[Browser Bot] Neverwinter Profession Script Bot menu

User Tag List

Page 1 of 32 12345 ... LastLast
Results 1 to 15 of 468
  1. #1
    pkarlos's Avatar Member
    Reputation
    1
    Join Date
    Dec 2013
    Posts
    40
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Browser Bot] Neverwinter Profession Script Bot

    New Script Click Here: Neverwinter Gateway - Professions Robot Mod for Greasemonkey

    Version:
    1.0.0.3

    License: Creative Commons ? Attribution-NonCommercial-ShareAlike 3.0 United States ? CC BY-NC-SA 3.0 US

    Modified from Mustex's script to add some features of my own.
    Original is available here:
    Neverwinter Gateway - Professions Robot for Greasemonkey

    I've found the following bugs with the gateway website that can cause problems with the script:

    Only rare tasks appear in task list - Start a new rare task and then cancel it and the common tasks should appear in the list again. Same bug appears in game.

    Tasks do not start when clicking Start Task button - This is a bug that occurs when trying to use multiple logon sessions with the same account. This can be avoided by closing any gateway browser logons for the same account or using a different browser/PC to connect to the account. Problem can occur with different browser profiles/users and even when using different devices.

    If you like the script feel free to donate: https://www.paypal.com/cgi-bin/websc...if%3aNonHosted to help continue development!
    Just consider how much money this script has already helped you make

    Edited and updated to by pkarlos to reflect the current state of the script for Bunta
    Last edited by pkarlos; 07-17-2014 at 05:04 PM.

    [Browser Bot] Neverwinter Profession Script Bot
  2. #2
    electropica's Avatar Member
    Reputation
    3
    Join Date
    Sep 2013
    Posts
    117
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Last edited by electropica; 01-16-2014 at 01:47 AM.

  3. #3
    cdmichaelb's Avatar Contributor CoreCoins Purchaser
    Reputation
    119
    Join Date
    Jan 2011
    Posts
    368
    Thanks G/R
    21/5
    Trade Feedback
    7 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by electropica View Post
    The old one is no longer updated as of July 22nd.

  4. #4
    p3rsian's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Very nice script works gr8 but the relog feature seems to fail once it's stuck it won't relog or when it relogs it gets stuck at select screen for some reason and a multi toon support would be gr8

  5. #5
    LXDominik's Avatar Private
    Reputation
    1
    Join Date
    Apr 2014
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How to use this? i installed it to chrome. Whats next??

  6. #6
    exxzie's Avatar Member
    Reputation
    2
    Join Date
    Jun 2013
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    userscript.org went down :c can anybody share a mirror link please?

  7. #7
    check_point's Avatar Private
    Reputation
    1
    Join Date
    Mar 2014
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by exxzie View Post
    userscript.org went down :c can anybody share a mirror link please?
    Damn, I use this too and waited update for Mod3. That website got down several days ago.

    Well, I edit that script myself.

  8. #8
    pkarlos's Avatar Member
    Reputation
    1
    Join Date
    Dec 2013
    Posts
    40
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You can access userscripts.org which is a poorly maintained site through http://userscripts.org:8080/

  9. #9
    check_point's Avatar Private
    Reputation
    1
    Join Date
    Mar 2014
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by pkarlos View Post
    You can access userscripts.org which is a poorly maintained site through http://userscripts.org:8080/
    Great!!!

    Really cool.

  10. #10
    pkarlos's Avatar Member
    Reputation
    1
    Join Date
    Dec 2013
    Posts
    40
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by check_point View Post
    Great!!!

    Really cool.
    Bunta has placed a copy of the script here: https://greasyfork.org/scripts/771-n...fessions-robot

  11. #11
    exxzie's Avatar Member
    Reputation
    2
    Join Date
    Jun 2013
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    an upgrade for black ice shaping would be nice =)

    Edit- OH! and thanks for the link pkarlos

  12. #12
    TazBaz's Avatar Private
    Reputation
    1
    Join Date
    May 2014
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sorry for the dumb question, but I'm new to all this- how exactly do you make it work? I installed greasemonkey on firefox, got the script installed via the greasyfork link, and i get a play/pause button and a settings button when i go to the Gateway, but.... Nothing else happens. Is this broken with the newest updates? Or do i just not know what i'm doing? I did set up autologin, set up my login info, told it my characters and assigned slots to professions, but nothing happens. I had completed professions too...

  13. #13
    exxzie's Avatar Member
    Reputation
    2
    Join Date
    Jun 2013
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TazBaz View Post
    Sorry for the dumb question, but I'm new to all this- how exactly do you make it work? I installed greasemonkey on firefox, got the script installed via the greasyfork link, and i get a play/pause button and a settings button when i go to the Gateway, but.... Nothing else happens. Is this broken with the newest updates? Or do i just not know what i'm doing? I did set up autologin, set up my login info, told it my characters and assigned slots to professions, but nothing happens. I had completed professions too...
    did you add the right number of characters and their names to list? i had the same issue so i set the number of chars to 1 and added one of my characters and it started working.

  14. #14
    TazBaz's Avatar Private
    Reputation
    1
    Join Date
    May 2014
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by exxzie View Post
    did you add the right number of characters and their names to list? i had the same issue so i set the number of chars to 1 and added one of my characters and it started working.

    Well, that was running on my Macbook with a tweaked version of Firefox, but yeah, I think so.

    I've since switched to a netbook PC and using Firefox clean install, Greasemonkey, and the modified script. It's working mostly, but for some reason when I've got characters with 3 slots assigned to Leadership, they'll run the first 2 (and collected from all 3 that I had completed before I installed the script) but the 3rd slot that is empty isn't getting filled with a leadership task. Happening on my 2 chars I have set to do 3 slots of leadership.


    *edit*
    resolved that- had "fill optional assets" enabled, which was using all my guards on the first 2 tasks, leaving none to do the last 1. Wups!
    Last edited by TazBaz; 05-26-2014 at 03:32 AM.

  15. #15
    RottenMind's Avatar Knight-Lieutenant
    Reputation
    13
    Join Date
    Aug 2013
    Posts
    322
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Its broken? Not sure what is broken... need test it.

    WOOOOHOOOO, Buntas script is great, added BlackIce on it, really no_big_deal, and best IT Auto use all assets.

    Only real problem is that Im not sure how to manage task list, look red marked lines and dont ask me how to edit this script. (I look if Bunta is done this small update allready)

    Code:
    // ==UserScript==
    // @name           Neverwinter Gateway - Professions Robot
    // @description    Automatically selects professions for empty slots
    // @namespace      http://userscripts.org/scripts/show/171738
    // @include        https://gateway.playneverwinter.com
    // @include        https://gateway.playneverwinter.com/*
    // @include        https://gatewaysitedown.playneverwinter.com
    // @include        https://gatewaysitedown.playneverwinter.com/* 
    // @include        http://gateway.playneverwinter.com
    // @include        http://gateway.playneverwinter.com/*
    // @include        http://gatewaysitedown.playneverwinter.com
    // @include        http://gatewaysitedown.playneverwinter.com/* 
    // @updateURL      https://userscripts.org/scripts/source/171738.meta.js
    // @downloadURL    https://userscripts.org/scripts/source/171738.user.js
    // @originalAuthor Mustex
    // @modifiedBy     Bunta
    // @version        1.0.0.3
    // @license        http://creativecommons.org/licenses/by-nc-sa/3.0/us/
    // @grant          GM_getValue
    // @grant          GM_setValue
    // @grant          GM_listValues
    // @grant          GM_deleteValue
    // ==/UserScript==
    
    /* RELEASE NOTES
    1.0.0.3
        - Fix some gem trading tasks not being filtered correctly
        - Add check for gateway disconnected
    1.0.0.2
        - Fix leadership tasks not creating assets correctly
        - Add option to save task lists per character (experimental)
    1.0.0.1
        - Rewrite script using client.dataModel methods to massively improve reliability and performance (thanks Msc)
        - AD refining will now only attempt to refine if you are able to collect diamonds
        - Change task lists to use exact task names so no ambiguity exists (no longer requires excluderare option)
        - Asset resources are now trained as needed (only for required slots)
    0.3.0.5
        - Fix resources not buying correctly in all cases
        - Fix pause button state saving correctly in firefox
    0.3.0.4
        - Add page timeout reloading functions outside of main function (thanks Kreese and Frabtik)
        - Add check to ensure tasks are being started for the correct character
        - Alter next run resolve function to use delay parameter to allow for unique delay timers to be used in certain cases
    0.3.0.3
        - Fix ingredient task selection to correctly iterate through all ingredient tasks
        - Alter character selection to pick only exact character name matches
        - Update leadership tasks
    0.3.0.2
        - Exclude alchemy from rare task exclusions due to Aqua Regia (thanks Eversor)
        - Reduce GM_setValue calls to avoid tampermonkey failing to save settings (thanks miah)
    0.3.0.1
        - Altered mutichar selector to be faster (thanks miah)
        - Updated rare tasks selector (thanks Traktor)
        - Add option to refine AD during character switching (thanks Eversor)
        - Added some level 20 gather tasks
        - Increased supply buying to 100 units
    0.3.0.0
        - Added Multi-Character support
        - Added function to clear all saved settings for script
        - Remove disable sound functionality (now configurable in gateway)
    0.2.0.1.8
        - Added pause button to allow easy on/off switching
    0.2.0.1.7
        - Added option to enable/disable filling optional asset slots
        - Added batch potions tasks to be skipped in ingredient selection
        - Added timer to reload page if stuck loading for too long
        - Added option to disable page sounds
        - Updated license to by-nc-sa
    0.2.0.1.6
        - Add configurable option for excluding rare tasks
    0.2.0.1.5
        - Add ability to specify specific level for tasks and configure same named artificing resource tasks to request correct level of task
        - Remove purchase notification that never times out
    0.2.0.1.4
        - Added functionality to purchase required resources from gateway shop
    0.2.0.1.3
        - Add Artificing and Weaponsmithing to Robot
          (Artificing will not work properly yet as all three tiers of gather and craft tasks have the same task name) 
    0.2.0.1.2
        - Update reload process
        - Fix optional asset selector with gateway update
    0.2.0.1.1
        - Simplify asset selection after they fixed bug in previous gateway update
        - Update level 20 leadership tasks
        - Update with changes in Mustex's script (version 15)
            * Added a secondary timer that will reload the gateway every few hours. This should help with disconnects from the server
            * Implemented tooltips for settings panel
    0.1.9.1.15
        - Repeat task reordering for +2 armor
    0.1.9.1.14
        - Fix selection of assets after gateway update
        - Skip intensive gather tasks added after gateway update
    0.1.9.1.13
        - Change ordering of tasks and ingredient checks
          The purpose of this is to allow crafting of +4 armors if you have +2 ingredients in your inv but to not create them if you don't.
          Creating the ingredients for them is less efficient than crafting ingredients for pants but is more efficient if you already have the ingredients from earlier tasks.
    0.1.9.1.12
        - Optimise crafting tasks for highest exp/min gains due to ingredient requirements
    0.1.9.1.11
        - Add extra craft tasks for when residuum runs out
    0.1.9.1.10
        - Only allow rare tasks to be selected for Leadership
          This avoids craft loops where higher quality rare crafts require ingredients with the same name
    0.1.9.1.9
        - Alter craft tasks to favour armor to optimise inventory space
    0.1.9.1.8
        - Fix script restart bug when no tasks found
    0.1.9.1.7
        - Update search string for Potions (After the task names for elxiirs have been changed)
        - Remove logon error skips to avoid logons sometimes failing on first load (ensure logon details are correct!)
    0.1.9.1.6
        - Update tasks for all professions
        - Update ingredient search lists for all professions
    0.1.9.1.5
        - Fix regular expression used in potion ingredient search
    0.1.9.1.4
        - Alter default timeouts (makes script a lot more stable and less prone to errors)
        - Remove unused variable
        - Add extra logging for task ingredient searches
    0.1.9.1.3
        - Fix bug with required resource checks getting stuck on non craftable resources
    0.1.9.1.2
        - Added method to check for required task ingredients and choose tasks to create them
          Method is currently hard coded to specify certain search strings for ingredient types
          Currently working for all Alchemy tasks
          There is a current problem that if you have the required potion ingredient but it is in your belt slots
          the task is uncraftable but the ingredients show as available and it will not craft a new one
    0.1.9.1
        - Update with changes in Mustex's script (version 12)
            * Added tasks for Platesmithing, Leatherworking, Tailoring
            * Added detection for the gateway being down
    0.1.8.3.8
        - Update asset selection to avoid using coloured assets in junk slots for leadership
    0.1.8.3.7
        - Update leadership tasks table due to task reward/duration alterations
    0.1.8.3.6
        - Add option to enable/disable automation process
        - Update alchemy tasks some more
    0.1.8.3.5
        - Add ability to select from multiple tasks with same name (eg Alchemical Research)
        - Add craft options for alchemy potions (need to be manually switched since they use the same ingredients)
    0.1.8.3.4
        - Add alchemy tasks up to level 20
    0.1.8.3.3
        - Change task slot selection to be user configurable options in settings window
        - Add level 1 alchemical research
    0.1.8.3.2
        - Added ability to specify how many tasks of each profession to train multiple professions at once
        - Updated mailsmithing level 0 tasks
    0.1.8.3.1
        - Changed asset selection to only update Junk assets
        - Leadership asset selection for bronze tier picks lowest asset first
        - Modified Leadership tasks
    0.1.8.3
        - Tweaked Leadership tasks grid
        - Added task grid for Alchemy (Partial) 
    0.1.8.2
        - onsave handlers for settings are now called before the settings values are saved
        - Added onsave handler for console to enable/disable using the window console
    0.1.8.1
        - Added checking for errors (using the window title) and will navigate back to the main login page if autologin is enabled
    0.1.8
        - Added popup for altering settings
        - Settings are saved to script cache
        - Added mailsmithing tasks to task grid
    0.1.7
        - Added lower level leadership tasks to grid
        - Added hiring tasks to leadership task
        - Uses saved values to determine which profession type to level (Defaults to Leadership, currently no way to change it)
    
    0.1.5
        - Is now able to recover from missing assets
        - Uses a configurable grid to determine what the next task is to complete
    
    0.1.0
        - Is now able to select some hard coded leadership tasks
        - Can now collect from any completed slot
    */
    
    // Make sure it's running on the main page, no frames
    if (window.self !== window.top) {
        throw "";
    }
    
    // Set global console variables
    var fouxConsole = {log:function(){},info:function(){},error:function(){},warn:function(){}};
    var console = unsafeWindow.console || fouxConsole;
    
    // Page Reloading function
    // Every second the page is idle or loading is tracked
    var loading_reset = false; // Enables a periodic reload if this is toggled on by the Auto Reload check box on the settings panel
    var s_paused = false;      // extend the paused setting to the Page Reloading function
    
    (function() {
        var $                  = unsafeWindow.$;
        var state_loading      = 0;   // If "Page Loading" takes longer than 30 seconds, reload page (maybe a javascript error)
        var state_loading_time = 30;  // default of 30 seconds
    
        var state_idle         = 0;   // If the page is idle for longer than 60 seconds, reload page (maybe a javascript error)
        var state_idle_time    = 120; // default of 120 seconds
        var reload_hours       = [2,5,8,11,14,17,20,23]; // logout and reload every three hours - 2:29 - 5:29 - 8:29 - 11:29 - 14:29 - 17:29 - 20:29 - 23:29
        var last_location      = "";  // variable to track reference to page URL
        var reload_timer       = setInterval(function() {
            if (!s_paused) {
                if (loading_reset) {
                    var loading_date       = new Date();
                    var loading_sec        = Number(loading_date.getSeconds());
                    var loading_min        = Number(loading_date.getMinutes());
                    var loading_hour       = Number(loading_date.getHours());
                    if (reload_hours.indexOf(loading_hour) >= 0 && loading_min == 29 && loading_sec < 2) {
                        console.log("Auto Reload");
                        unsafeWindow.location.href = "http://gateway.playneverwinter.com";
                        return;
                    }
                }
                
                // check for errors
                if ($("title").text().match(/Error/) || $("div.modal-content h3").text().match(/Disconnected/)) {
                    console.log("Error detected - relogging");
                    unsafeWindow.location.href = "http://gateway.playneverwinter.com";
                    return;
                }
    
                if ($("div.loading-image:visible").length) {
                    last_location = location.href;
                    state_idle = 0;
                    if (state_loading >= state_loading_time) {
                        console.log("Page Loading too long");
                        state_loading = 0;
                        location.reload();
                    }
                    else {
                        state_loading++;
                        console.log("Page Loading ...", state_loading + "s");
                    }
                }
                // TODO: Add check for Gateway disconnected
                //<div class="modal-content" id="modal_content"><h3>Disconnected from Gateway</h3><p>You have been disconnected.</p><button type="button" class="modal-button" onclick="window.location.reload(true);">Close</button>
                
    
                /* Can't use idle check with dataModel methods
                else if (location.href == last_location) {
                    state_loading = 0;
                    if (state_idle >= state_idle_time) {
                        console.log("Page Idle too long");
                        state_idle = 0;
                        unsafeWindow.location.href = "http://gateway.playneverwinter.com";
                    }
                    else {
                        state_idle++;
                        // comment out to avoid console spam
                        //console.log("Page Idle ...", state_idle + "s");
                    }
                }
                */
                else {
                    last_location = location.href;
                    state_loading = 0;
                    state_idle = 0;
                }
            }
        },1000);
    })();
    
    (function() {
    
        /**
         * Add a string of CSS to the main page
         *
         * @param {String} cssString The CSS to add to the main page
         */
        function AddCss(cssString) {
            var head = document.getElementsByTagName('head')[0];
            if (!head)
                return;
            var newCss = document.createElement('style');
            newCss.type = "text/css";
            newCss.innerHTML = cssString;
            head.appendChild(newCss);
        }
        function countLeadingSpaces(str) {
            return str.match(/^(\s*)/)[1].length;
        }
    
        var image_pause = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAY" +
            "AAAAf8/9hAAAACXBIWXMAAAsTAAALEwEAmpwYAAAKT2lDQ1BQaG90b3Nob3AgSUNDIHByb2" +
            "ZpbGUAAHjanVNnVFPpFj333vRCS4iAlEtvUhUIIFJCi4AUkSYqIQkQSoghodkVUcERRUUEG" +
            "8igiAOOjoCMFVEsDIoK2AfkIaKOg6OIisr74Xuja9a89+bN/rXXPues852zzwfACAyWSDNR" +
            "NYAMqUIeEeCDx8TG4eQuQIEKJHAAEAizZCFz/SMBAPh+PDwrIsAHvgABeNMLCADATZvAMBy" +
            "H/w/qQplcAYCEAcB0kThLCIAUAEB6jkKmAEBGAYCdmCZTAKAEAGDLY2LjAFAtAGAnf+bTAI" +
            "Cd+Jl7AQBblCEVAaCRACATZYhEAGg7AKzPVopFAFgwABRmS8Q5ANgtADBJV2ZIALC3AMDOE" +
            "AuyAAgMADBRiIUpAAR7AGDIIyN4AISZABRG8lc88SuuEOcqAAB4mbI8uSQ5RYFbCC1xB1dX" +
            "Lh4ozkkXKxQ2YQJhmkAuwnmZGTKBNA/g88wAAKCRFRHgg/P9eM4Ors7ONo62Dl8t6r8G/yJ" +
            "iYuP+5c+rcEAAAOF0ftH+LC+zGoA7BoBt/qIl7gRoXgugdfeLZrIPQLUAoOnaV/Nw+H48PE" +
            "WhkLnZ2eXk5NhKxEJbYcpXff5nwl/AV/1s+X48/Pf14L7iJIEyXYFHBPjgwsz0TKUcz5IJh" +
            "GLc5o9H/LcL//wd0yLESWK5WCoU41EScY5EmozzMqUiiUKSKcUl0v9k4t8s+wM+3zUAsGo+" +
            "AXuRLahdYwP2SycQWHTA4vcAAPK7b8HUKAgDgGiD4c93/+8//UegJQCAZkmScQAAXkQkLlT" +
            "Ksz/HCAAARKCBKrBBG/TBGCzABhzBBdzBC/xgNoRCJMTCQhBCCmSAHHJgKayCQiiGzbAdKm" +
            "Av1EAdNMBRaIaTcA4uwlW4Dj1wD/phCJ7BKLyBCQRByAgTYSHaiAFiilgjjggXmYX4IcFIB" +
            "BKLJCDJiBRRIkuRNUgxUopUIFVIHfI9cgI5h1xGupE7yAAygvyGvEcxlIGyUT3UDLVDuag3" +
            "GoRGogvQZHQxmo8WoJvQcrQaPYw2oefQq2gP2o8+Q8cwwOgYBzPEbDAuxsNCsTgsCZNjy7E" +
            "irAyrxhqwVqwDu4n1Y8+xdwQSgUXACTYEd0IgYR5BSFhMWE7YSKggHCQ0EdoJNwkDhFHCJy" +
            "KTqEu0JroR+cQYYjIxh1hILCPWEo8TLxB7iEPENyQSiUMyJ7mQAkmxpFTSEtJG0m5SI+ksq" +
            "Zs0SBojk8naZGuyBzmULCAryIXkneTD5DPkG+Qh8lsKnWJAcaT4U+IoUspqShnlEOU05QZl" +
            "mDJBVaOaUt2ooVQRNY9aQq2htlKvUYeoEzR1mjnNgxZJS6WtopXTGmgXaPdpr+h0uhHdlR5" +
            "Ol9BX0svpR+iX6AP0dwwNhhWDx4hnKBmbGAcYZxl3GK+YTKYZ04sZx1QwNzHrmOeZD5lvVV" +
            "gqtip8FZHKCpVKlSaVGyovVKmqpqreqgtV81XLVI+pXlN9rkZVM1PjqQnUlqtVqp1Q61MbU" +
            "2epO6iHqmeob1Q/pH5Z/YkGWcNMw09DpFGgsV/jvMYgC2MZs3gsIWsNq4Z1gTXEJrHN2Xx2" +
            "KruY/R27iz2qqaE5QzNKM1ezUvOUZj8H45hx+Jx0TgnnKKeX836K3hTvKeIpG6Y0TLkxZVx" +
            "rqpaXllirSKtRq0frvTau7aedpr1Fu1n7gQ5Bx0onXCdHZ4/OBZ3nU9lT3acKpxZNPTr1ri" +
            "6qa6UbobtEd79up+6Ynr5egJ5Mb6feeb3n+hx9L/1U/W36p/VHDFgGswwkBtsMzhg8xTVxb" +
            "zwdL8fb8VFDXcNAQ6VhlWGX4YSRudE8o9VGjUYPjGnGXOMk423GbcajJgYmISZLTepN7ppS" +
            "TbmmKaY7TDtMx83MzaLN1pk1mz0x1zLnm+eb15vft2BaeFostqi2uGVJsuRaplnutrxuhVo" +
            "5WaVYVVpds0atna0l1rutu6cRp7lOk06rntZnw7Dxtsm2qbcZsOXYBtuutm22fWFnYhdnt8" +
            "Wuw+6TvZN9un2N/T0HDYfZDqsdWh1+c7RyFDpWOt6azpzuP33F9JbpL2dYzxDP2DPjthPLK" +
            "cRpnVOb00dnF2e5c4PziIuJS4LLLpc+Lpsbxt3IveRKdPVxXeF60vWdm7Obwu2o26/uNu5p" +
            "7ofcn8w0nymeWTNz0MPIQ+BR5dE/C5+VMGvfrH5PQ0+BZ7XnIy9jL5FXrdewt6V3qvdh7xc" +
            "+9j5yn+M+4zw33jLeWV/MN8C3yLfLT8Nvnl+F30N/I/9k/3r/0QCngCUBZwOJgUGBWwL7+H" +
            "p8Ib+OPzrbZfay2e1BjKC5QRVBj4KtguXBrSFoyOyQrSH355jOkc5pDoVQfujW0Adh5mGLw" +
            "34MJ4WHhVeGP45wiFga0TGXNXfR3ENz30T6RJZE3ptnMU85ry1KNSo+qi5qPNo3ujS6P8Yu" +
            "ZlnM1VidWElsSxw5LiquNm5svt/87fOH4p3iC+N7F5gvyF1weaHOwvSFpxapLhIsOpZATIh" +
            "OOJTwQRAqqBaMJfITdyWOCnnCHcJnIi/RNtGI2ENcKh5O8kgqTXqS7JG8NXkkxTOlLOW5hC" +
            "epkLxMDUzdmzqeFpp2IG0yPTq9MYOSkZBxQqohTZO2Z+pn5mZ2y6xlhbL+xW6Lty8elQfJa" +
            "7OQrAVZLQq2QqboVFoo1yoHsmdlV2a/zYnKOZarnivN7cyzytuQN5zvn//tEsIS4ZK2pYZL" +
            "Vy0dWOa9rGo5sjxxedsK4xUFK4ZWBqw8uIq2Km3VT6vtV5eufr0mek1rgV7ByoLBtQFr6wt" +
            "VCuWFfevc1+1dT1gvWd+1YfqGnRs+FYmKrhTbF5cVf9go3HjlG4dvyr+Z3JS0qavEuWTPZt" +
            "Jm6ebeLZ5bDpaql+aXDm4N2dq0Dd9WtO319kXbL5fNKNu7g7ZDuaO/PLi8ZafJzs07P1SkV" +
            "PRU+lQ27tLdtWHX+G7R7ht7vPY07NXbW7z3/T7JvttVAVVN1WbVZftJ+7P3P66Jqun4lvtt" +
            "Xa1ObXHtxwPSA/0HIw6217nU1R3SPVRSj9Yr60cOxx++/p3vdy0NNg1VjZzG4iNwRHnk6fc" +
            "J3/ceDTradox7rOEH0x92HWcdL2pCmvKaRptTmvtbYlu6T8w+0dbq3nr8R9sfD5w0PFl5Sv" +
            "NUyWna6YLTk2fyz4ydlZ19fi753GDborZ752PO32oPb++6EHTh0kX/i+c7vDvOXPK4dPKy2" +
            "+UTV7hXmq86X23qdOo8/pPTT8e7nLuarrlca7nuer21e2b36RueN87d9L158Rb/1tWeOT3d" +
            "vfN6b/fF9/XfFt1+cif9zsu72Xcn7q28T7xf9EDtQdlD3YfVP1v+3Njv3H9qwHeg89HcR/c" +
            "GhYPP/pH1jw9DBY+Zj8uGDYbrnjg+OTniP3L96fynQ89kzyaeF/6i/suuFxYvfvjV69fO0Z" +
            "jRoZfyl5O/bXyl/erA6xmv28bCxh6+yXgzMV70VvvtwXfcdx3vo98PT+R8IH8o/2j5sfVT0" +
            "Kf7kxmTk/8EA5jz/GMzLdsAAAAgY0hSTQAAeiUAAICDAAD5/wAAgOkAAHUwAADqYAAAOpgA" +
            "ABdvkl/FRgAAAZ9JREFUeNqU0z+LE2EQBvDfvsuZ3IkoFzSJiuCfeAkWFmJnkz5wjVjlK4i" +
            "tnR9BrP0E4uewE/bQwKko2CjR88+BuSMhycbm3RjjNk41z7szz8w8O5Motzqu4iwW+Ir3+L" +
            "YemKzh07iLGziJPL4HjPAKz3FcRnAJD3AKXzBb+b7ABhr4jscYQhoDzuBhrDQsIU9iNz9j7" +
            "G28wLQg6OMyhrVaLd3Z2dFoNBwdHdna2tJut9XrdZPJJIzH4xHOo4rXAU3cjJXTfr8vyzJZ" +
            "lul2u3q9nizL7O3t2d3dLbr+jFvYDuiggjlMp9Nl3/P53Gw2W+IVfxZFbgecw7SYOc/zZUK" +
            "e5//gNU22QxRu4f9tgSTE5ThRkIQQ/kifJJIk+QuvJKc4DHizOsLm5uYyoVKpqFarS7zipx" +
            "jjXUF5P4o5bDabodVqgcFgIE1TnU4H7O/vOzg4yHEBL/G0IGjgUVzXX1GXMsvjIm3E+B/FI" +
            "o3wEXfi7zkuRFoVLBYKeIJPZcd0EfdwLc5ZaLMR/bd4Fm+l9BoLu44rsd0FDuM5f1gP/D0A" +
            "BNp57TyT3+MAAAAASUVORK5CYII=";
        var image_play = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYA" +
            "AAAf8/9hAAAACXBIWXMAAAsTAAALEwEAmpwYAAAKT2lDQ1BQaG90b3Nob3AgSUNDIHByb2Z" +
            "pbGUAAHjanVNnVFPpFj333vRCS4iAlEtvUhUIIFJCi4AUkSYqIQkQSoghodkVUcERRUUEG8" +
            "igiAOOjoCMFVEsDIoK2AfkIaKOg6OIisr74Xuja9a89+bN/rXXPues852zzwfACAyWSDNRN" +
            "YAMqUIeEeCDx8TG4eQuQIEKJHAAEAizZCFz/SMBAPh+PDwrIsAHvgABeNMLCADATZvAMByH" +
            "/w/qQplcAYCEAcB0kThLCIAUAEB6jkKmAEBGAYCdmCZTAKAEAGDLY2LjAFAtAGAnf+bTAIC" +
            "d+Jl7AQBblCEVAaCRACATZYhEAGg7AKzPVopFAFgwABRmS8Q5ANgtADBJV2ZIALC3AMDOEA" +
            "uyAAgMADBRiIUpAAR7AGDIIyN4AISZABRG8lc88SuuEOcqAAB4mbI8uSQ5RYFbCC1xB1dXL" +
            "h4ozkkXKxQ2YQJhmkAuwnmZGTKBNA/g88wAAKCRFRHgg/P9eM4Ors7ONo62Dl8t6r8G/yJi" +
            "YuP+5c+rcEAAAOF0ftH+LC+zGoA7BoBt/qIl7gRoXgugdfeLZrIPQLUAoOnaV/Nw+H48PEW" +
            "hkLnZ2eXk5NhKxEJbYcpXff5nwl/AV/1s+X48/Pf14L7iJIEyXYFHBPjgwsz0TKUcz5IJhG" +
            "Lc5o9H/LcL//wd0yLESWK5WCoU41EScY5EmozzMqUiiUKSKcUl0v9k4t8s+wM+3zUAsGo+A" +
            "XuRLahdYwP2SycQWHTA4vcAAPK7b8HUKAgDgGiD4c93/+8//UegJQCAZkmScQAAXkQkLlTK" +
            "sz/HCAAARKCBKrBBG/TBGCzABhzBBdzBC/xgNoRCJMTCQhBCCmSAHHJgKayCQiiGzbAdKmA" +
            "v1EAdNMBRaIaTcA4uwlW4Dj1wD/phCJ7BKLyBCQRByAgTYSHaiAFiilgjjggXmYX4IcFIBB" +
            "KLJCDJiBRRIkuRNUgxUopUIFVIHfI9cgI5h1xGupE7yAAygvyGvEcxlIGyUT3UDLVDuag3G" +
            "oRGogvQZHQxmo8WoJvQcrQaPYw2oefQq2gP2o8+Q8cwwOgYBzPEbDAuxsNCsTgsCZNjy7Ei" +
            "rAyrxhqwVqwDu4n1Y8+xdwQSgUXACTYEd0IgYR5BSFhMWE7YSKggHCQ0EdoJNwkDhFHCJyK" +
            "TqEu0JroR+cQYYjIxh1hILCPWEo8TLxB7iEPENyQSiUMyJ7mQAkmxpFTSEtJG0m5SI+ksqZ" +
            "s0SBojk8naZGuyBzmULCAryIXkneTD5DPkG+Qh8lsKnWJAcaT4U+IoUspqShnlEOU05QZlm" +
            "DJBVaOaUt2ooVQRNY9aQq2htlKvUYeoEzR1mjnNgxZJS6WtopXTGmgXaPdpr+h0uhHdlR5O" +
            "l9BX0svpR+iX6AP0dwwNhhWDx4hnKBmbGAcYZxl3GK+YTKYZ04sZx1QwNzHrmOeZD5lvVVg" +
            "qtip8FZHKCpVKlSaVGyovVKmqpqreqgtV81XLVI+pXlN9rkZVM1PjqQnUlqtVqp1Q61MbU2" +
            "epO6iHqmeob1Q/pH5Z/YkGWcNMw09DpFGgsV/jvMYgC2MZs3gsIWsNq4Z1gTXEJrHN2Xx2K" +
            "ruY/R27iz2qqaE5QzNKM1ezUvOUZj8H45hx+Jx0TgnnKKeX836K3hTvKeIpG6Y0TLkxZVxr" +
            "qpaXllirSKtRq0frvTau7aedpr1Fu1n7gQ5Bx0onXCdHZ4/OBZ3nU9lT3acKpxZNPTr1ri6" +
            "qa6UbobtEd79up+6Ynr5egJ5Mb6feeb3n+hx9L/1U/W36p/VHDFgGswwkBtsMzhg8xTVxbz" +
            "wdL8fb8VFDXcNAQ6VhlWGX4YSRudE8o9VGjUYPjGnGXOMk423GbcajJgYmISZLTepN7ppST" +
            "bmmKaY7TDtMx83MzaLN1pk1mz0x1zLnm+eb15vft2BaeFostqi2uGVJsuRaplnutrxuhVo5" +
            "WaVYVVpds0atna0l1rutu6cRp7lOk06rntZnw7Dxtsm2qbcZsOXYBtuutm22fWFnYhdnt8W" +
            "uw+6TvZN9un2N/T0HDYfZDqsdWh1+c7RyFDpWOt6azpzuP33F9JbpL2dYzxDP2DPjthPLKc" +
            "RpnVOb00dnF2e5c4PziIuJS4LLLpc+Lpsbxt3IveRKdPVxXeF60vWdm7Obwu2o26/uNu5p7" +
            "ofcn8w0nymeWTNz0MPIQ+BR5dE/C5+VMGvfrH5PQ0+BZ7XnIy9jL5FXrdewt6V3qvdh7xc+" +
            "9j5yn+M+4zw33jLeWV/MN8C3yLfLT8Nvnl+F30N/I/9k/3r/0QCngCUBZwOJgUGBWwL7+Hp" +
            "8Ib+OPzrbZfay2e1BjKC5QRVBj4KtguXBrSFoyOyQrSH355jOkc5pDoVQfujW0Adh5mGLw3" +
            "4MJ4WHhVeGP45wiFga0TGXNXfR3ENz30T6RJZE3ptnMU85ry1KNSo+qi5qPNo3ujS6P8YuZ" +
            "lnM1VidWElsSxw5LiquNm5svt/87fOH4p3iC+N7F5gvyF1weaHOwvSFpxapLhIsOpZATIhO" +
            "OJTwQRAqqBaMJfITdyWOCnnCHcJnIi/RNtGI2ENcKh5O8kgqTXqS7JG8NXkkxTOlLOW5hCe" +
            "pkLxMDUzdmzqeFpp2IG0yPTq9MYOSkZBxQqohTZO2Z+pn5mZ2y6xlhbL+xW6Lty8elQfJa7" +
            "OQrAVZLQq2QqboVFoo1yoHsmdlV2a/zYnKOZarnivN7cyzytuQN5zvn//tEsIS4ZK2pYZLV" +
            "y0dWOa9rGo5sjxxedsK4xUFK4ZWBqw8uIq2Km3VT6vtV5eufr0mek1rgV7ByoLBtQFr6wtV" +
            "CuWFfevc1+1dT1gvWd+1YfqGnRs+FYmKrhTbF5cVf9go3HjlG4dvyr+Z3JS0qavEuWTPZtJ" +
            "m6ebeLZ5bDpaql+aXDm4N2dq0Dd9WtO319kXbL5fNKNu7g7ZDuaO/PLi8ZafJzs07P1SkVP" +
            "RU+lQ27tLdtWHX+G7R7ht7vPY07NXbW7z3/T7JvttVAVVN1WbVZftJ+7P3P66Jqun4lvttX" +
            "a1ObXHtxwPSA/0HIw6217nU1R3SPVRSj9Yr60cOxx++/p3vdy0NNg1VjZzG4iNwRHnk6fcJ" +
            "3/ceDTradox7rOEH0x92HWcdL2pCmvKaRptTmvtbYlu6T8w+0dbq3nr8R9sfD5w0PFl5SvN" +
            "UyWna6YLTk2fyz4ydlZ19fi753GDborZ752PO32oPb++6EHTh0kX/i+c7vDvOXPK4dPKy2+" +
            "UTV7hXmq86X23qdOo8/pPTT8e7nLuarrlca7nuer21e2b36RueN87d9L158Rb/1tWeOT3dv" +
            "fN6b/fF9/XfFt1+cif9zsu72Xcn7q28T7xf9EDtQdlD3YfVP1v+3Njv3H9qwHeg89HcR/cG" +
            "hYPP/pH1jw9DBY+Zj8uGDYbrnjg+OTniP3L96fynQ89kzyaeF/6i/suuFxYvfvjV69fO0Zj" +
            "RoZfyl5O/bXyl/erA6xmv28bCxh6+yXgzMV70VvvtwXfcdx3vo98PT+R8IH8o/2j5sfVT0K" +
            "f7kxmTk/8EA5jz/GMzLdsAAAAgY0hSTQAAeiUAAICDAAD5/wAAgOkAAHUwAADqYAAAOpgAA" +
            "Bdvkl/FRgAAAYZJREFUeNqk08+KklEYBvDf9+lIEYZDZQ0OIrQZahEuBoLuQqiWIl5BG2k5" +
            "W5dzA15AF9EFJOiiRRNkSIw4lTAfCQNmzrToOIkc2nRW5z3n/fe8z/Mm4mcfD3EfCb5hhC/" +
            "bjsmWXcJLPMJNLMP7DhY4wRt8jyWo4hVu4Qyrjf8rpKGjJY7xCXLB4TZeB/ssBCaRTn+ggG" +
            "d4h4s0fDRQxAy5arWq0+nEZpMiQx7P1w938SRUzkGWZbrdrsFgoFarxZJ8xWPspzgIuH+tP" +
            "ZbLpfl8rl6vG41GWq3WdpLLAOUgxb0QfI05Sf7CT9NUr9fT7/dVKpXNmSxRSv3nSQOn+UDV" +
            "H86urq9Wq5V2u+3w8NBkMrFB6w7O80EcFyHJCgqFgmKxaDgcajQaxuNxrPBPnORC8IOgvgx" +
            "puVw2nU41m01ZlsUGuIf3eJtsCOko0DjbEFgsuBQYOMJs7bjABzzFndDVZUTKe8E+xmlsmX" +
            "bxIsC5sZ5J6GiBj/9aptg67wafc3yOrfPvAQDwi2sWVdJBsgAAAABJRU5ErkJggg==";
        var image_prefs = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQC" +
            "AMAAAAoLQ9TAAAAllBMVEUAGQASEhIfHx8fJy8pKSk2NjZBQUFJR0ZQUE9RUVFSUlJNX3No" +
            "aGhsaWdramlycG1meY98fHx+fn5wgpV0iqKKh4R4jaR9jJx8kad9kad/mbONmaWEnrmEnrq" +
            "koZy3t7fIx8bKyMHT0c3S0dDU09DV1NPP1t3W1dXY2Njb2tfe29bf3tzj4uHr6+js6+r39/" +
            "f5+PgAAABrL3yvAAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAAJcEhZcwAACxMAAAsTA" +
            "QCanBgAAAAHdElNRQfWBRoFKh31UQ8DAAAAgUlEQVQY022OxxLCMAwFRSc4BEIPJZQQ08v+" +
            "/8+RsTExDDpIe3ijfSJ/hx9g62Dt4GaAI+8YT0t27+BxxvvE/no5pYT10lGFrE34Ja40W3g" +
            "1oMGmW7YZ6hnCYexKTPVkXivuvWe1Cz1aKqPNI3N0slI2TNYZiARJX30qERc7wBPKC4WRDz" +
            "WdWHfmAAAAAElFTkSuQmCC";
        var image_close = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQC" +
            "AQAAAC1+jfqAAAAAmJLR0QA/4ePzL8AAAAJcEhZcwAACxMAAAsTAQCanBgAAAAHdElNRQfW" +
            "BRkTNhxuPxLkAAAAHXRFWHRDb21tZW50AENyZWF0ZWQgd2l0aCBUaGUgR0lNUO9kJW4AAAE" +
            "KSURBVCjPhdGxSgNBFAXQMzpgYWwsLEQUDBJBQgqFIChZEPR7/DA/QCGQTgQtJE1ENoWohY" +
            "UgbGKQyFjErNv52nObe19wqGWg7z0l5YVgVdOu+wUt507tqIVQ4Zodp861ooELe15M5KFI6" +
            "Zfr9u25MIj6Jl4cmSIPBWrq2o5cufO4aOJDYSozNTa2pK4t03PtwUdMKRRykAmW0dTRcyNX" +
            "pBQpI8GJDTR050zkNzK0bMMZLvUNZ8yCfy6Wvbc1NVyi4dloXjqWvds6uvp41pFmpVOKJWd" +
            "6bgwxkmTMIotWKpwrfBkZl7uMonUHf5wSlV2+fUZrjnXdzrmyy7djD8GWTW9e51z557o1Tz" +
            "85FH/WkOkaHQAAAABJRU5ErkJggg==";
    
    
        // Setup global closure variables
        var $ = unsafeWindow.jQuery;
        var timerHandle = 0;
        var dfdNextRun = $.Deferred();
        var charcurrent = 0; // current character counter
        var settingwipe = false; // Use to wipe stored settings
        var delay = {
            SHORT   : 1000,
            MEDIUM  : 5000,
            LONG    : 30000,
            MINS    : 300000,
            DEFAULT : 10000, // default delay
            TIMEOUT : 60000, // delay for cycle processing timeout
        };
    
        /*
         * Tasklist can be modified to configure the training you want to perform.
         * The configurable options window sets how many profession slots you want to use for each profession.
         * The level array below for each professions specifies the tasks you want to learn at each crafting level.
         * Each craft slot will pick the first task that meets requirements.
         * See http://pastebin.com/VaGntEha for Task Name Map.
         * Some names above do not match, use below code to check:
         * var tasks = client.dataModel.model.craftinglist['craft_' + profname].entries.filter(function(entry) { return entry.def && entry.def.displayname == taskname; }); tasks[0].def.name;
         */
        var tasklist;
        var defaultTasklist = [
            {
                taskName:"Leadership",
                level: {
                     0:["Leadership_Tier0_Intro_1"],
                     1:["Leadership_Tier0_Intro_5", "Leadership_Tier0_Intro_4","Leadership_Tier0_Intro_3", "Leadership_Tier0_Intro_2"],
                     2:["Leadership_Tier1_2_Guardduty"],
                     3:["Leadership_Tier1_2_Guardduty"],
                     4:["Leadership_Tier1_4_Protect"],
                     5:["Leadership_Tier1_4_Protect","Leadership_Tier1_5_Explore"],
                     6:["Leadership_Tier1_4_Protect","Leadership_Tier1_5_Explore"],
                     7:["Leadership_Tier1_4_Protect","Leadership_Tier1_5_Explore"],
                     8:["Leadership_Tier1_4_Protect","Leadership_Tier1_5_Explore"],
                     9:["Leadership_Tier1_4_Protect","Leadership_Tier2_9_Chart","Leadership_Tier1_5_Explore"],
                    10:["Leadership_Tier1_4_Protect","Leadership_Tier2_9_Chart","Leadership_Tier1_5_Explore","Leadership_Tier2_10_Battle"],
                    11:["Leadership_Tier1_4_Protect","Leadership_Tier2_9_Chart","Leadership_Tier1_5_Explore","Leadership_Tier2_10_Battle"],
                    12:["Leadership_Tier1_4_Protect","Leadership_Tier2_9_Chart","Leadership_Tier1_5_Explore","Leadership_Tier2_10_Battle"],
        
                    // Current model
                    13:["Leadership_Tier3_13_Patrol","Leadership_Tier2_9_Chart","Leadership_Tier1_4_Protect","Leadership_Tier1_5_Explore","Leadership_Tier2_10_Battle"],
                    14:["Leadership_Tier3_13_Patrol","Leadership_Tier2_9_Chart","Leadership_Tier1_4_Protect","Leadership_Tier1_5_Explore","Leadership_Tier2_10_Battle"],
                    15:["Leadership_Tier3_13_Patrol","Leadership_Tier2_9_Chart","Leadership_Tier1_4_Protect","Leadership_Tier1_5_Explore","Leadership_Tier2_10_Battle"],
                    16:["Leadership_Tier3_13_Patrol","Leadership_Tier2_9_Chart","Leadership_Tier3_16_Fight","Leadership_Tier1_5_Explore","Leadership_Tier2_10_Battle"],
                    17:["Leadership_Tier3_13_Patrol","Leadership_Tier2_9_Chart","Leadership_Tier3_17_Deliver","Leadership_Tier3_16_Fight","Leadership_Tier1_5_Explore","Leadership_Tier2_12_Taxes","Leadership_Tier2_10_Battle"],
                    18:["Leadership_Tier3_13_Patrol","Leadership_Tier2_9_Chart","Leadership_Tier3_17_Deliver","Leadership_Tier3_16_Fight","Leadership_Tier1_5_Explore","Leadership_Tier2_12_Taxes","Leadership_Tier2_10_Battle"],
                    19:["Leadership_Tier3_13_Patrol","Leadership_Tier2_9_Chart","Leadership_Tier3_17_Deliver","Leadership_Tier3_16_Fight","Leadership_Tier1_5_Explore","Leadership_Tier2_12_Taxes","Leadership_Tier2_10_Battle"],
                    20:["Leadership_Tier3_20r_Master2","Leadership_Tier3_20r_Master1","Leadership_Tier3_20r_Master3","Leadership_Tier3_20_Destroy","Leadership_Tier3_13r_Protectdiamonds","Leadership_Tier2_12_Taxes","Leadership_Tier3_16_Fight","Leadership_Tier3_13_Patrol","Leadership_Tier2_9_Chart","Leadership_Tier1_5_Explore"],
                    //19:["Patrol the Mines","Chart Region","Deliver Metals","Fight Off Spellplagued","Explore Local Area","Collect Taxes","Train a Guard","Battle Undead","Hire a Mercenary"],
                    //20:["Assault Enemy Stronghold","Follow Map to an Unknown Location","Recover Large Mineral Claim","Destroy Enemy Camp","Deliver Metals","Protect Diamond Shipment","Collect Taxes","Fight Off Spellplagued","Patrol the Mines","Chart Region","Explore Local Area"],
        
                    // Training Mode
                    /*
                    13:["Leadership_Tier3_13_Recruit","Leadership_Tier2_7_Recruit","Leadership_Tier1_2_Recruit"],
                    14:["Leadership_Tier3_13_Recruit","Leadership_Tier2_7_Recruit","Leadership_Tier1_2_Recruit"],
                    15:["Leadership_Tier3_13_Recruit","Leadership_Tier2_7_Recruit","Leadership_Tier1_2_Recruit"],
                    16:["Leadership_Tier3_13_Recruit","Leadership_Tier2_7_Recruit","Leadership_Tier1_2_Recruit"],
                    17:["Leadership_Tier3_13_Recruit","Leadership_Tier2_7_Recruit","Leadership_Tier1_2_Recruit"],
                    */
                },
            },
            {
                // Mailsmithing
                taskName:"Armorsmithing_Med",
                level: {
                     0:["Med_Armorsmithing_Tier0_Intro"],
                     1:["Med_Armorsmithing_Tier1_Chain_Boots_1","Med_Armorsmithing_Tier1_Chain_Shirt_1"],
                     2:["Med_Armorsmithing_Tier1_Chain_Armor_1","Med_Armorsmithing_Tier1_Chain_Pants_1"],
                     3:["Med_Armorsmithing_Tier1_Chain_Armor_1","Med_Armorsmithing_Tier1_Chain_Boots_Set_1"],
                     4:["Med_Armorsmithing_Tier1_Chain_Armor_1","Med_Armorsmithing_Tier1_Chain_Boots_Set_1"],
                     5:["Med_Armorsmithing_Tier1_Chain_Armor_Set_1","Med_Armorsmithing_Tier1_Chain_Boots_Set_1"],
                     6:["Med_Armorsmithing_Tier1_Chain_Armor_Set_1","Med_Armorsmithing_Tier1_Chain_Boots_Set_1"],
                     7:["Med_Armorsmithing_Tier1_Chain_Armor_Set_1","Med_Armorsmithing_Tier2_Chain_Boots_Set_1","Med_Armorsmithing_Tier2_Chain_Shirt"],
                     8:["Med_Armorsmithing_Tier2_Chain_Armor_Set_1","Med_Armorsmithing_Tier2_Chain_Pants_1","Med_Armorsmithing_Tier2_Chain_Boots_Set_1","Med_Armorsmithing_Tier2_Chain_Shirt"],
                     9:["Med_Armorsmithing_Tier2_Chain_Armor_Set_1","Med_Armorsmithing_Tier2_Chain_Pants_1","Med_Armorsmithing_Tier2_Chain_Boots_Set_1","Med_Armorsmithing_Tier2_Chain_Shirt"],
                    10:["Med_Armorsmithing_Tier2_Chain_Armor_Set_1","Med_Armorsmithing_Tier2_Chain_Pants_1","Med_Armorsmithing_Tier2_Chain_Boots_Set_1","Med_Armorsmithing_Tier2_Chain_Shirt_2"],
                    11:["Med_Armorsmithing_Tier2_Chain_Armor_Set_1","Med_Armorsmithing_Tier2_Chain_Pants_2","Med_Armorsmithing_Tier2_Chain_Boots_Set_1","Med_Armorsmithing_Tier2_Chain_Shirt_2","Med_Armorsmithing_Tier2_Chain_Pants_1"],
                    12:["Med_Armorsmithing_Tier2_Chain_Armor_Set_1","Med_Armorsmithing_Tier2_Chain_Pants_2","Med_Armorsmithing_Tier2_Chain_Boots_Set_1","Med_Armorsmithing_Tier2_Chain_Shirt_2","Med_Armorsmithing_Tier2_Chain_Pants_1"],
                    13:["Med_Armorsmithing_Tier2_Chain_Armor_Set_1","Med_Armorsmithing_Tier2_Chain_Pants_2","Med_Armorsmithing_Tier2_Chain_Boots_Set_1","Med_Armorsmithing_Tier2_Chain_Shirt_2","Med_Armorsmithing_Tier2_Chain_Pants_1"],
                    14:["Med_Armorsmithing_Tier2_Chain_Armor_Set_1","Med_Armorsmithing_Tier2_Chain_Pants_2","Med_Armorsmithing_Tier3_Chain_Shirt","Med_Armorsmithing_Tier3_Chain_Boots_Set_1"],
                    15:["Med_Armorsmithing_Tier3_Chain_Armor_Set_1","Med_Armorsmithing_Tier3_Chain_Pants","Med_Armorsmithing_Tier3_Chain_Shirt2","Med_Armorsmithing_Tier3_Chain_Boots_Set_1"],
                    16:["Med_Armorsmithing_Tier3_Chain_Armor_Set_1","Med_Armorsmithing_Tier3_Chain_Pants2","Med_Armorsmithing_Tier3_Chain_Shirt2","Med_Armorsmithing_Tier3_Chain_Helm_Set_1","Med_Armorsmithing_Tier3_Chain_Pants"],
                    17:["Med_Armorsmithing_Tier3_Chain_Armor_Set_1","Med_Armorsmithing_Tier3_Chain_Pants2","Med_Armorsmithing_Tier3_Chain_Shirt2","Med_Armorsmithing_Tier3_Chain_Helm_Set_1","Med_Armorsmithing_Tier3_Chain_Pants"],
                    18:["Med_Armorsmithing_Tier3_Chain_Armor_Set_1","Med_Armorsmithing_Tier3_Chain_Pants2","Med_Armorsmithing_Tier3_Chain_Shirt2","Med_Armorsmithing_Tier3_Chain_Helm_Set_1","Med_Armorsmithing_Tier3_Chain_Pants"],
                    19:["Med_Armorsmithing_Tier3_Chain_Armor_Set_1","Med_Armorsmithing_Tier3_Chain_Pants2","Med_Armorsmithing_Tier3_Chain_Shirt2","Med_Armorsmithing_Tier3_Chain_Helm_Set_1","Med_Armorsmithing_Tier3_Chain_Pants"],
                    20:["Med_Armorsmithing_Tier2_Refine_Basic"],
                    //19:["Chain Armor +4","Fancy Chain Pants","Fancy Chain Shirt","Chain Helm +4","Ornate Chain Pants","Upgrade Blacksmith","Upgrade Prospector","Hire an additional Prospector"],
                    //20:["Forge Steel Rings and Scales"],
                },
            },
            {
                // Platesmithing
                taskName:"Armorsmithing_Heavy",
                level: {
                     0:["Hvy_Armorsmithing_Tier0_Intro"],
                     1:["Hvy_Armorsmithing_Tier1_Plate_Boots_1","Hvy_Armorsmithing_Tier1_Plate_Shirt_1","Hvy_Armorsmithing_Tier1_Shield_1"],
                     2:["Hvy_Armorsmithing_Tier1_Plate_Armor_1","Hvy_Armorsmithing_Tier1_Plate_Pants_1"],
                     3:["Hvy_Armorsmithing_Tier1_Plate_Armor_1","Hvy_Armorsmithing_Tier1_Plate_Boots_Set_1"],
                     4:["Hvy_Armorsmithing_Tier1_Plate_Armor_1","Hvy_Armorsmithing_Tier1_Plate_Boots_Set_1"],
                     5:["Hvy_Armorsmithing_Tier1_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier1_Plate_Boots_Set_1"],
                     6:["Hvy_Armorsmithing_Tier1_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier1_Plate_Boots_Set_1"],
                     7:["Hvy_Armorsmithing_Tier1_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier2_Plate_Boots_Set_1","Hvy_Armorsmithing_Tier2_Plate_Shirt","Hvy_Armorsmithing_Tier2_Shield_Set_1"],
                     8:["Hvy_Armorsmithing_Tier2_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier2_Plate_Pants_1","Hvy_Armorsmithing_Tier2_Plate_Boots_Set_1","Hvy_Armorsmithing_Tier2_Plate_Shirt"],
                     9:["Hvy_Armorsmithing_Tier2_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier2_Plate_Pants_1","Hvy_Armorsmithing_Tier2_Plate_Boots_Set_1","Hvy_Armorsmithing_Tier2_Plate_Shirt"],
                    10:["Hvy_Armorsmithing_Tier2_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier2_Plate_Pants_1","Hvy_Armorsmithing_Tier2_Plate_Boots_Set_1","Hvy_Armorsmithing_Tier2_Plate_Shirt_2"],
                    11:["Hvy_Armorsmithing_Tier2_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier2_Plate_Pants_2","Hvy_Armorsmithing_Tier2_Plate_Boots_Set_1","Hvy_Armorsmithing_Tier2_Plate_Shirt_2","Hvy_Armorsmithing_Tier2_Plate_Pants_1"],
                    12:["Hvy_Armorsmithing_Tier2_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier2_Plate_Pants_2","Hvy_Armorsmithing_Tier2_Plate_Boots_Set_1","Hvy_Armorsmithing_Tier2_Plate_Shirt_2","Hvy_Armorsmithing_Tier2_Plate_Pants_1"],
                    13:["Hvy_Armorsmithing_Tier2_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier2_Plate_Pants_2","Hvy_Armorsmithing_Tier2_Plate_Boots_Set_1","Hvy_Armorsmithing_Tier2_Plate_Shirt_2","Hvy_Armorsmithing_Tier2_Plate_Pants_1"],
                    14:["Hvy_Armorsmithing_Tier2_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier2_Plate_Pants_2","Hvy_Armorsmithing_Tier3_Plate_Shirt","Hvy_Armorsmithing_Tier3_Plate_Boots_Set_1"],
                    15:["Hvy_Armorsmithing_Tier3_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier3_Plate_Pants","Hvy_Armorsmithing_Tier3_Plate_Shirt2","Hvy_Armorsmithing_Tier3_Plate_Boots_Set_1"],
                    16:["Hvy_Armorsmithing_Tier3_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier3_Plate_Pants2","Hvy_Armorsmithing_Tier3_Plate_Shirt2","Hvy_Armorsmithing_Tier3_Plate_Helm_Set_1","Hvy_Armorsmithing_Tier3_Plate_Pants"],
                    17:["Hvy_Armorsmithing_Tier3_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier3_Plate_Pants2","Hvy_Armorsmithing_Tier3_Plate_Shirt2","Hvy_Armorsmithing_Tier3_Plate_Helm_Set_1","Hvy_Armorsmithing_Tier3_Plate_Pants"],
                    18:["Hvy_Armorsmithing_Tier3_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier3_Plate_Pants2","Hvy_Armorsmithing_Tier3_Plate_Shirt2","Hvy_Armorsmithing_Tier3_Plate_Helm_Set_1","Hvy_Armorsmithing_Tier3_Plate_Pants"],
                    19:["Hvy_Armorsmithing_Tier3_Plate_Armor_Set_1","Hvy_Armorsmithing_Tier3_Plate_Pants2","Hvy_Armorsmithing_Tier3_Plate_Shirt2","Hvy_Armorsmithing_Tier3_Plate_Helm_Set_1","Hvy_Armorsmithing_Tier3_Plate_Pants"],
                    20:["Hvy_Armorsmithing_Tier2_Refine_Basic"],
                    //19:["Plate Armor +4","Fancy Plate Pants","Fancy Plate Shirt","Plate Helm +4","Ornate Plate Pants","Upgrade Armorer","Upgrade Miner","Hire an additional Miner"],
                    //20:["Forge Steel Plates"],
                },
            },
            {
                taskName:"Leatherworking",
                level: {
                     0:["Leatherworking_Tier0_Intro_1"],
                     1:["Leatherworking_Tier1_Leather_Boots_1","Leatherworking_Tier1_Leather_Shirt_1"],
                     2:["Leatherworking_Tier1_Leather_Armor_1","Leatherworking_Tier1_Leather_Pants_1"],
                     3:["Leatherworking_Tier1_Leather_Armor_1","Leatherworking_Tier1_Leather_Boots_Set_1"],
                     4:["Leatherworking_Tier1_Leather_Armor_1","Leatherworking_Tier1_Leather_Boots_Set_1"],
                     5:["Leatherworking_Tier1_Leather_Armor_Set_1","Leatherworking_Tier1_Leather_Boots_Set_1"],
                     6:["Leatherworking_Tier1_Leather_Armor_Set_1","Leatherworking_Tier1_Leather_Boots_Set_1"],
                     7:["Leatherworking_Tier1_Leather_Armor_Set_1","Leatherworking_Tier2_Leather_Boots_Set_1","Leatherworking_Tier2_Leather_Shirt"],
                     8:["Leatherworking_Tier2_Leather_Armor_Set_1","Leatherworking_Tier2_Leather_Pants_1","Leatherworking_Tier2_Leather_Boots_Set_1","Leatherworking_Tier2_Leather_Shirt"],
                     9:["Leatherworking_Tier2_Leather_Armor_Set_1","Leatherworking_Tier2_Leather_Pants_1","Leatherworking_Tier2_Leather_Boots_Set_1","Leatherworking_Tier2_Leather_Shirt"],
                    10:["Leatherworking_Tier2_Leather_Armor_Set_1","Leatherworking_Tier2_Leather_Pants_1","Leatherworking_Tier2_Leather_Boots_Set_1","Leatherworking_Tier2_Leather_Shirt_2"],
                    11:["Leatherworking_Tier2_Leather_Armor_Set_1","Leatherworking_Tier2_Leather_Pants_2","Leatherworking_Tier2_Leather_Boots_Set_1","Leatherworking_Tier2_Leather_Shirt_2","Leatherworking_Tier2_Leather_Pants_1"],
                    12:["Leatherworking_Tier2_Leather_Armor_Set_1","Leatherworking_Tier2_Leather_Pants_2","Leatherworking_Tier2_Leather_Boots_Set_1","Leatherworking_Tier2_Leather_Shirt_2","Leatherworking_Tier2_Leather_Pants_1"],
                    13:["Leatherworking_Tier2_Leather_Armor_Set_1","Leatherworking_Tier2_Leather_Pants_2","Leatherworking_Tier2_Leather_Boots_Set_1","Leatherworking_Tier2_Leather_Shirt_2","Leatherworking_Tier2_Leather_Pants_1"],
                    14:["Leatherworking_Tier2_Leather_Armor_Set_1","Leatherworking_Tier2_Leather_Pants_2","Ornate Leatherworking_Tier1_Leather_Shirt_1","Leatherworking_Tier3_Leather_Boots_Set_1"],
                    15:["Leatherworking_Tier3_Leather_Armor_Set_1","Leatherworking_Tier3_Leather_Pants","Leatherworking_Tier3_Leather_Shirt2","Leatherworking_Tier3_Leather_Boots_Set_1"],
                    16:["Leatherworking_Tier3_Leather_Armor_Set_1","Leatherworking_Tier3_Leather_Pants2","Leatherworking_Tier3_Leather_Shirt2","Leatherworking_Tier3_Leather_Helm_Set_1","Leatherworking_Tier3_Leather_Pants"],
                    17:["Leatherworking_Tier3_Leather_Armor_Set_1","Leatherworking_Tier3_Leather_Pants2","Leatherworking_Tier3_Leather_Shirt2","Leatherworking_Tier3_Leather_Helm_Set_1","Leatherworking_Tier3_Leather_Pants"],
                    18:["Leatherworking_Tier3_Leather_Armor_Set_1","Leatherworking_Tier3_Leather_Pants2","Leatherworking_Tier3_Leather_Shirt2","Leatherworking_Tier3_Leather_Helm_Set_1","Leatherworking_Tier3_Leather_Pants"],
                    19:["Leatherworking_Tier3_Leather_Armor_Set_1","Leatherworking_Tier3_Leather_Pants2","Leatherworking_Tier3_Leather_Shirt2","Leatherworking_Tier3_Leather_Helm_Set_1","Leatherworking_Tier3_Leather_Pants"],
                    20:["Leatherworking_Tier2_Refine_Basic"],
                    //19:["Leather Armor +4","Fancy Leather Pants","Fancy Leather Shirt","Leather Helm +4","Ornate Leather Pants","Upgrade Tanner","Upgrade Skinner","Hire an additional Skinner"],
                    //20:["Cure Tough Pelts"],
                },
            },
            {
                taskName:"Tailoring",
                level: {
                     0:["Tailoring_Tier0_Intro"],
                     1:["Tailoring_Tier1_Cloth_Boots_1","Tailoring_Tier1_Cloth_Shirt_1"],
                     2:["Tailoring_Tier1_Cloth_Armor_1","Tailoring_Tier1_Cloth_Pants_1"],
                     3:["Tailoring_Tier1_Cloth_Armor_1","Tailoring_Tier1_Cloth_Boots_Set_1"],
                     4:["Tailoring_Tier1_Cloth_Armor_1","Tailoring_Tier1_Cloth_Boots_Set_1"],
                     5:["Tailoring_Tier1_Cloth_Armor_Set_1","Tailoring_Tier1_Cloth_Boots_Set_1"],
                     6:["Tailoring_Tier1_Cloth_Armor_Set_1","Tailoring_Tier1_Cloth_Boots_Set_1"],
                     7:["Tailoring_Tier1_Cloth_Armor_Set_1","Tailoring_Tier2_Cloth_Boots_Set_1","Tailoring_Tier2_Cloth_Shirt"],
                     8:["Tailoring_Tier2_Cloth_Armor_Set_1","Tailoring_Tier2_Cloth_Pants_1","Tailoring_Tier2_Cloth_Boots_Set_1","Tailoring_Tier2_Cloth_Shirt"],
                     9:["Tailoring_Tier2_Cloth_Armor_Set_1","Tailoring_Tier2_Cloth_Pants_1","Tailoring_Tier2_Cloth_Boots_Set_1","Tailoring_Tier2_Cloth_Shirt"],
                    10:["Tailoring_Tier2_Cloth_Armor_Set_1","Tailoring_Tier2_Cloth_Pants_1","Tailoring_Tier2_Cloth_Boots_Set_1","Tailoring_Tier2_Cloth_Shirt_2"],
                    11:["Tailoring_Tier2_Cloth_Armor_Set_1","Tailoring_Tier2_Cloth_Pants_2","Tailoring_Tier2_Cloth_Boots_Set_1","Tailoring_Tier2_Cloth_Shirt_2","Tailoring_Tier2_Cloth_Pants_1"],
                    12:["Tailoring_Tier2_Cloth_Armor_Set_1","Tailoring_Tier2_Cloth_Pants_2","Tailoring_Tier2_Cloth_Boots_Set_1","Tailoring_Tier2_Cloth_Shirt_2","Tailoring_Tier2_Cloth_Pants_1"],
                    13:["Tailoring_Tier2_Cloth_Armor_Set_1","Tailoring_Tier2_Cloth_Pants_2","Tailoring_Tier2_Cloth_Boots_Set_1","Tailoring_Tier2_Cloth_Shirt_2","Tailoring_Tier2_Cloth_Pants_1"],
                    14:["Tailoring_Tier2_Cloth_Armor_Set_1","Tailoring_Tier2_Cloth_Pants_2", "Tailoring_Tier3_Cloth_Shirt","Tailoring_Tier3_Cloth_Boots_Set_1"],
                    15:["Tailoring_Tier3_Cloth_Armor_Set_1","Tailoring_Tier3_Cloth_Pants","Tailoring_Tier3_Cloth_Shirt2","Tailoring_Tier3_Cloth_Boots_Set_1"],
                    16:["Tailoring_Tier3_Cloth_Armor_Set_1","Tailoring_Tier3_Cloth_Pants2","Tailoring_Tier3_Cloth_Shirt2","Tailoring_Tier3_Cloth_Helm_Set_1","Tailoring_Tier3_Cloth_Pants"],
                    17:["Tailoring_Tier3_Cloth_Armor_Set_1","Tailoring_Tier3_Cloth_Pants2","Tailoring_Tier3_Cloth_Shirt2","Tailoring_Tier3_Cloth_Helm_Set_1","Tailoring_Tier3_Cloth_Pants"],
                    18:["Tailoring_Tier3_Cloth_Armor_Set_1","Tailoring_Tier3_Cloth_Pants2","Tailoring_Tier3_Cloth_Shirt2","Tailoring_Tier3_Cloth_Helm_Set_1","Tailoring_Tier3_Cloth_Pants"],
                    19:["Tailoring_Tier3_Cloth_Armor_Set_1","Tailoring_Tier3_Cloth_Pants2","Tailoring_Tier3_Cloth_Shirt2","Tailoring_Tier3_Cloth_Helm_Set_1","Tailoring_Tier3_Cloth_Pants"],
                    20:["Tailoring_Tier2_Refine_Basic"],
                    //19:["Cloth Robes +4","Fancy Cloth Pants","Fancy Cloth Shirt","Cloth Cap +4","Ornate Cloth Pants","Upgrade Outfitter","Upgrade Weaver","Hire an additional Weaver"],
                    //20:["Weave Cotton Cloth"],
                },
            },
            {
                taskName:"Artificing",
                level: {
                     0:["Artificing_Tier0_Intro_1"],
                     1:["Artificing_Tier1_Symbol_Virtuous_1"],
                     2:["Artificing_Tier1_Icon_Virtuous_1"],
                     3:["Artificing_Tier1_Icon_Virtuous_1"],
                     4:["Artificing_Tier1_Icon_Virtuous_2"],
                     5:["Artificing_Tier1_Icon_Virtuous_2"],
                     6:["Artificing_Tier1_Icon_Virtuous_2"],
                     7:["Artificing_Tier1_Icon_Virtuous_2"],
                     8:["Artificing_Tier2_Icon_Virtuous_3"],
                     9:["Artificing_Tier2_Icon_Virtuous_3"],
                    10:["Artificing_Tier2_Icon_Virtuous_3"],
                    11:["Artificing_Tier2_Icon_Virtuous_3"],
                    12:["Artificing_Tier2_Icon_Virtuous_3"],
                    13:["Artificing_Tier2_Icon_Virtuous_3"],
                    14:["Artificing_Tier3_Icon_Virtuous_4"],
                    15:["Artificing_Tier3_Icon_Virtuous_4"],
                    16:["Artificing_Tier3_Icon_Virtuous_4"],
                    17:["Artificing_Tier3_Icon_Virtuous_5"],
                    18:["Artificing_Tier3_Icon_Virtuous_5"],
                    19:["Artificing_Tier3_Icon_Virtuous_5"],
                    20:["Artificing_Tier2_Refine_Basic"],
                    //19:["Virtuous Icon +5","Upgrade Engraver","Upgrade Carver","Hire an additional Carver"],
                    //20:["7:Craft Ornamental metal and Carved Wood"],
                },
            },
            {
                taskName:"Weaponsmithing",
                level: {
                     0:["Weaponsmithing_Tier0_Intro"],
                     1:["Weaponsmithing_Tier1_Dagger_1"],
                     2:["Weaponsmithing_Tier1_Dagger_1"],
                     3:["Weaponsmithing_Tier1_Dagger_1"],
                     4:["Weaponsmithing_Tier1_Dagger_2"],
                     5:["Weaponsmithing_Tier1_Dagger_2"],
                     6:["Weaponsmithing_Tier1_Dagger_2"],
                     7:["Weaponsmithing_Tier2_Dagger_3"],
                     8:["Weaponsmithing_Tier2_Dagger_3"],
                     9:["Weaponsmithing_Tier2_Dagger_3"],
                    10:["Weaponsmithing_Tier2_Dagger_3"],
                    11:["Weaponsmithing_Tier2_Dagger_3"],
                    12:["Weaponsmithing_Tier2_Dagger_3"],
                    13:["Weaponsmithing_Tier2_Dagger_3"],
                    14:["Weaponsmithing_Tier3_Dagger_4"],
                    15:["Weaponsmithing_Tier3_Dagger_4"],
                    16:["Weaponsmithing_Tier3_Dagger_4"],
                    17:["Weaponsmithing_Tier3_Dagger_4"],
                    18:["Weaponsmithing_Tier3_Dagger_4"],
                    19:["Weaponsmithing_Tier3_Dagger_4"],
                    20:["Weaponsmithing_Tier2_Refine_Basic"],
                    //19:["Dagger+4","Upgrade Grinder","Upgrade Smelter","Hire an additional Smelter"],
                    //20:["Craft Steel Blades and Barausk Hafts"],
                },
            },
            {
                taskName:"Alchemy",
                level: {
                     0:["Alchemy_Tier0_Intro_1"],
                     1:["Alchemy_Tier1_Experiment_Rank2","Alchemy_Tier1_Experimentation_Rank1",],
                     2:["Alchemy_Tier1_Experiment_Rank3","Alchemy_Tier1_Experimentation_Rank2"],
                     3:["Alchemy_Tier1_Experiment_Rank4","Alchemy_Tier1_Experimentation_Rank3"],
                     4:["Alchemy_Tier1_Experiment_Rank5","Alchemy_Tier1_Experimentation_Rank4"],
                     5:["Alchemy_Tier1_Experiment_Rank6","Alchemy_Tier1_Experimentation_Rank5"],
                     6:["Alchemy_Tier1_Experiment_Rank7","Alchemy_Tier1_Experimentation_Rank6"],
                     7:["Alchemy_Tier2_Experiment_Rank08","Alchemy_Tier2_Experimentation_Rank07"],
                     8:["Alchemy_Tier2_Experiment_Rank09","Alchemy_Tier2_Experimentation_Rank08"],
                     9:["Alchemy_Tier2_Experiment_Rank10","Alchemy_Tier2_Experimentation_Rank09"],
                    10:["Alchemy_Tier2_Experiment_Rank11","Alchemy_Tier2_Experimentation_Rank10"],
                    11:["Alchemy_Tier2_Experiment_Rank12","Alchemy_Tier2_Experimentation_Rank11"],
                    12:["Alchemy_Tier2_Experiment_Rank13","Alchemy_Tier2_Experimentation_Rank12"],
                    13:["Alchemy_Tier2_Experiment_Rank14","Alchemy_Tier2_Experimentation_Rank13"],
                    14:["Alchemy_Tier3_Experiment_Rank15","Alchemy_Tier3_Experimentation_Rank14"],
                    15:["Alchemy_Tier3_Experiment_Rank16","Alchemy_Tier3_Experimentation_Rank15"],
                    16:["Alchemy_Tier3_Experiment_Rank17","Alchemy_Tier3_Experimentation_Rank16"],
                    17:["Alchemy_Tier3_Experiment_Rank18","Alchemy_Tier3_Experimentation_Rank17"],
                    18:["Alchemy_Tier3_Experiment_Rank19","Alchemy_Tier3_Experimentation_Rank18"],
                    19:["Alchemy_Tier3_Experiment_Rank20","Alchemy_Tier3_Experimentation_Rank19"],
                    20:["Alchemy_Tier3_Experimentation_Rank20"],
                    //19:["Alchemical Research","Rank 20 Experimentation","Upgrade Mixologist","Upgrade Apothecary","Hire an additional Apothecary"],
                    //20:["Rank 20 Experimentation"],
                },
            },
            {
                taskName:"BlackIce",
                level: {
                     0:["Blackice_Tier1_Mass_Process_Blackice","Blackice_Tier1_Process_Blackice"],
                     1:["Blackice_Tier2_Purified_Enchantment_Healthsteal_Lesser","Blackice_Tier2_Corrupt_Enchantment_Lesser","Blackice_Tier1_Process_Blackice"],
                     2:["Blackice_Tier3_Corrupt_Enchantment_Greater","Blackice_Tier3_Purified_Enchantment_Healthsteal_Greater","Blackice_Tier2_Purified_Enchantment_Healthsteal_Lesser","Blackice_Tier2_Corrupt_Enchantment_Lesser","Blackice_Tier1_Process_Blackice"],
                    //Blackice_Tier1_Process_Blackice
                    //Blackice_Tier1_Mass_Process_Blackice
                    //Blackice_Tier2_Corrupt_Enchantment_Lesser
                    //Blackice_Tier2_Purified_Enchantment_Healthsteal_Lesser
                    //Blackice_Tier2_Purified_Enchantment_Deflect_Lesser
                    //Blackice_Tier2_Purified_Enchantment_Lesser
                    //Blackice_Tier3_Corrupt_Enchantment_Greater
                    //Blackice_Tier3_Purified_Enchantment_Healthsteal_Greater
                    //Blackice_Tier3_Purified_Enchantment_Deflect_Greater
                    //Blackice_Tier3_Purified_Enchantment_Greater
                    //"Blackice_Tier2_Corrupt_Enchantment_Lesser","Blackice_Tier2_Purified_Enchantment_Healthsteal_Lesser",
                    //"Blackice_Tier3_Corrupt_Enchantment_Greater","Blackice_Tier3_Purified_Enchantment_Healthsteal_Greater",
                    //
                },
            },
        ];
        
        // Load Settings
        var settingnames = [
            {name: 'paused',              title: 'Pause Script',                         def: false, type:'checkbox', tooltip:'Disable All Automation'},
            {name: 'debug',               title: 'Enable Debug',                         def: false, type:'checkbox', tooltip:'Enable all debug output to console', onsave: function(newValue, oldValue) {console=newValue?unsafeWindow.console||fouxConsole:fouxConsole;}},
            {name: 'optionals',           title: 'Fill Optional Assets',                 def: true,  type:'checkbox', tooltip:'Enable to include selecting the optional assets of tasks'},
            {name: 'autopurchase',        title: 'Auto Purchase Resources',              def: true,  type:'checkbox', tooltip:'Automatically purchase required resources from gateway shop (100 at a time)'},
            {name: 'trainassets',         title: 'Train Assets',                         def: true,  type:'checkbox', tooltip:'Enable training/upgrading of asset worker resources'},
            {name: 'refinead',            title: 'Refine AD',                            def: true,  type:'checkbox', tooltip:'Enable refining of AD on character switch'},
            {name: 'autoreload',          title: 'Auto Reload',                          def: false, type:'checkbox', tooltip:'Enabling this will reload the gateway periodically. (Ensure Auto Login is enabled)'},
            {name: 'autologin',           title: 'Attempt to login automatically',       def: false, type:'checkbox', tooltip:'Automatically attempt to login to the neverwinter gateway site'},
            {name: 'nw_username',         title: '  Neverwinter Username',               def: '',    type:'text',     tooltip:''},
            {name: 'nw_password',         title: '  Neverwinter Password',               def: '',    type:'password', tooltip:''},
            {name: 'charcount',           title: '  Number of Characters',               def: '2',   type:'text',     tooltip:'Enter number of characters to use (reload page to update settings form)'},
        ];
        
        // Load local settings cache (unsecured)
        var settings = {};
        for (var i = 0; i < settingnames.length; i++) {
            // Ignore label types
            if (settingnames[i].type === 'label') {
                continue;
            } 
            settings[settingnames[i].name] = GM_getValue(settingnames[i].name, settingnames[i].def);
            // call the onsave for the setting if it exists
            if (typeof(settingnames[i].onsave) === "function") {
                console.log("Calling 'onsave' for", settingnames[i].name);
                settingnames[i].onsave(settings[settingnames[i].name], settings[settingnames[i].name]);
            }
        }
        
        if (settings["charcount"]<1) { settings["charcount"] = 1; }
        if (settings["charcount"]>99) { settings["charcount"] = 99; }
    
        var charSettings = [];
        for (var i = 0; i < settings["charcount"]; i++) {
            charSettings.push({name: 'nw_charname'+i,         title: 'Character',      def: 'Character '+(i+1), type:'text',     tooltip:'Characters Name'});
            charSettings.push({name: 'Leadership'+i,          title: 'Leadership',     def: '9',                type:'text',     tooltip:'Number of slots to assign to Leadership'});
            charSettings.push({name: 'Armorsmithing_Med'+i,   title: 'Mailsmithing',   def: '0',                type:'text',     tooltip:'Number of slots to assign to Mailsmithing'});
            charSettings.push({name: 'Armorsmithing_Heavy'+i, title: 'Platesmithing',  def: '0',                type:'text',     tooltip:'Number of slots to assign to Platesmithing'});
            charSettings.push({name: 'Leatherworking'+i,      title: 'Leatherworking', def: '0',                type:'text',     tooltip:'Number of slots to assign to Leatherworking'});
            charSettings.push({name: 'Tailoring'+i,           title: 'Tailoring',      def: '0',                type:'text',     tooltip:'Number of slots to assign to Tailoring'});
            charSettings.push({name: 'Artificing'+i,          title: 'Artificing',     def: '0',                type:'text',     tooltip:'Number of slots to assign to Artificing'});
            charSettings.push({name: 'Weaponsmithing'+i,      title: 'Weaponsmithing', def: '0',                type:'text',     tooltip:'Number of slots to assign to Weaponsmithing'});
            charSettings.push({name: 'Alchemy'+i,             title: 'Alchemy',        def: '0',                type:'text',     tooltip:'Number of slots to assign to Alchemy'});
            charSettings.push({name: 'BlackIce'+i,             title: 'BlackIce',        def: '0',                type:'text',     tooltip:'Number of slots to assign to IceJunkie'});
    
            // task settings are slightly different
            charSettings.push({name: 'tasklist'+i,            title: 'Task List',      def: '',                 type:'void',     tooltip:''});
        }
        
        for (var i = 0; i < charSettings.length; i++) {
            settings[charSettings[i].name] = GM_getValue(charSettings[i].name, charSettings[i].def);
        }
        
        // Page Settings
        var PAGES = Object.freeze({
            LOGIN : { name: "Login", path: "div#login"},
            GUARD : { name: "Account Guard", path: "div#page-accountguard"},
        });
    
        /**
         * Uses the page settings to determine which page is currently displayed
         */
        function GetCurrentPage() {
            for each(var page in PAGES) {
                if ($(page["path"]).filter(":visible").length) {
                    return page;
                }
            }
        }
        
        /**
         * Logs in to gateway
         * No client.dataModel exists at this stage
         */
        function page_LOGIN() {
            //if (!$("form > p.error:visible").length && settings["autologin"]) {
                // No previous log in error - attempt to log in
                console.log("Setting username");
                $("input#user").val(settings["nw_username"]);
                console.log("Setting password");
                $("input#pass").val(settings["nw_password"]);
                console.log("Clicking Login Button");
                $("div#login > input").click();
            //}
            dfdNextRun.resolve(delay.LONG);
        }
        
        /**
         * Action to perform on account guard page
         */
        function page_GUARD() {
            // Do nothing on the guard screen
            dfdNextRun.resolve(delay.LONG);
        }
    
        /**
         * Collects rewards for tasks or starts new tasks
         * Function is called once per new task and returns true if an action is created
         * If no action is started function returns false to switch characters
         */
        function processCharacter() {
            // Switch to professions page to show task progression
            unsafeWindow.location.hash="#char("+encodeURI(unsafeWindow.client.getCurrentCharAtName())+")/professions";
            
            // Collect rewards for completed tasks and restart
            if (unsafeWindow.client.dataModel.model.ent.main.itemassignments.complete) {
                unsafeWindow.client.dataModel.model.ent.main.itemassignments.assignments.forEach(function(entry) {
                    if (entry.hascompletedetails) { unsafeWindow.client.professionTaskCollectRewards(entry.uassignmentid); }
                });
                dfdNextRun.resolve();
                return true;
            }
            
            
            // Check for available slots and start new task
            if (unsafeWindow.client.dataModel.model.ent.main.itemassignments.assignments.filter(function(entry) { return (!entry.islockedslot && !entry.uassignmentid); }).length) {
                // Go through the professions to assign tasks until specified slots filled
                for (var i = 0; i < tasklist.length; i++) {
                    var currentTasks = unsafeWindow.client.dataModel.model.ent.main.itemassignments.assignments.filter(function(entry) { return entry.category == tasklist[i].taskName; });
                    if (currentTasks.length < settings[tasklist[i].taskName]) {
                        unsafeWindow.client.professionFetchTaskList('craft_' + tasklist[i].taskName);
                        unsafeWindow.client.dataModel.fetchVendor('Nw_Gateway_Professions_Merchant');
                        window.setTimeout(function() { createNextTask(tasklist[i], 0); }, delay.SHORT);
                        return true;
                    }
                }
                console.log("All task counts assigned");
            }
            else {
                console.log("No available task slots");
            }
            
            // TODO: Add code to get next task finish time
            return false;
        }
    
        /**
         * Iterative approach to finding the next task to assign to an open slot.
         *
         * @param {Array} prof The tasklist for the profession being used
         * @param {int} i The current task number being attempted
         */
        function createNextTask(prof, i) {
            // TODO: Use callback function
            if (!unsafeWindow.client.dataModel.model.craftinglist || unsafeWindow.client.dataModel.model.craftinglist === null || !unsafeWindow.client.dataModel.model.craftinglist['craft_' + prof.taskName] || unsafeWindow.client.dataModel.model.craftinglist['craft_' + prof.taskName] === null) {
                console.log('Task list not loaded for:', prof.taskName);
                window.setTimeout(function() { createNextTask(prof, i); }, delay.SHORT);
                return false;
            }
    
            // Check level
            var level = unsafeWindow.client.dataModel.model.ent.main.itemassignmentcategories.categories.filter(function(entry) { return entry.name == prof.taskName; })[0].currentrank;
            var list = prof.level[level];
            if (list.length <=i) {
                console.log("Nothing Found");
                switchChar();
                return false;
            }
            console.log(prof.taskName, "is level", level);
            console.log("createNextTask", list.length, i);
    
            var taskName = list[i];
            console.log("Searching for task:", taskName);
            
            // Search for task to start
            var task = searchForTask(taskName, prof.taskName);
    
            /** TODO: Use this  code once below can be replaced properly
            if (task === null) {
                console.log("Skipping task selection to purchase resources");
                dfdNextRun.resolve();
            }
            else if (task) {
                startTask(task);
                dfdNextRun.resolve();
            }
            else {
                console.log('Finding next task');
                createNextTask(prof, i+1);
            }
            **/
    
    
            // Finish createNextTask function
            if (task === null) {
                console.log("Skipping task selection to purchase resources");
                dfdNextRun.resolve();
                return true;
            }
            if (task) {
                task = '/professions-tasks/' + prof.taskName + '/' + task.def.name;
                console.log('Task Found');
                unsafeWindow.location.hash = unsafeWindow.location.hash.replace(/\)\/.+/,')' + task);
                WaitForState("div.page-professions-taskdetails").done(function() {
                    // Click all buttons and select an item to use in the slot
                    var def = $.Deferred();
                    var buttonList = $("h3:contains('Optional Assets:')").closest("div").find("button");
                    if (buttonList.length && settings["optionals"]) {
                        SelectItemFor(buttonList, 0, def, prof);
                    }
                    else {
                        def.resolve();
                    }
                    def.done(function() {
                        // All items are populated
                        console.log("Items Populated");
                        // Click the Start Task Button
                        //Get the start task button if it is enabled
                        var enabledButton = $("div.footer-body > div.input-field.button:not('.disabled') > button:contains('Start Task')");
                        if (enabledButton.length) {
                            console.log("Clicking Start Task Button");
                            enabledButton.click();
                            WaitForState("").done(function() {
                                // Done
                                dfdNextRun.resolve(delay.SHORT);
                            });
                            return true;
                        }
                        else { // Button not enabled, something required was probably missing
                            // Go back
                            $("div.footer-body > div.input-field.button > button:contains('Back')").click();
                            WaitForState("").done(function() {
                                // continue with the next one
                                console.log('Finding next task');
                                createNextTask(prof, i+1);
                            });
                        }
                    });
                });
            }
            else {
                console.log('Finding next task');
                createNextTask(prof, i+1);
            }
        }
        
        /**
         * Checks task being started for requirements and initiates beginning task if found
         *
         * @param {string} taskname The name of the task being started
         * @param {string} profname The name of the profession being used
         * @param {Deferred} dfd Deferred object to process on return
         */
        function searchForTask(taskname, profname) {
            // Return first object that matches exact craft name
            var thisTask = unsafeWindow.client.dataModel.model.craftinglist['craft_' + profname].entries.filter(function(entry) {
                return entry.def && entry.def.name == taskname;
            })[0];
            
            // If no task is returned we either have three of this task already, the task is a rare that doesn't exist currently, or we have the name wrong in tasklist
            if (!thisTask) {
                console.log('Could not find task for:', taskname);
                return false;
            }
            
            // start task if requirements are met
            if (!thisTask.failedrequirementsreasons.length) {
                return thisTask;
            }
            
            // Too high level
            if (thisTask.failslevelrequirements) {
                console.log("Task level is too high:", taskname);
                return false;
            }
            
            var searchItem = null;
            var searchAsset = false;
            
            // Missing assets or ingredients
            if (thisTask.failsresourcesrequirements) {
                var failedAssets = thisTask.required.filter(function(entry) { return !entry.fillsrequirements; });
                
                // Missing required assets
                if (failedAssets.length) {
                    var failedCrafter = failedAssets.filter(function(entry) { return entry.categories.indexOf("Person") >= 0; });
                    if (failedCrafter.length && settings["trainassets"]) {
                        console.log("Found required asset:", failedCrafter[0].icon);
                        searchItem = failedCrafter[0].icon;
                        searchAsset = true;
                    }
                    else {
                        // TODO: Automatically purchase item assets from shop
                        console.log("Not enough assets for task:", taskname);
                        return false;
                    }
                }
    
                // Check for craftable or buyable ingredients
                else {
                    var failedResources = thisTask.consumables.filter(function(entry) { return entry.required && !entry.fillsrequirements; });
                    
                    // Check first required ingredient only
                    // If it fails to buy or craft task cannot be completed anyway
                    // If it succeeds script will search for tasks anew
                    var itemName = failedResources[0].hdef.match(/\[(\w+)\]/)[1];
                    
                    // purchase buyable resources
                    if (itemName.match(/^Crafting_Resource_(Charcoal|Rocksalt|Spool_Thread|Porridge|Solvent|Brimstone|Coal|Moonseasalt|Quicksilver|Spool_Threadsilk)$/)) {
                        if (settings["autopurchase"]) {
                            buyResource(itemName);
                            return null;
                        }
                        else {
                            console.log("Buyable resource required for:", taskname);
                            return false;
                        }
                    }
                    // craft ingredient items
                    else {
                        console.log("Found required ingredient:", itemName);
                        searchItem = itemName;
                    }
                }
            }
            
            
            // either no craftable items/assets found or other task requirements are not met
            // Skip crafting ingredient tasks for Leadership
            if (searchItem === null || !searchItem.length || (profname == 'Leadership' && !searchAsset && !searchItem.match(/Crafting_Asset_Craftsman/))) {
                console.log("Failed to resolve item requirements for task:", taskname);
                return false;
            }
    
            // Generate list of available tasks to search ingredients/assets from
            console.log("Searching ingredient tasks for:", profname);
            var taskList = unsafeWindow.client.dataModel.model.craftinglist['craft_' + profname].entries.filter(function(entry) {
                // remove header lines first to avoid null def
                if (entry.isheader) { return false; }
                
                // Too high level
                if (entry.failslevelrequirements) { return false; }
                
                // Rewards do not contain item we want to make
                if (searchAsset) {
                    if (entry.def.icon != searchItem || !entry.def.name.match(/Recruit/) || entry.def.requiredrank > 14) { return false; }
                }
                else {
                    if (!(entry.rewards.some(function (itm) { try { return itm.hdef.match(/\[(\w+)\]/)[1] == searchItem; } catch(e) {} }))) { return false; }
                }
                
                // Skip mass production tasks
                if (entry.def.displayname.match(/^(Batch|Mass|Deep|Intensive) /)) { return false; }
                
                // Skip trading tasks
                if (entry.def.displayname.match(/rading$/)) { return false; }
                
                // Skip looping Transmute tasks
                if (entry.def.displayname.match(/^(Transmute|Create) /)) { return false; }
                
                return true;
            });
            
            if (!taskList.length) {
                console.log("No ingredient tasks found for:", taskname, searchItem);
                return false;
            }
            
            // Use more efficient Empowered task for Aqua Vitae if available.
            if (searchItem == "Crafting_Resource_Aquavitae" && taskList.length > 1) { taskList.shift(); }
            
            // Should really only be one result now but lets iterate through anyway.
            for (var i = 0; i < taskList.length; i++) {
                console.log("Attempting search for ingredient task:", taskList[i].def.name);
                var task = searchForTask(taskList[i].def.name, profname);
                if (task === null || task) {
                    return task;
                }
            }
            return false;
        }
        
        /**
         * Fills resource slots and begins a profession task
         *
         * @param {string} taskDetail The craftindetail object for the task to be started
         */
        function startTask(taskDetail) {
            return;
            
            unsafeWindow.client.professionFetchTaskDetail(taskDetail.def.name);
            //client.dataModel.addDefaultResources();
            client.professionStartAssignment(taskDetail.def.name);
        }
    
        /**
         * Selects the highest level asset for the i'th button in the list. Uses an iterative approach
         * in order to apply a sufficient delay after the asset is assigned
         *
         * @param {Array} The list of buttons to use to click and assign assets for
         * @param {int} i The current iteration number. Will select assets for the i'th button
         * @param {Deferred} jQuery Deferred object to resolve when all of the assets have been assigned
         */
        function SelectItemFor(buttonListIn, i, def, prof) {
            buttonListIn[i].click();
            WaitForState("").done(function() {
                var specialItems = $("div.modal-item-list a.Special");
                var goldItems = $("div.modal-item-list a.Gold");
                var silverItems = $("div.modal-item-list a.Silver");
                var bronzeItems = $("div.modal-item-list a.Bronze");
                var clicked = false;
    
                // Try to avoid using up higher rank assets needlessly
                if (prof.taskName === "Leadership") {
                    var mercenarys = $("div.modal-item-list a.Bronze:contains('Mercenary')");
                    var guards = $("div.modal-item-list a.Bronze:contains('Guard')");
                    var footmen = $("div.modal-item-list a.Bronze:contains('Footman')");
    
                    if (mercenarys.length)   { clicked = true; mercenarys[0].click(); }
                    else if (guards.length)  { clicked = true; guards[0].click(); }
                    else if (footmen.length) { clicked = true; footmen[0].click(); }
                }
                // TODO: add remaining professions in the same way for bronze tier assets.
    
                if (!clicked) {
                    // Click the highest slot
                    if (specialItems.length)     { specialItems[0].click(); }
                    else if (goldItems.length)   { goldItems[0].click(); }
                    else if (silverItems.length) { silverItems[0].click(); }
                    else if (bronzeItems.length) { bronzeItems[0].click(); }
                    else { $("button.close-button").click(); }
                }
    
                console.log("Clicked item");
                WaitForState("").done(function() {
                    // Get the new set of select buttons created since the other ones are removed when the asset loads
                    var buttonList = $("h3:contains('Optional Assets:')").closest("div").find("button");
                    if (i < buttonList.length - 1) {
                        SelectItemFor(buttonList, i+1, def, prof);
                    }
                    else {
                        // Let main loop continue
                        def.resolve();
                    }
                });
            });
        }
        
        /**
         * Will buy a given purchasable resource
         *
         * @param {String} item The data-tt-item id of the Resource to purchase
         */
        function buyResource(item) {
            console.log("Purchasing resources:", item);
            
            var resourceID = {
                Crafting_Resource_Charcoal          : 0,
                Crafting_Resource_Rocksalt          : 1,
                Crafting_Resource_Spool_Thread      : 2,
                Crafting_Resource_Porridge          : 3,
                Crafting_Resource_Solvent           : 4,
                Crafting_Resource_Brimstone         : 5,
                Crafting_Resource_Coal              : 6,
                Crafting_Resource_Moonseasalt       : 7,
                Crafting_Resource_Quicksilver       : 8,
                Crafting_Resource_Spool_Threadsilk  : 9,
            };
            
            // Make purchase
            unsafeWindow.client.sendCommand("GatewayVendor_PurchaseVendorItem",{vendor:'Nw_Gateway_Professions_Merchant',store:'Store_Crafting_Resources',idx:resourceID[item],count:100});
            WaitForState("button.closeNotification").done(function() {
                $("button.closeNotification").click();
            });
        }
        
        function switchChar() {
            if (settings["refinead"]) {
                var _currencies = unsafeWindow.client.dataModel.model.ent.main.currencies;
                if (_currencies.diamondsconvertleft && _currencies.roughdiamonds) {
                    console.log("Refining AD");
                    unsafeWindow.client.sendCommand('Gateway_ConvertNumeric', 'Astral_Diamonds');
                }
            }
    
            console.log("Switching Characters");
            if (++charcurrent >= settings["charcount"]) { charcurrent = 0; }
            GM_setValue("charcurrent", charcurrent);
            dfdNextRun.resolve(delay.SHORT);
        }
        
        /**
         * Waits for the loading symbol to be hidden.
         *
         * @return {Deferred} A jQuery defferred object that will be resolved when loading is complete
         */
        function WaitForLoad() {
            return WaitForState("");
        }
        /**
         * Creates a deferred object that will be resolved when the state is reached
         *
         * @param {string} query The query for the state to wait for
         * @return {Deferred} A jQuery defferred object that will be resolved when the state is reached
         */
        function WaitForState(query) {
            var dfd = $.Deferred();
            window.setTimeout(function() {AttemptResolve(query, dfd);}, delay.SHORT); // Doesn't work without a short delay
            return dfd;
        }
        /**
         * Will continually test for the given query state and resolve the given deferred object when the state is reached
         * and the loading symbol is not visible
         *
         * @param {string} query The query for the state to wait for
         * @param {Deferred} dfd The jQuery defferred object that will be resolved when the state is reached
         */
        function AttemptResolve(query, dfd) {
            if ((query === "" || $(query).length) && $("div.loading-image:visible").length === 0) {
                dfd.resolve();
            }
            else {
                window.setTimeout(function() {AttemptResolve(query, dfd);}, delay.SHORT); // Try again in a little bit
            }
        }
    
        /**
         * The main process loop:
         * - Determine which page we are on and call the page specific logic
         * - When processing is complete, process again later
         *   - Use a short timer when something changed last time through
         *   - Use a longer timer when waiting for tasks to complete
         */
        function process() {
            // Make sure the settings button exists
            addSettings();
    
            // Enable/Disable the unconditional page reload depending on settings
            loading_reset = settings["autoreload"]; 
    
            // Check if timer is paused
            s_paused = settings["paused"]; // let the Page Reloading function know the pause state
            if (settings["paused"]) {
                // Just continue later - the deferred object is still set and nothing will resolve it until we get past this point
                var timerHandle = window.setTimeout(function() {process();}, delay.DEFAULT);
                return;
            } 
    
            // Check for Gateway down
            if (window.location.href.indexOf("gatewaysitedown") > -1) {
                // Do a long delay and then retry the site
                console.log("Gateway down detected - relogging in " + (delay.MINS/1000) + " seconds");
                window.setTimeout(function() {unsafeWindow.location.href = "http://gateway.playneverwinter.com";}, delay.MINS);
                return;
            }
    
            // Check for login or account guard and process accordingly
            var currentPage = GetCurrentPage();
            if      (currentPage == PAGES.LOGIN)       { page_LOGIN(); return; }
            else if (currentPage == PAGES.GUARD)       { page_GUARD(); return; }
            
            window.setTimeout(function() {loginProcess();}, delay.SHORT);
            
            // Continue again later
            dfdNextRun.done(function(delayTimer) {
                dfdNextRun = $.Deferred();
                timerHandle = window.setTimeout(function() {process();}, typeof delayTimer!== 'undefined' ? delayTimer:delay.DEFAULT);
            });
        }
        
        function loginProcess() {
            // Get logged on account details
            var accountName;
            try {
                accountName = unsafeWindow.client.dataModel.model.loginInfo.publicaccountname;
            }
            catch (e) {
                // TODO: Use callback function
                window.setTimeout(function() {loginProcess();}, delay.SHORT);
                return;
            }
            
            // Check if timer is paused again to avoid starting new task between timers
            s_paused = settings["paused"]; // let the Page Reloading function know the pause state
            if (settings["paused"]) {
                // Just continue later - the deferred object is still set and nothing will resolve it until we get past this point
                var timerHandle = window.setTimeout(function() {process();}, delay.DEFAULT);
                return;
            } 
    
            if (accountName) {
                // load current character position and values
                charcurrent =  GM_getValue("charcurrent", 0);
                for (var i = 0; i < (charSettings.length/settings["charcount"]); i++) {
                    j = i + (charcurrent*charSettings.length/settings["charcount"]);
                    settings[charSettings[j].name.replace(new RegExp(charcurrent+"$"),'')] = settings[charSettings[j].name];
                }
                
                // Load task list from settings if saved
                if (settings["tasklist"].length) {
                    tasklist = JSON.parse(settings["tasklist"]);
                }
                else {
                    tasklist = defaultTasklist;
                }
    
                var charName = settings["nw_charname"];
                var fullCharName = charName + '@' + accountName;
    
                if (unsafeWindow.client.getCurrentCharAtName() != fullCharName) {
                    loadCharacter(fullCharName);
                    return;
                }
    
                // Try to start tasks
                if (processCharacter()) { return; }
    
                // Switch characters as necessary
                switchChar();
            }
        }
    
        function loadCharacter(charname) {
            // Load character and restart next load loop
            console.log("Loading gateway script for", charname);
            unsafeWindow.client.dataModel.loadEntityByName(charname);
            dfdNextRun.resolve();
        }
        
        function addSettings() {
            if ($("#settingsButton").length)
                return;
            // Add the required CSS
            AddCss("\
                #settingsButton{border-bottom: 1px solid rgb(102, 102, 102); border-right: 1px solid rgb(102, 102, 102); background: none repeat scroll 0% 0% rgb(238, 238, 238); display: block; position: fixed; overflow: auto; right: 0px; top: 0px; padding: 3px; z-index: 1000;}\
                #pauseButton{border-bottom: 1px solid rgb(102, 102, 102); border-right: 1px solid rgb(102, 102, 102); background: none repeat scroll 0% 0% rgb(238, 238, 238); display: block; position: fixed; overflow: auto; right: 23px; top: 0px; padding: 3px; z-index: 1000;}\
                #settingsPanel{border-bottom: 1px solid rgb(102, 102, 102); border-right: 1px solid rgb(102, 102, 102); background: none repeat scroll 0% 0% rgb(238, 238, 238); color: rgb(0, 0, 0); position: fixed; overflow: auto; right: 0px; top: 0px; width: 350px;max-height:750px;font: 12px sans-serif; text-align: left; display: block; z-index: 1000;}\
                #settings_title{font-weight: bolder; background: none repeat scroll 0% 0% rgb(204, 204, 204); border-bottom: 1px solid rgb(102, 102, 102); padding: 3px;}\
                #settingsPanelButtonContainer {background: none repeat scroll 0% 0% rgb(204, 204, 204); border-top: 1px solid rgb(102, 102, 102);padding: 3px;text-align:center} \
                #settingsPanel label.purple {font-weight:bold;color:#7C37F6}\
                #settingsPanel label.blue {font-weight:bold;color:#007EFF}\
                #settingsPanel label.green {font-weight:bold;color:#8AFF00}\
                #settingsPanel label.white {font-weight:bold;color:#FFFFFF}\
                #charPanel {width:340px;max-height:400px;overflow:auto;display:block;padding:3px;}\
            ");
    
            // Add settings panel to page body
            $("body").append(
                '<div id="settingsPanel">\
                    <div id="settings_title">\
                        <img src='+image_prefs+' style="float: left; vertical-align: text-bottom;"\>\
                        <img id="settings_close" src='+image_close+' title="Click to hide preferences" style="float: right; vertical-align: text-bottom; cursor: pointer; display: block;"\>\
                        <span style="margin:3px">Settings</span>\
                    </div>\
                    <form style="margin: 0px; padding: 0px">\
                        <ul style="list-style: none outside none; max-height: 500px; overflow: auto; margin: 3px; padding: 0px;">\
                        </ul>\
                    </form>\
                </div>'
            );
    
            // Add each setting input
            var settingsList = $("#settingsPanel form ul");
            for (var i = 0; i < settingnames.length; i++) {
                var id = 'settings_' + settingnames[i].name;
                var indent = countLeadingSpaces(settingnames[i].title) * 2;
                switch(settingnames[i].type) {
                    case "checkbox":
                        settingsList.append('<li title="'+settingnames[i].tooltip+'" style="margin-left:'+indent+'em"><input style="margin:4px" name="'+id+'" id="'+id+'" type="checkbox" /><label class="'+settingnames[i].class+'" for="'+id+'">'+settingnames[i].title+'</label></li>')
                        $('#'+id).prop('checked', settings[settingnames[i].name]);
                        break;
                    case "text":
                        settingsList.append('<li title="'+settingnames[i].tooltip+'" style="margin-left:'+indent+'em"><label class="'+settingnames[i].class+'" for="'+id+'">'+settingnames[i].title+'</label><input style="margin:4px" name="'+id+'" id="'+id+'" type="text" /></li>')
                        $('#'+id).val(settings[settingnames[i].name]);
                        break;
                    case "password":
                        settingsList.append('<li title="'+settingnames[i].tooltip+'" style="margin-left:'+indent+'em"><label class="'+settingnames[i].class+'" for="'+id+'">'+settingnames[i].title+'</label><input style="margin:4px" name="'+id+'" id="'+id+'" type="password" /></li>')
                        $('#'+id).val(settings[settingnames[i].name]);
                        break;
                    case "select":
                        settingsList.append('<li title="'+settingnames[i].tooltip+'" style="margin-left:'+indent+'em"><label class="'+settingnames[i].class+'" style="padding-left:4px" for="'+id+'">'+settingnames[i].title+'</label><select style="margin:4px" name="'+id+'" id="'+id+'" /></li>')
                        var options = settingnames[i].opts;
                        var select = $('#'+id);
                        for (var j = 0; j < options.length; j++) {
                            if (settings[settingnames[i].name] == options[j].path)
                                select.append('<option value="'+options[j].path+'" selected="selected">'+options[j].name+'</option>');
                            else 
                                select.append('<option value="'+options[j].path+'">'+options[j].name+'</option>');
                        }
                        break;
                    case "label":
                        settingsList.append('<li title="'+settingnames[i].tooltip+'" style="margin-left:'+indent+'em;><label class="'+settingnames[i].class+'">'+settingnames[i].title+'</label></li>')
                        break; 
                }
            }
            
            // Add character settings for each char
            var addText = '\
                <script type="text/javascript">\
                <!--\
                function click_position(obj)\
                {\
                    change_position(obj.value)\
                }\
                \
                function change_position(val)\
                {\
                    for (var i = 0; i < '+settings["charcount"]+'; i++)\
                    {\
                        document.getElementById("charContainer"+i).style.display="none";\
                    }\
                    document.getElementById("charContainer"+val).style.display="block";\
                }\
                //-->\
                </script>\
                <div id="charPanel">\
                    <div style="width:150px;float:left;max-height:400px;overflow:auto;">\
                ';
            for (var i = 0; i < settings["charcount"]; i++) {
                addText += '\
                        <div><input autocomplete="off" type="radio" name="radio_position" onclick="click_position(this)" id="value_'+i+'" value="'+i+'" /><label for="value_'+i+'">'+settings["nw_charname"+i]+'</label></div>\
                    ';
            }
            addText += '\
                    </div>\
                    <div style="width:170px;float:right;">\
                ';
            for (var i = 0; i < settings["charcount"]; i++) {
                addText += '\
                        <div id="charContainer'+i+'" style="display:none">\
                            <ul style="list-style: none outside none; max-height: 500px; overflow: auto;">\
                    ';
                var k = 0 + (i*charSettings.length/settings["charcount"]);
                var id = 'settings_' + charSettings[k].name;
                addText += '<li title="'+charSettings[k].tooltip+'"><input style="margin:4px" name="'+id+'" id="'+id+'" type="text" /></li>';
                for (var j = 1; j < (charSettings.length/settings["charcount"]); j++) {
                    k = j + (i*charSettings.length/settings["charcount"]);
                    if (charSettings[k].type == 'void') { continue; }
                    id = 'settings_' + charSettings[k].name;
                    addText += '<li title="'+charSettings[k].tooltip+'"><input maxlength="2" size="1" style="margin:4px" name="'+id+'" id="'+id+'" type="text" /><label class="'+charSettings[k].class+'" for="'+id+'">'+charSettings[k].title+'</label></li>';
                }
                addText += '</ul>'
    
                // Add task list save buttons
                addText += '\
                        <input id="save_tasklist'+i+'" type="button" value="Save Tasks" title="Saves current task list in script to this character">\
                        <input id="clear_tasklist'+i+'" type="button" value="Clear Tasks" title="Clears the saved task list for this character to use defaults">\
                        </div>';
            }
            addText += '\
                    </div>\
                </div>\
                ';
            $("#settingsPanel form").append(addText);
    
            // Add values to character input fields
            for (var i = 0; i < charSettings.length; i++) {
                id = 'settings_' + charSettings[i].name;
                $('#'+id).val(settings[charSettings[i].name]);
            }
            
            // Add code to tasklist buttons
            for (var i = 0; i < settings["charcount"]; i++) {
                $("#save_tasklist"+i).click(function() {
                    var num = this.id.replace("save_tasklist", "");
                    charSettings["tasklist"+num] = tasklist;
                    setTimeout(function() { GM_setValue("tasklist"+num, JSON.stringify(defaultTasklist)); }, 0);
                });
                
                $("#clear_tasklist"+i).click(function() {
                    var num = this.id.replace("clear_tasklist", "");
                    charSettings["tasklist"+num] = "";
                    setTimeout(function() { GM_setValue("tasklist"+num, ""); }, 0);
                });
            }
    
            // Add save/cancel buttons to panel
            $("#settingsPanel form").append('\
                <div id="settingsPanelButtonContainer">\
                    <input id="settings_save" type="button" value="Save and Apply">\
                    <input id="settings_close" type="button" value="Close">\
                </div>');
    
            // Add open settings button to page
            $("body").append('<div id="settingsButton"><img src="'+image_prefs+'" title="Click to show preferences" style="cursor: pointer; display: block;"></div>');
    
            // Add pause button to page
            $("body").append('<div id="pauseButton"><img src="'+(settings["paused"]?image_play:image_pause)+'" title="Click to '+(settings["paused"]?"resume":"pause")+' task script" style="cursor: pointer; display: block;"></div>');
    
            // Add the javascript
            $("#settingsPanel").hide();
            $("#settingsButton").click(function() {
                $("#settingsButton").hide();
                $("#pauseButton").hide();
                $("#settingsPanel").show();
            });
            $("#settings_close,settings_cancel").click(function() {
                $("#settingsButton").show();
                $("#pauseButton").show();
                $("#settingsPanel").hide();
            });
            $("#pauseButton").click(function() {
                settings["paused"] = !settings["paused"]
                setTimeout(function() { GM_setValue("paused", settings["paused"]); }, 0);
                $("#settings_paused").prop("checked", settings["paused"]);
                $("#pauseButton img").attr("src",(settings["paused"]?image_play:image_pause));
                $("#pauseButton img").attr("title","Click to "+(settings["paused"]?"resume":"pause")+" task script");
            });
    
            // Use setTimeout to workaround permission issues when calling GM functions from main window
            $("#settings_save").click(function() { setTimeout(function() { SaveSettings();}, 0)});
        }
    
        function SaveSettings() {
            var charcount = settings["charcount"];
    
            // Get each value from the UI
            for (var i = 0; i < settingnames.length; i++) {
                var name = settingnames[i].name;
                var el = $('#settings_' + name);
                var value = false;
                switch(settingnames[i].type) {
                    case "checkbox":
                        value = el.prop("checked");
                        break;
                    case "text":
                        value = el.val();
                        break;
                    case "password":
                        value = el.val();
                        break;
                    case "select":
                        value = el.val();
                        break;
                    case "label": // Labels don't have values
                        continue;
                }
                if (typeof(settingnames[i].onsave) === "function") {
                    console.log("Calling 'onsave' for", name);
                    settingnames[i].onsave(value, settings[name]);
                }
                if (settings[name] !== value) { settings[name] = value; } // Save to local cache
                if (GM_getValue(name) !== value) { GM_setValue(name, value); } // Save to GM cache
            }
    
            // Get character settings from UI
            for (var i = 0; i < charSettings.length; i++) {
                if (charSettings[i].type == 'void') { continue; }
                var name = charSettings[i].name;
                var el = $('#settings_' + name);
                var value = el.val();
                if (settings[name] !== value) { settings[name] = value; } // Save to local cache
                if (GM_getValue(name) !== value) { GM_setValue(name, value); } // Save to GM cache
            }
            
            // If character numbers have changed reload page
            if (charcount != settings["charcount"]) {
                console.log("Reloading Gateway to update character count");
                unsafeWindow.location.href = "http://gateway.playneverwinter.com";
                return;
            }
    
            // Delete all saved settings
            if (settingwipe) {
                var keys = GM_listValues();
                for (var i = 0, key = null; key = keys[i]; i++) {
                    GM_deleteValue(key);
                }
            }
            
            // Close the panel
            $("#settingsButton").show();
            $("#pauseButton img").attr("src",(settings["paused"]?image_play:image_pause));
            $("#pauseButton img").attr("title","Click to "+(settings["paused"]?"resume":"pause")+" task script");
            $("#pauseButton").show();
            $("#settingsPanel").hide();
        }
    
        // Add the settings button and start a process timer
        addSettings();
        timerHandle = window.setTimeout(function() {process();}, delay.SHORT);
    })();
    Last edited by RottenMind; 06-05-2014 at 10:47 AM.

Page 1 of 32 12345 ... LastLast

Similar Threads

  1. [Auto-Clicker] Please help for script or bot mailbox neverwinter
    By spiritdays in forum Neverwinter Bots and Programs
    Replies: 3
    Last Post: 09-09-2013, 04:47 AM
  2. Replies: 5
    Last Post: 03-01-2009, 12:26 PM
  3. Safer bot guide compile your scripts..
    By freakyflow in forum World of Warcraft Bots and Programs
    Replies: 9
    Last Post: 07-23-2008, 10:57 AM
  4. [Bot]Fisher Script
    By iradiation in forum World of Warcraft Bots and Programs
    Replies: 5
    Last Post: 03-17-2008, 04:31 PM
All times are GMT -5. The time now is 07:20 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search