2DItems/Armours/Helmets/HyrrisMark.dds" //asenath
    
    ResourcePath == "Art/2DItems/Weapons/OneHandWeapons/Daggers/FangUnique.dds" //Arakaali's
    
    ResourcePath == "Art/2DItems/Weapons/TwoHandWeapons/Bows/Voidshaft.dds" //Voltaxic
    
    ResourcePath == "Art/2DItems/Weapons/OneHandWeapons/Scepters/MaataSceptre.dds" //Maata's
    
    ResourcePath == "Art/2DItems/Armours/BodyArmours/EssenceGifter.dds" //Fleshcrafter
    Hopefully with this info other people who are looking to get some occasional assistance from this tool are able to get into setting it up and configure it to their own liking based on the filter files I have provided, I also moved the "uniqueArtMapping.defaul.json" file which comes with the plugin download over to my filter folder.
    So if I wanted to add a new unique item to be searched for by the plugin I would simply copy on of the lines in the filter file and paste it 2 spaces below the bottom one, then I would locate the 2D art path for the new unique I'm adding in the "uniqueArtMapping.defaul.json" file and edit my newly added line to match the chosen unique then add its name after the "//" to explain which unique it's referring to.

    Example:

    Code:
    ResourcePath == "Art/2DItems/Belts/Belt6Unique2.dds" //Wurm's Molt

    That's all I've got to share, if anyone knows of a way to make it so that the item labels don't show up in random colors(sometimes almost invisible against the map in the background) on the screen and perhaps a way to have the plugin remain functional even when there are lots of items on the ground I would very much appreciate help with that myself as I've yet to figure that out!

    Thanks to the creator of this plugin! <3
    Last edited by nilas1999; 01-01-2024 at 06:10 AM. Reason: changed new unique added example cus old one was already in the filter.

  10. Thanks poecrafterone (1 members gave Thanks to nilas1999 for this useful post)
  11. #279
    poecrafterone's Avatar Member
    Reputation
    1
    Join Date
    Dec 2023
    Posts
    15
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for the write-up. I am getting "Error processing query" when I used that version and your code; did you encounter this?

  12. #280
    nilas1999's Avatar Member
    Reputation
    14
    Join Date
    Jun 2010
    Posts
    29
    Thanks G/R
    7/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I did get that message in multiple ways while attempting to figure out the filtering structure by myself but once I started writing each line in the way that I wrote it processed without error.
    It should work by just copying the entire block of code into a .ifl file.
    Does the error message give any further info on the issue?

  13. #281
    Rinnekage's Avatar Member
    Reputation
    1
    Join Date
    Sep 2017
    Posts
    18
    Thanks G/R
    2/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What buttons toggle ui? Found =_=

  14. #282
    Hosteleria's Avatar Member
    Reputation
    4
    Join Date
    Apr 2008
    Posts
    95
    Thanks G/R
    26/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Problem solved
    Last edited by Hosteleria; 01-02-2024 at 03:22 AM. Reason: Solved

  15. #283
    AeonClock's Avatar Active Member
    Reputation
    19
    Join Date
    Apr 2011
    Posts
    71
    Thanks G/R
    9/17
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by poecrafterone View Post
    Thanks for the write-up. I am getting "Error processing query" when I used that version and your code; did you encounter this?


    You need an OR operator after every line except last ( || ), he skipped them.

    Originally Posted by Keldonv7 View Post
    It stops working when theres plenty of loot anyway, so use that plugin with care, otherwise you may be skipping good stuff.

    I have a feeling the new API changes happening in the plugins are there to fix this, time will tell.

  16. #284
    Omniphobia's Avatar Member
    Reputation
    1
    Join Date
    Dec 2022
    Posts
    7
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    https://imgur.com/FhcMQlA - Ground-Items-With-Linq-master
    https://imgur.com/1PeLC6J - UniqueLootHelper-master

    Not working, can me help please?

  17. #285
    pwndbymeh's Avatar Active Member
    Reputation
    43
    Join Date
    May 2010
    Posts
    193
    Thanks G/R
    20/16
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    can someone get this plugin updated? it had a feature where it clearly shows the abyss path trail.

    GitHub - IlliumIv/Random-Features: PoeHUD Plugin: Random Features

    thanks!

Similar Threads

  1. The Irony of WOTLK and beyond
    By Z3D in forum World of Warcraft General
    Replies: 8
    Last Post: 09-15-2009, 09:54 PM
  2. Half Life 2 - Easter Eggs and Beyond
    By Glynbeard in forum Gaming Chat
    Replies: 0
    Last Post: 11-04-2007, 09:51 AM
  3. Above and Beyond AV (2.0.5(And hopefully above))
    By Dead_Man in forum World of Warcraft Exploits
    Replies: 12
    Last Post: 02-03-2007, 12:38 AM
  4. Above and beyond Orgrimmar
    By Matt in forum World of Warcraft Exploits
    Replies: 3
    Last Post: 12-30-2006, 08:37 PM
All times are GMT -5. The time now is 07:03 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search