Well, good to know that something better is coming, but Infinite still works for me. It just need script what do automatic restart/kill.
Last month APBI grinded and autorefined ~9.000K ADs + 7.000K from AH sales(I dont reveal what Profession because I like have extra AD), I really look forward that APBU got version what I can use without problems but until its ready I must stay with working PRofessionBot.
So if some one got problems with any ProfessionBot they all can be solved with proper settings and "userscript".
All ProfessionBots what I have tested(all four) have some kind stability issues so all of them should be controlled by some kind script what will kill and restart ProfessionBot by daily or hourly basic.
ps. APBI can be broke because Mod 3 brings new Profession and some new profession Task so that way APBU is natural selection but hopefully changes are not so big....
hi guys! about the APB, does anyone know how to sell items from inventory? i tried selling a chain armor, but it says in the log that it cannot be found.. I even tried changing the name to Tier1_Chain_Armor_1 but no hope...anyone managed to do this? please share your skills =) thanks!
Yup! Was very nervous when mod 3 came out that it will stop... So when a profession produces items, we just have to manually delete one inventory is full? Or is there a way to overcome this?
Thanks!!
Well, Infinite can do Ice refinery, just need trash "one Profession"... BIG THX to electropica (APB Ultimate), that example opened this new route for Infinite.
I replaced my "weaponsmithing" with Black Ice -task and other way is just manually add "Ice refinery" to your "route" both method are unreliable, but they works...
Im not good explain but I try.
Edit Route for Black Ice shaping. So with this route slot 7 try excute ice refinery first mass/normal and then fallback LEadership. (TESTING is it just now and it works)
Edit your Route and add lines
Full Route looks like this,Code:"slot number here"Blackice_Tier1_Mass_Process_Blackice(x1:Cryomancer:) "how many times execute task, use Green worker" "slot number here"Blackice_Tier1_Process_Blackice(x1:Graver:) "how many times execute task, use Green Engraver"
Trash one Prodfession and get Ice PRofession on APBI -menuCode:1Refine_Astral_Diamonds(x1:) 1Leadership_Tier3_16_Fight(x1:) 2Leadership_Tier3_13r_Protectdiamonds(x1:) 2Leadership_Tier3_20_Destroy(x1:) 2Leadership_Tier3_16_Fight(x1:) 2Leadership_Tier3_13_Patrol(x1:) 3Leadership_Tier3_13r_Protectdiamonds(x1:) 3Leadership_Tier3_20_Destroy(x1:) 3Leadership_Tier3_13_Patrol(x1:) 3Leadership_Tier3_16_Fight(x1:) 4Leadership_Tier3_13r_Protectdiamonds(x1:) 4Leadership_Tier3_20_Destroy(x1:) 4Leadership_Tier2_10_Battle(x1:) 4Leadership_Tier3_13_Patrol(x1:) 4Leadership_Tier3_17_Deliver(x1:) 4Leadership_Tier2_12_Taxes(x1:) 5Leadership_Tier3_13r_Protectdiamonds(x1:) 5Leadership_Tier3_20_Destroy(x1:) 5Leadership_Tier2_10_Battle(x1:) 5Leadership_Tier3_13_Patrol(x1:) 5Leadership_Tier3_17_Deliver(x1:) 5Leadership_Tier2_12_Taxes(x1:) 6Leadership_Tier3_13r_Protectdiamonds(x1:) 6Leadership_Tier3_20_Destroy(x1:) 6Leadership_Tier2_10_Battle(x1:) 6Leadership_Tier3_13_Patrol(x1:) 6Leadership_Tier3_17_Deliver(x1:) 6Leadership_Tier2_12_Taxes(x1:) 6Leadership_Tier1_6_Survey(x1:) 7Blackice_Tier1_Mass_Process_Blackice(x1:Cryomancer:Cryomancer:Cryomancer:) 7Blackice_Tier1_Process_Blackice(x1:Graver:Graver:Graver:) 7Leadership_Tier3_13r_Protectdiamonds(x1:) 7Leadership_Tier3_20_Destroy(x1:) 7Leadership_Tier3_16_Fight(x1:) 7Leadership_Tier2_10_Battle(x1:) 7Leadership_Tier3_17_Deliver(x1:) 7Leadership_Tier3_13_Patrol(x1:) 7Leadership_Tier2_12_Taxes(x1:) 7Leadership_Tier1_6_Survey(x1:) 0 2 2 2 2 2 2 0 0
I trash Weaponsmithing...
Go directory \APBx\Profession open "weaponsmithing.txt",
replace all with,
save.Code:Blackice_Tier1_Process_Blackice Blackice_Tier1_Mass_Process_Blackice
Open "nsWeap.txt",
replace all with,
save. Now your weaponsmithing task are gone and it work as "ice shaping", (maybe there is better way but I use this one)Code:1 Refine 150 (1h) 1 Mass Refine 1500 (12h)
There is some complications when editing because APBI is not flexible as APBU, but when Route is done Infinite just pick task from list and continue.
ps. It seems that all cry about "no_assets" was just our own stupidity not to use them and still CyrealKiller did quite purrfect job with this.... just release source under CC and some script_kid will make it more purrrfect,. Im totally exited... so many months all this just waitted and none of us looked what can be done....
Last edited by RottenMind; 05-20-2014 at 06:31 AM. Reason: Unlocking APBInfinite use!!!
Well, it works pretty well. Below is tested options for Black Ice, its now refined all Ice what I had and no new problems(just GAteway lags as hell)
REMINDER!
+ First asset is allways chosen by APBI(highest)
+ Max. 3x extra asset
+ Profile has no error check, so if asset is used, not exist then task can fail or load(use fallback tasks)
+ all needed assetnames can be found from gateway itself, so search yourself
I used, just
"Cryomancer", Green Black Ice worker.
"Graver", Green Black Ice Engraver for 16% extra quality.
Also added, ice tasks to Weaponsmith -list, what helps if I must create new profile. Extra assets must added by hand edit.(cant add new profession, it needs coding...)
open /Professions/weaponsmithing.txt and replace all, then save lists.
open /Professions/nsWeap.txtCode:Blackice_Tier1_Process_Blackice Blackice_Tier1_Mass_Process_Blackice Blackice_Tier2_Corrupt_Enchantment_Lesser Blackice_Tier2_Purified_Enchantment_Healthsteal_Lesser Blackice_Tier2_Purified_Enchantment_Deflect_Lesser Blackice_Tier2_Purified_Enchantment_Lesser Blackice_Tier3_Corrupt_Enchantment_Greater Blackice_Tier3_Purified_Enchantment_Healthsteal_Greater Blackice_Tier3_Purified_Enchantment_Deflect_Greater Blackice_Tier3_Purified_Enchantment_Greater Weaponsmithing_Tier0_Intro Weaponsmithing_Tier1_Recruit_Apprentice_Emergency Weaponsmithing_Tier1_Gather_Basic Weaponsmithing_Tier1_Gather_Basic_Mass Weaponsmithing_Tier1_Refine_Basic Weaponsmithing_Tier1_Refine_Basic_Mass Weaponsmithing_Tier1_Dagger_1 Weaponsmithing_Tier1_Greatsword_1 Weaponsmithing_Tier1_Longsword_1 Weaponsmithing_Tier1_Gather_Special Weaponsmithing_Tier1_Battleaxe_1 Weaponsmithing_Tier1_Greataxe_1 Weaponsmithing_Tier1_Shortsword_1 Weaponsmithing_Tier1_Recruit_Apprentice Weaponsmithing_Tier1_Refine_Special Weaponsmithing_Tier1_Swordknot_1 Weaponsmithing_Tier1_Dagger_2 Weaponsmithing_Tier1_Greatsword_2 Weaponsmithing_Tier1_Longsword_2 Weaponsmithing_Tier1_Battleaxe_2 Weaponsmithing_Tier1_Greataxe_2 Weaponsmithing_Tier1_Shortsword_2 Weaponsmithing_Tier1_Swordknot_2 Weaponsmithing_Tier2_Recruit_Journeyman Weaponsmithing_Tier2_Gather_Basic Weaponsmithing_Tier2_Gather_Basic_Mass Weaponsmithing_Tier2_Refine_Basic Weaponsmithing_Tier2_Refine_Basic_Mass Weaponsmithing_Tier2_Dagger_3 Weaponsmithing_Tier2_Greatsword_3 Weaponsmithing_Tier2_Longsword_3 Weaponsmithing_Tier3_Trade_Hammer_Blue Weaponsmithing_Tier2_Gather_Special Weaponsmithing_Tier2_Battleaxe_3 Weaponsmithing_Tier2_Greataxe_3 Weaponsmithing_Tier2_Shortsword_3 Weaponsmithing_Tier2_Refine_Special Weaponsmithing_Tier2_Swordknot_3 Weaponsmithing_Tier3_Trade_Hammer_Purple Weaponsmithing_Tier2_Greatsword_Set_2 Weaponsmithing_Tier2_Dagger_Set_2 Weaponsmithing_Tier2_Longsword_Set_2 Weaponsmithing_Tier2_Greataxe_Set_2 Weaponsmithing_Tier2_Shortsword_Set_2 Weaponsmithing_Tier2_Battleaxe_Set_2 Weaponsmithing_Tier2_Swordknot_Set_2 Weaponsmithing_Tier2_Longsword_Set_3 Weaponsmithing_Tier2_Greatsword_Set_3 Weaponsmithing_Tier2_Dagger_Set_3 Weaponsmithing_Tier3_Trade_Anvil_Blue Weaponsmithing_Tier3_Recruit_Master Weaponsmithing_Tier3_Gather_Basic Weaponsmithing_Tier3_Gather_Basic_Mass Weaponsmithing_Tier3_Refine_Basic Weaponsmithing_Tier3_Refine_Basic_Mass Weaponsmithing_Tier3_Dagger_4 Weaponsmithing_Tier3_Greatsword_4 Weaponsmithing_Tier3_Longsword_4 Weaponsmithing_Tier3_Gather_Special Weaponsmithing_Tier3_Battleaxe_Blue_4 Weaponsmithing_Tier3_Greataxe_4 Weaponsmithing_Tier3_Shortsword_4 Weaponsmithing_Tier3_Recruit_Master_Blue Weaponsmithing_Tier3_Trade_Grindstone_Blue Weaponsmithing_Tier3_Trade_Anvil_Purple Weaponsmithing_Tier3_Refine_Special Weaponsmithing_Tier3_Swordknot_4 Weaponsmithing_Tier3_Greatsword_Set_2 Weaponsmithing_Tier3_Dagger_Set_2 Weaponsmithing_Tier3_Longsword_Set_2 Weaponsmithing_Tier3_Trade_Grindstone_Purple Weaponsmithing_Tier3_Greataxe_Set_2 Weaponsmithing_Tier3_Shortsword_Set_2 Weaponsmithing_Tier3_Recruit_Master_Purple Weaponsmithing_Tier3_Battleaxe_Set_2 Weaponsmithing_Tier3_Swordknot_Set_2 Weaponsmithing_Tier3_P_Dagger_Purple_Special Weaponsmithing_Tier3_Greatsword_Purple_Special Weaponsmithing_Tier3_Longsword_Purple Weaponsmithing_Tier3_Longsword_Set_3 Weaponsmithing_Tier3_Greatsword_Set_3 Weaponsmithing_Tier3_Dagger_Set_3 Weaponsmithing_Tier1_Battleaxe_Blue_1 Weaponsmithing_Tier1_Dagger_Blue_1 Weaponsmithing_Tier1_Greataxe_Blue_1 Weaponsmithing_Tier1_Greatsword_Blue_1 Weaponsmithing_Tier1_Longsword_Blue_1 Weaponsmithing_Tier1_Shortsword_Blue_1 Weaponsmithing_Tier1_Swordknot_Blue_1 Weaponsmithing_Tier1_Greatsword_Blue_2 Weaponsmithing_Tier1_Dagger_Blue_2 Weaponsmithing_Tier1_Battleaxe_Blue_2 Weaponsmithing_Tier1_Shortsword_Blue_2 Weaponsmithing_Tier1_Swordknot_Blue_2 Weaponsmiithing_Tier2_Greatsword_Blue_3 Weaponsmithing_Tier2_Battleaxe_Blue_3 Weaponsmithing_Tier2_Greataxe_Blue_3 Weaponsmithing_Tier3_Greatsword_Blue_4 Weaponsmithing_Tier3_Dagger_Blue_4 Weaponsmithing_Tier3_P_Shortsword_Blue_4 Weaponsmithing_Tier3_Shortsword_Blue_4 Weaponsmithing_Tier3_Battleaxe_Blue_4 Weaponsmithing_Tier3_Longsword_Blue_5 Weaponsmithing_Tier3_Shortsword_Blue_5 Weaponsmithing_Tier3_P_Shortsword_Blue_5 Weaponsmithing_Tier3_Swordknot_Blue_5 Weaponsmithing_Tier3_Longsword_Purple_6 Weaponsmithing_Tier3_Swordknot_Purple_6 Weaponsmithing_Tier3_Greataxe_Purple_6 Weaponsmithing_Tier3_Shortsword_Purple_6 Weaponsmithing_Tier3_Battleaxe_Purple_6
Code:1 ICE Refine 150 (1h) 1 ICE Mass Refine 1500 (12h) 2 ICE Corrupted Lesser Echant POWER(18h) 2 ICE Purified Lesser Echant LIFESTEAL(18h) 2 ICE Purified Lesser Echant DEFLECT(18h) 2 ICE Purified Lesser Echant DEFENCE(18h) 3 ICE Corrupted Greater Echant POWER(18h) 3 ICE Purified Greater Echant LIFESTEAL(18h) 3 ICE Purified Greater Echant DEFLECT(18h) 3 ICE Purified Greater Echant DEFENCE(18h) 0 Hire your first Smelter (5s) 1 Emergency Hire (18h) 1 Gather Iron Ore and Pine Wood (15m) 1 Deep Wilderness Gathering (6h) 1 Craft Iron Blades and Pine Hafts (15m) 1 Mass Iron Blades and Pine Hafts Crafting (6h) 1 Dagger +1 (20m) 1 Greatsword +1 (20m) 1 Longsword +1 (20m) 2 Iron and Pine Trading (10s) 2 Battleaxe +1 (20m) 2 Greataxe +1 (20m) 2 Short Sword +1 (20m) 2 Hire an Additional Smelter (18h) 3 Iron Blades and Pine Hafts Trading (10s) 3 Sword Knot +1 (20m) 4 Dagger +2 (20m) 4 Greatsword +2 (20m) 4 Longsword +2 (20m) 5 Battleaxe +2 (20m) 5 Greataxe +2 (20m) 5 Short Sword +2 (20m) 6 Sword Knot +2 (20m) 6 Upgrade Smelter (18h) 7 Gather High Quality Ore and Wood (20m) 7 Deep Wilderness Gathering (7h) 7 Craft Steel Blades and Barausk Hafts (20m) 7 Mass Blades and Hafts Crafting (7h) 7 Dagger +3 (40m) 7 Greatsword +3 (40m) 7 Longsword +3 (40m) 7 Trade Iron Hammers for Steel Hammer (18h) 7 High Quality Iron and Barausk Trading (10s) 8 Battleaxe +3 (40m) 8 Greataxe +3 (40m) 8 Short Sword +3 (40m) 8 Steel Blades and Barausk Hafts Trading (10s) 9 Sword Knot +3 (40m) 9 Trade Steel Hammers for Mithral Hammer (18h) 10 Berserker's Greatsword +3 (40m) 10 Prowler's Dagger +3 (40m) 10 Warrior's Longsword +3 (40m) 11 Berserker's Greataxe +3 (40m) 11 Prowler's Short Sword +3 (40m) 11 Warrior's Battleaxe +3 (40m) 12 Soldier's Sword Knot +3 (40m) 13 Defender's Longsword +3 (40m) 13 Soldier's Greatsword +3 (40m) 13 Vagabond's Dagger +3 (40m) 13 Trade Iron Anvils for a Steel Anvil (18h) 13 Upgrade Grinder (18h) 14 Gather Mithral Ore and Phandar Wood (20m) 14 Deep Wilderness Gathering (8h) 14 Craft Mithral Blades and Phandar Hafts (25m) 14 Mass Blades and Hafts Crafting (8h) 14 Dagger +4 (1h) 14 Greatsword +4 (1h) 14 Longsword +4 (1h) 14 Mithral and Phandar Trading (10s) 15 Battleaxe +4 (1h) 15 Greataxe +4 (1h) 15 Short Sword +4 (1h) 15 Upgrade Weaponsmith (18h) 15 Trade Iron Grindstones for a Steel Grindstone (18h) 15 Trade Steel Anvils for a Mithral Anvil (18h) 15 Mithral Blades and Phandar Hafts Trading (10s) 16 Sword Knot +4 (1h) 17 Berserker's Greatsword +4 (1h) 17 Prowler's Dagger +4 (1h) 17 Warrior's Longsword +4 (1h) 17 Trade Steel Grindstones for a Mithral Grindstone (18h) 18 Berserker's Greataxe +4 (1h) 18 Prowler's Short Sword +4 (1h) 18 Upgrade Master Weaponsmith (18h) 18 Warrior's Battleaxe +4 (1h) 19 Soldier's Sword Knot +4 (1h) 20 Dagger of Aryvandaar (18h) 20 Greatsword of Aryvandaar (18h) 20 Longsword of Aryvandaar (18h) 20 Defender's Longsword +4 (1h) 20 Soldier's Greatsword +4 (1h) 20 Vagabond's Dagger +4 (1h) Rares 3 Battleaxe +1 (20m) 3 Dagger +1 (20m) 3 Greataxe +1 (20m) 3 Greatsword +1 (20m) 3 Longsword +1 (20m) 3 Short Sword +1 (20m) 3 Sword Knot +1 (20m) 4 Greatsword +2 (20m) 4 Dagger +2 (20m) 5 Battleaxe +2 (20m) 5 Short Sword +2 (20m) 6 Sword Knot +2 (20m) 10 Greatsword +3 (40m) 10 Battleaxe +3 (40m) 10 Greataxe +3 (40m) 14 Greatsword +4 (1h) 14 Dagger +4 (1h) 15 Charmed Short Sword +4 (1h) 15 Short Sword +4 (1h) 15 Battleaxe +4 (1h) 17 Longsword +5 (12h) 18 Short Sword +5 (12h) 18 Charmed Short Sword +5 (12h) 19 Sword Knot +5 (12h) 20 Longsword +6 (18h) 20 Sword Knot +6 (18h) 20 Greataxe +6 (18h) 20 Short Sword +6 (18h) 20 Battleaxe +6 (18h)
Last edited by RottenMind; 05-27-2014 at 07:41 AM. Reason: UPDATED list Rank3 not tested, OFC.
Does autorefine work on this bot? If so and you set the option, does it attempt to auto refine the first time it logs in to the gateway?
You must add "refine ADs" on your "route" profile, so it will do task when it on tasklist. APBI do Refine tasks and Black Ice task(need modify profession lists), but some bugs make it crash or stuck it on "collect reward screen" so I use script what start/kill/reStart Bot automaticly per hour...
Look this route, slot one execute allways "TOP to Bottom", first "refine ADs" and then "figh spell palgue", so its not get so often stuck ("first workable" wit AD refine caused me stucks)
Code:1Refine_Astral_Diamonds(x1:) 1Leadership_Tier3_16_Fight(x1:) 2Leadership_Tier3_13r_Protectdiamonds(x1:) 2Leadership_Tier3_20_Destroy(x1:) 2Leadership_Tier3_16_Fight(x1:) 2Leadership_Tier3_13_Patrol(x1:) 3Leadership_Tier3_13r_Protectdiamonds(x1:) 3Leadership_Tier3_20_Destroy(x1:) 3Leadership_Tier3_13_Patrol(x1:) 3Leadership_Tier3_16_Fight(x1:) 4Leadership_Tier3_13r_Protectdiamonds(x1:) 4Leadership_Tier3_20_Destroy(x1:) 4Leadership_Tier2_10_Battle(x1:) 4Leadership_Tier3_13_Patrol(x1:) 4Leadership_Tier3_17_Deliver(x1:) 4Leadership_Tier2_12_Taxes(x1:) 5Leadership_Tier3_13r_Protectdiamonds(x1:) 5Leadership_Tier3_20_Destroy(x1:) 5Leadership_Tier2_10_Battle(x1:) 5Leadership_Tier3_13_Patrol(x1:) 5Leadership_Tier3_17_Deliver(x1:) 5Leadership_Tier2_12_Taxes(x1:) 6Leadership_Tier3_13r_Protectdiamonds(x1:) 6Leadership_Tier3_20_Destroy(x1:) 6Leadership_Tier2_10_Battle(x1:) 6Leadership_Tier3_13_Patrol(x1:) 6Leadership_Tier3_17_Deliver(x1:) 6Leadership_Tier2_12_Taxes(x1:) 6Leadership_Tier1_6_Survey(x1:) 7Leadership_Tier3_13r_Protectdiamonds(x1:) 7Leadership_Tier3_20_Destroy(x1:) 7Leadership_Tier3_16_Fight(x1:) 7Leadership_Tier2_10_Battle(x1:) 7Leadership_Tier3_17_Deliver(x1:) 7Leadership_Tier3_13_Patrol(x1:) 7Leadership_Tier2_12_Taxes(x1:) 7Leadership_Tier1_6_Survey(x1:) 0 2 2 2 2 2 2 0 0
Last edited by RottenMind; 05-27-2014 at 07:29 AM. Reason: colorblind...
Is bot broken? apbu gets stuck on select character