Stupid question - is there a plugin that shows where Sirus is during the fight, like delve arrows? menu

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  1. #1
    Forumuser1000's Avatar Active Member
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    Stupid question - is there a plugin that shows where Sirus is during the fight, like delve arrows?

    I ask this because among the thousands of other bugs in this disaster of a league at the moment, one of them is Sirus being bugged and not saying his voice lines until after doing stuff like the die beam instead of before it.

    Stupid question - is there a plugin that shows where Sirus is during the fight, like delve arrows?
  2. #2
    wannac's Avatar Active Member
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  3. Thanks MACROS4LIFE, Forumuser1000 (2 members gave Thanks to wannac for this useful post)
  4. #3
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by wannac View Post
    thats pretty cool. Ill try it

    ty
    HUD it's like cocaine, once you used, you can't forget.

  5. #4
    Forumuser1000's Avatar Active Member
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    Originally Posted by wannac View Post
    Thanks a bunch, very helpful.

  6. #5
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by wannac View Post
    how to install it?
    I just unzip the folder in Compiled HUd folder ( like i always do ) but it doesnt load or cant see it anywhere

    this asset.zip should be unziped where?

    ._.
    Last edited by MACROS4LIFE; 11-08-2020 at 05:18 AM.
    HUD it's like cocaine, once you used, you can't forget.

  7. #6
    Verg64's Avatar Member
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    Originally Posted by MACROS4LIFE View Post
    how to install it?
    I just unzip the folder in Compiled HUd folder ( like i always do ) but it doesnt load or cant see it anywhere

    this asset.zip should be unziped where?

    ._.
    try adding a new plugin through poehelper by adding the url

  8. #7
    Forumuser1000's Avatar Active Member
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    Originally Posted by Verg64 View Post
    try adding a new plugin through poehelper by adding the url
    This is what I did, but then I followed the extra instructions stated here: GitHub - IlliumIv/ProximityAlert: Proximity Alerts that said
    "Extract assets.zip into the compiled output folder. Mostly customisable through the .txt files but some things are hard coded because I'm too lazy to clean them up."

    In order, what I did was:
    1. Open poehelper
    2. Click on the "PluginAutoUpdate" button in the top left.
    3. Now click on the "Add new Plugin" button just to the right.
    4. Insert the URL of the plugin (GitHub - IlliumIv/ProximityAlert: Proximity Alerts)
    5. Close poehelper.
    6. Open poehelper (which now installs the plugin I assume?)
    7. Close poehelper again.
    8. Go into the poehelper instal folder. Head into the Plugins/Source/ProximityALert folder, then double click on the "assets.zip" and extract the contents from there into the Plugins/Compiled/ProximityAlert folder.
    9. Open back up poehelper, click the "proximity" plugin so it's ticked and then in the "Fonts" dropdown menu across to the right you should now be able to select "default". Then underneath that you can click on the show alerts/sounds for whatever you need.

  9. #8
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by Forumuser1000 View Post
    This is what I did, but then I followed the extra instructions stated here: GitHub - IlliumIv/ProximityAlert: Proximity Alerts that said
    "Extract assets.zip into the compiled output folder. Mostly customisable through the .txt files but some things are hard coded because I'm too lazy to clean them up."

    In order, what I did was:
    1. Open poehelper
    2. Click on the "PluginAutoUpdate" button in the top left.
    3. Now click on the "Add new Plugin" button just to the right.
    4. Insert the URL of the plugin (GitHub - IlliumIv/ProximityAlert: Proximity Alerts)
    5. Close poehelper.
    6. Open poehelper (which now installs the plugin I assume?)
    7. Close poehelper again.
    8. Go into the poehelper instal folder. Head into the Plugins/Source/ProximityALert folder, then double click on the "assets.zip" and extract the contents from there into the Plugins/Compiled/ProximityAlert folder.
    9. Open back up poehelper, click the "proximity" plugin so it's ticked and then in the "Fonts" dropdown menu across to the right you should now be able to select "default". Then underneath that you can click on the show alerts/sounds for whatever you need.
    omfg dude I would never figure it out alone. LOL
    Thank you!
    Works like a charm.

    Btw may I ask you where you find this plugin? What else am I missing here? lol
    its so great and never seen it in this forum.
    HUD it's like cocaine, once you used, you can't forget.

  10. #9
    Forumuser1000's Avatar Active Member
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    Originally Posted by MACROS4LIFE View Post
    omfg dude I would never figure it out alone. LOL
    Thank you!
    Works like a charm.

    Btw may I ask you where you find this plugin? What else am I missing here? lol
    its so great and never seen it in this forum.
    A user posted it in here as the first response to the question in my thread title.

    Glad my description was uselfull to you. Like many around here, I have no programming or coding/IT background, so I'm just flying by the seat of my pants. I'm like that clueless dog meme.

  11. Thanks MACROS4LIFE (1 members gave Thanks to Forumuser1000 for this useful post)
  12. #10
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by Forumuser1000 View Post
    A user posted it in here as the first response to the question in my thread title.

    Glad my description was uselfull to you. Like many around here, I have no programming or coding/IT background, so I'm just flying by the seat of my pants. I'm like that clueless dog meme.
    Thanks.

    Did you managed to edit it? FOr example I would like to add monsters to it. No sucess for now. =/

    I edited the PathAlerta with this:
    # Detonate Dead RIP to softcore instantly
    Metadata/Monsters/Totems_MapAffixTotem/MonsterDetonateDead;Totem DD;FF0000FF;-1;bear
    Metadata/Monsters/Revenant_Revenant;Spider DD;FF0000FF;-1;bear

    No sucess. Of course I made a bear.wmv sound and placed in the right folder.

    I am missing something I guess... just dont know why. Do you have any idea?
    HUD it's like cocaine, once you used, you can't forget.

  13. #11
    Forumuser1000's Avatar Active Member
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    Nope, I've never had any luck attempting that either. Which is why I'm always so unbelievably grateful for the members of this community who offer help, do the work and provide this stuff for us.

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