Hi!
First, huge thanks for PoeHud!
I don't know where else to ask this, I'm trying to make my own plugin to poeHud which will try to estimate worth of rare items by looking at all of the item-mods (by machine learning).
I have gathered data on all the possible mods an item can have, examples:
Code:
Adds <x> to <x> Chaos Damage to Attacks
Grants Level <x> Aspect of the Cat Skill
<x> Life Regenerated per second
<x>% increased Attack Speed
+<x>% to Cold Resistance
+<x> Life gained for each Enemy hit by your Attacks
etc..
In my poehud plugin, I want to get all of these mods from a item i am holding my mouse cursor on, I got it working by using:
Code:
itemEntity.GetComponent<Mods>().ItemMods[i].Name
The problem is the name of the mods scanned by poehud, it's a bit cryptic compared to the actual mod-names shown in game:
Code:
FireAndLightningResistImplicitRing <--- +X% to fire and lightning resistances
IncreasedLife <--- "+X to maximum life" in game
AllResistances <--- "+X% to all elemental resistances" in game
FireDamagePercent <--- "X% increased fire damage" in game
IncreasedMana <--- "+X to maximum mana" in game
StrIntMasterManaCrafted <--- "+X to maximum mana" in game
IncreasedAccuracy <--- "+X to accuracy rating" in game
I figured I would need to map all these "cryptic" mod-descriptions to my existing list of mods.
So my question: is there a list of all these possible "cryptic" mod-names somewhere?