Any auto miner(ahk) working? menu

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  1. #1
    MACROS4LIFE's Avatar Active Member
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    Any auto miner(ahk) working?

    I had this in the past:

    #singleinstance force
    #ifwinactive Path of Exile
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~ Settings
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    global PixelSearchX = 1632
    global PixelSearchY = 920
    global PixelSearchXDelve = 1516
    global Tick = 333
    global detonatecolor = 0xFEFEFE
    global detonating = 0
    global Gui2X=1580
    global Gui2Y=933
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~ Standard ini read
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    If FileExist("Settings.ini"){

    ;~ General
    IniRead, Tick, Settings.ini, General, Tick
    ;~ Coordinates
    IniRead, Gui2X, Settings.ini, Coordinates, GuiX
    IniRead, Gui2Y, Settings.ini, Coordinates, GuiY

    } else {

    ;~ General
    IniWrite, %Tick%, Settings.ini, General, Tick
    ;~ Coordinates
    IniWrite, %Gui2X%, Settings.ini, Coordinates, GuiX
    IniWrite, %Gui2Y%, Settings.ini, Coordinates, GuiY

    }
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~ Ingame Overlay
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Gui 2:Color, 0X130F13
    Gui 2:+LastFound +AlwaysOnTop +ToolWindow
    WinSet, TransColor, 0X130F13
    Gui 2: -Caption
    Gui 2:Font, bold cFFFFFF S10, Arial
    Gui 2:Add, Text, x+1 y+2.5 BackgroundTrans vT1, Detonate: OFF

    IfWinExist, ahk_class POEWindowClass
    {
    WinGetPos, X, Y, Width, Height
    varX:=X + Round(Width / 1920 * Gui2X)
    varY:=Y + Round(Height / 1080 * Gui2Y)
    Gui 2: Show, x%varX% y%varY%
    }
    return
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~ Script Start
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    ~F9::
    if (detonating) {
    detonating := 0
    settimer, detonateloop, off
    GuiControl, 2:, T1, Detonate: OFF
    } else {
    detonating := 1
    settimer, detonateloop, %Tick%
    GuiControl, 2:, T1, Detonate: ON
    }
    return

    ~B::suspend

    ~F10::ExitApp

    detonateloop:
    IfWinActive, ahk_class POEWindowClass
    {
    if (GetKeyState("shift", "p")){
    return
    }else{
    PixelSearch, Px, Py, %PixelSearchX%, %PixelSearchY%, %PixelSearchX%, %PixelSearchY%, %detonatecolor%, 1, Fast
    if ErrorLevel{
    PixelSearch, Px, Py, %PixelSearchXDelve%, %PixelSearchY%, %PixelSearchXDelve%, %PixelSearchY%, %detonatecolor%, 1, Fast
    if ErrorLevel
    return
    else
    send {d}
    }
    else
    send {d}
    }
    }
    return
    Not working anymore i dunno why. I still can switch ON/OFF inside game with F9 but nothing happens.

    Thank you.
    Last edited by MACROS4LIFE; 12-13-2021 at 04:15 PM.
    HUD it's like cocaine, once you used, you can't forget.

    Any auto miner(ahk) working?
  2. #2
    benelux's Avatar Member
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    изображение_2022-01-01_140424.png
    currently (in 3.16, for 1920x1080 screen and "D" for detonate):
    global PixelSearchX = 1635
    global PixelSearchY = 920
    global detonatecolor = 0xFEFEFE
    it often gets moved by 1-2 pixels each league, so if it is not working, you should open photoshop or smth similar and fix those parameters
    Last edited by benelux; 01-01-2022 at 02:05 AM.

  3. #3
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by benelux View Post
    изображение_2022-01-01_140424.png
    currently (in 3.16, for 1920x1080 screen and "D" for detonate):
    global PixelSearchX = 1635
    global PixelSearchY = 920
    global detonatecolor = 0xFEFEFE
    it often gets moved by 1-2 pixels each league, so if it is not working, you should open photoshop or smth similar and fix those parameters
    Thank you, but I actually have no idea how to do this pixel searchs.

    Any tips?

    Thanks
    HUD it's like cocaine, once you used, you can't forget.

  4. #4
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by MACROS4LIFE View Post
    Thank you, but I actually have no idea how to do this pixel searchs.

    Any tips?

    Thanks
    the location of the detonate icon is not secret at all.
    add to any plugin you already use a similar code
    change to or add to your version
    ExileApi/SkillBarElement.cs at ed3106e965b512dc71d9ea0d314f199107ddd70c . Queuete/ExileApi . GitHub
    Code:
     public class SkillBarElement :Element {
          ...
            Element _detonate;
            public Element detonate {
                get {
                    if (_detonate == null)
                        _detonate = GetChildAtIndex((int)ChildCount - 1).GetElementByString("D");
                    return _detonate;
                }
            }
        }
    anywhere in a plugin file that inherits from : BaseSettingsPlugin<MapIconsSettings>
    Code:
    Random R = new Random();
    var gui =  GameController.Game.IngameState.IngameUi;
     DateTime last_detonate = DateTime.MinValue;
    anywhere inside the method TickLogic()
    Code:
    if (gui.SkillBar.detonate.IsVisible
                    && last_detonate.AddMilliseconds(50 + R.Next(0, 60)) < DateTime.Now) {
                    last_detonate = DateTime.Now;
                    Keyboard.KeyPress(Keys.D);
                }
    Last edited by GameAssist; 03-30-2022 at 11:33 AM.

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