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  1. #256
    Concretepete's Avatar Member
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    Would anybody be willing to help me setup Ground items on discord? Would be willing to tip some divines

    ExileApi 3.23 and beyond - Plugin framework
  2. #257
    WetLock's Avatar Member
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    Originally Posted by Concretepete View Post
    Would anybody be willing to help me setup Ground items on discord? Would be willing to tip some divines
    I would very much be interested in the same thing!

  3. #258
    AeonClock's Avatar Active Member
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    Originally Posted by Concretepete View Post
    Would anybody be willing to help me setup Ground items on discord? Would be willing to tip some divines
    Originally Posted by WetLock View Post
    I would very much be interested in the same thing!

    In the plugin settings click Open Build Folder, create a new file and call it filter.ifl, inside paste this :

    Code:
    (
    	ContainsString(ResourcePath, new []{
    	"Art/2DItems/Belts/Headhunter.dds",
    	"Art/2DItems/Belts/InjectorBelt.dds",
    	"Art/2DItems/Rings/AmethystRingUnique.dds"
    	})
    )

    This will check for Headhunter/Mageblood/Death's rush ring, if u want more uniques on the list just add them yourself, you can find the paths for them inside the provided uniqueArtMapping.default.json file.

    If you're looking for specific bases, like non-uniques, use

    Code:
    (
      Path  == "2dpathhere"
    )
    You can find the file paths on their poedb page.

  4. Thanks Concretepete, WetLock (2 members gave Thanks to AeonClock for this useful post)
  5. #259
    MarcheZkA's Avatar Member
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    Originally Posted by AeonClock View Post
    In the plugin settings click Open Build Folder, create a new file and call it filter.ifl, inside paste this :

    Code:
    (
    	ContainsString(ResourcePath, new []{
    	"Art/2DItems/Belts/Headhunter.dds",
    	"Art/2DItems/Belts/InjectorBelt.dds",
    	"Art/2DItems/Rings/AmethystRingUnique.dds"
    	})
    )

    This will check for Headhunter/Mageblood/Death's rush ring, if u want more uniques on the list just add them yourself, you can find the paths for them inside the provided uniqueArtMapping.default.json file.

    If you're looking for specific bases, like non-uniques, use

    Code:
    (
      Path  == "2dpathhere"
    )
    You can find the file paths on their poedb page.
    Hey mate ,any reason why i try to run this plugin i have this kind of error https://imgur.com/a/0Mo85nW

  6. #260
    Concretepete's Avatar Member
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    Roll back to previous committ, I had same error

  7. #261
    AeonClock's Avatar Active Member
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    Or download the source from github, put it in Plugins/Source/Ground Items, and edit lines 341 and 376 to `Graphics.MeasureText(text, 14);` in Ground items With Linq.cs

  8. Thanks WetLock, sthanleym (2 members gave Thanks to AeonClock for this useful post)
  9. #262
    MarcheZkA's Avatar Member
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    Originally Posted by AeonClock View Post
    Or download the source from github, put it in Plugins/Source/Ground Items, and edit lines 341 and 376 to `Graphics.MeasureText(text, 14);` in Ground items With Linq.cs
    Now i have another problem, i set up my filter for HH and Mageblod,we do 5 man party MF ,and it constatly says error "Too many ground lables,not showing some" ,and it doesnt show hh's and magebloodes on ground,we tested it,but if we go to clear map and drop from start it shows

  10. #263
    alonemachetto's Avatar Member
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    Originally Posted by AeonClock View Post
    In the plugin settings click Open Build Folder, create a new file and call it filter.ifl, inside paste this :

    Code:
    (
    	ContainsString(ResourcePath, new []{
    	"Art/2DItems/Belts/Headhunter.dds",
    	"Art/2DItems/Belts/InjectorBelt.dds",
    	"Art/2DItems/Rings/AmethystRingUnique.dds"
    	})
    )

    This will check for Headhunter/Mageblood/Death's rush ring, if u want more uniques on the list just add them yourself, you can find the paths for them inside the provided uniqueArtMapping.default.json file.

    If you're looking for specific bases, like non-uniques, use

    Code:
    (
      Path  == "2dpathhere"
    )
    You can find the file paths on their poedb page.
    Why doesn't the belt light up at all? I did everything as written above.image.png

  11. #264
    Concretepete's Avatar Member
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    Originally Posted by alonemachetto View Post
    Why doesn't the belt light up at all? I did everything as written above.image.png
    Open your map, there will be a line drawn to it

  12. #265
    YellowRodent's Avatar Member Authenticator enabled
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    Originally Posted by alonemachetto View Post
    Why doesn't the belt light up at all? I did everything as written above.image.png
    Same issue, it doesn't draw path to items

    UPD: suddenly it started working after loading a few maps, but it doesn't work for all items for some reason. It doesn't detect Kalandra's Touch (added as a test) and sometimes it can highlight random items (like a random magic two stone ring or some new 1c unique belt)
    Last edited by YellowRodent; 12-30-2023 at 09:11 PM.

  13. #266
    sthanleym's Avatar Member
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    Its Working ok for me, but sometimes we get error like "Too many ground items labels, not showing some" At this some item isn't tracked.

  14. #267
    Dutchw's Avatar Member
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    Originally Posted by MrDivandoo View Post
    If you want you can use mine:
    GitHub - Kiritocs/PortalPlugin
    I̶t̶ ̶n̶e̶i̶t̶h̶e̶r̶ ̶s̶u̶p̶p̶o̶r̶t̶s̶ ̶t̶h̶e̶ ̶n̶e̶w̶ ̶b̶a̶c̶k̶p̶a̶c̶k̶ ̶n̶o̶r̶ ̶t̶h̶e̶ ̶r̶e̶t̶u̶r̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶c̶u̶r̶s̶o̶r̶ ̶t̶o̶ ̶t̶h̶e̶ ̶p̶r̶e̶v̶i̶o̶u̶s̶ ̶p̶o̶s̶i̶t̶i̶o̶n̶

    I don't use it at all because it has a lot of problems and doesn't work well, but you are welcome to use/try it anyway.

    Simply download the PortalPlugin folder and move it to the Compiled folder.
    If you have any problems with the Plugin you can send me a private message and if I have time I will try to help you.

    *Edit*
    Added support for Rucksack
    Added the ability to save the current mouse position and return to it after opening the portal
    Works perfect Thanks

  15. #268
    AeonClock's Avatar Active Member
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    Originally Posted by YellowRodent View Post
    Same issue, it doesn't draw path to items

    UPD: suddenly it started working after loading a few maps, but it doesn't work for all items for some reason. It doesn't detect Kalandra's Touch (added as a test) and sometimes it can highlight random items (like a random magic two stone ring or some new 1c unique belt)


    Check to see if the item is in the json mapping, tick and overwrite game memory mapping with json mapping file. Perhaps that fixes it.

  16. Thanks YellowRodent (1 members gave Thanks to AeonClock for this useful post)
  17. #269
    Sophistical's Avatar Active Member

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    The map overlay doesn't seem to sync well frequently, I'm MFing with a duo and consistently when we run around the map is offset for a few seconds then it updates. Any idea what could be causing this?
    Additionally I'm not sure if I'm blind but is it possible to increase the player name/dot size on the map? Only see options for monsters/chests/npcs.

  18. #270
    nirsnd's Avatar Member
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    Can I set the radar somehow to show wisp trail in wildwoods as well as wildwood events?

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