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Member
Would anybody be willing to help me setup Ground items on discord? Would be willing to tip some divines
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Member
Originally Posted by
Concretepete
Would anybody be willing to help me setup Ground items on discord? Would be willing to tip some divines

I would very much be interested in the same thing!
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Active Member
Originally Posted by
Concretepete
Would anybody be willing to help me setup Ground items on discord? Would be willing to tip some divines

Originally Posted by
WetLock
I would very much be interested in the same thing!

In the plugin settings click Open Build Folder, create a new file and call it filter.ifl, inside paste this :
Code:
(
ContainsString(ResourcePath, new []{
"Art/2DItems/Belts/Headhunter.dds",
"Art/2DItems/Belts/InjectorBelt.dds",
"Art/2DItems/Rings/AmethystRingUnique.dds"
})
)
This will check for Headhunter/Mageblood/Death's rush ring, if u want more uniques on the list just add them yourself, you can find the paths for them inside the provided uniqueArtMapping.default.json file.
If you're looking for specific bases, like non-uniques, use
Code:
(
Path == "2dpathhere"
)
You can find the file paths on their poedb page.
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
AeonClock
In the plugin settings click Open Build Folder, create a new file and call it filter.ifl, inside paste this :
Code:
(
ContainsString(ResourcePath, new []{
"Art/2DItems/Belts/Headhunter.dds",
"Art/2DItems/Belts/InjectorBelt.dds",
"Art/2DItems/Rings/AmethystRingUnique.dds"
})
)
This will check for Headhunter/Mageblood/Death's rush ring, if u want more uniques on the list just add them yourself, you can find the paths for them inside the provided uniqueArtMapping.default.json file.
If you're looking for specific bases, like non-uniques, use
Code:
(
Path == "2dpathhere"
)
You can find the file paths on their poedb page.
Hey mate ,any reason why i try to run this plugin i have this kind of error https://imgur.com/a/0Mo85nW
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Member
Roll back to previous committ, I had same error
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Active Member
Or download the source from github, put it in Plugins/Source/Ground Items, and edit lines 341 and 376 to `Graphics.MeasureText(text, 14);` in Ground items With Linq.cs
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
AeonClock
Or download the source from github, put it in Plugins/Source/Ground Items, and edit lines 341 and 376 to `Graphics.MeasureText(text, 14);` in Ground items With Linq.cs
Now i have another problem, i set up my filter for HH and Mageblod,we do 5 man party MF ,and it constatly says error "Too many ground lables,not showing some" ,and it doesnt show hh's and magebloodes on ground,we tested it,but if we go to clear map and drop from start it shows
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Member
Originally Posted by
AeonClock
In the plugin settings click Open Build Folder, create a new file and call it filter.ifl, inside paste this :
Code:
(
ContainsString(ResourcePath, new []{
"Art/2DItems/Belts/Headhunter.dds",
"Art/2DItems/Belts/InjectorBelt.dds",
"Art/2DItems/Rings/AmethystRingUnique.dds"
})
)
This will check for Headhunter/Mageblood/Death's rush ring, if u want more uniques on the list just add them yourself, you can find the paths for them inside the provided uniqueArtMapping.default.json file.
If you're looking for specific bases, like non-uniques, use
Code:
(
Path == "2dpathhere"
)
You can find the file paths on their poedb page.
Why doesn't the belt light up at all? I did everything as written above.image.png
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Member
Originally Posted by
alonemachetto
Why doesn't the belt light up at all? I did everything as written above.
image.png
Open your map, there will be a line drawn to it
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Member
Originally Posted by
alonemachetto
Why doesn't the belt light up at all? I did everything as written above.
image.png
Same issue, it doesn't draw path to items
UPD: suddenly it started working after loading a few maps, but it doesn't work for all items for some reason. It doesn't detect Kalandra's Touch (added as a test) and sometimes it can highlight random items (like a random magic two stone ring or some new 1c unique belt)
Last edited by YellowRodent; 12-30-2023 at 09:11 PM.
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Member
Its Working ok for me, but sometimes we get error like "Too many ground items labels, not showing some" At this some item isn't tracked.
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Member
Originally Posted by
MrDivandoo
If you want you can use mine:
GitHub - Kiritocs/PortalPlugin
I̶t̶ ̶n̶e̶i̶t̶h̶e̶r̶ ̶s̶u̶p̶p̶o̶r̶t̶s̶ ̶t̶h̶e̶ ̶n̶e̶w̶ ̶b̶a̶c̶k̶p̶a̶c̶k̶ ̶n̶o̶r̶ ̶t̶h̶e̶ ̶r̶e̶t̶u̶r̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶c̶u̶r̶s̶o̶r̶ ̶t̶o̶ ̶t̶h̶e̶ ̶p̶r̶e̶v̶i̶o̶u̶s̶ ̶p̶o̶s̶i̶t̶i̶o̶n̶
I don't use it at all because it has a lot of problems and doesn't work well, but you are welcome to use/try it anyway.
Simply download the PortalPlugin folder and move it to the Compiled folder.
If you have any problems with the Plugin you can send me a private message and if I have time I will try to help you.
*Edit*
Added support for Rucksack
Added the ability to save the current mouse position and return to it after opening the portal
Works perfect Thanks
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Active Member
Originally Posted by
YellowRodent
Same issue, it doesn't draw path to items
UPD: suddenly it started working after loading a few maps, but it doesn't work for all items for some reason. It doesn't detect Kalandra's Touch (added as a test) and sometimes it can highlight random items (like a random magic two stone ring or some new 1c unique belt)
Check to see if the item is in the json mapping, tick and overwrite game memory mapping with json mapping file. Perhaps that fixes it.
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Post Thanks / Like - 1 Thanks
YellowRodent (1 members gave Thanks to AeonClock for this useful post)
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The map overlay doesn't seem to sync well frequently, I'm MFing with a duo and consistently when we run around the map is offset for a few seconds then it updates. Any idea what could be causing this?
Additionally I'm not sure if I'm blind but is it possible to increase the player name/dot size on the map? Only see options for monsters/chests/npcs.
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Member
Can I set the radar somehow to show wisp trail in wildwoods as well as wildwood events?