Right off, I wanted to break the game when it was in beta since that's what it's for. Now that we're in full release, I believe all that stuff is trivial, even when not exploiting the flaws.
Hi,
Neverwinter went live today out of public beta after having gone through closed beta (Feb '13-Apr '13) and open beta (Apr '13-Jun '13) where it received much scrutiny from the general public. Many issues ranging from general application instability, poor graphical performance, to glitches that can be exploited and gain unreasonable wealth in the game which in turn allows one to trade in for Zen, the currency received if you with to buy in-game items.
To this day, the day of release and the day of the first patch of release, there remains exploits allowing groups to farm high-level gear in 20 minutes revolutions. There are glitches introduced several patches back and made even more severe in the latest patch that cause T1 and T2 set pieces to 'mismatch' and fail to provide a set bonus. Pieces received before the patch will not work with pieces received after the patch. I'll not mention much of the heavily reported disconnects from players with otherwise great internet connections and issue with the Launcher/patcher connecting properly.
The newest feature of Neverwinter is Gauntlgrym where two guild battle it out in both PvE and PvP for rewards and, for the winning team, to take the top tier dungeon. However, there is an exploit which allows the apposing team to complete objectives even after your team has been declared as the winners of phase two and are rewarded. Here's a harshly written report as of June 20, 2013:
"during phase 2 it seems that if your side completes the pve objectives first and the game declares your faction as the winners of those 2 mini events and hands you the bonuses in the pvp side that the enemy faction can still complete them after its over to gain credit for these events. this caused my faction in gauntlgrym to lose out on being able to run the t2 dungeon at the end since them flipping those 2 events after we had won it caused them to win the overall event even though my side had won everything including the pvp match."
With Neverwinter going through closed beta, open beta, then launch and keeping in mind Cryptic announced the games development in August 2010, there is no doubt that this MMO is not only off to a rough start, but may not be able to keep up with quality assurance as their entire QA team was fired the moment users were no longer in beta.
To this, I wrote a poem:
We're no longer testers.
We will no longer test.
The game has been released
That you cannot detest
You've patched and piddled
Listened, you have?
Your game remains broken
Hire some mother****ing QA before releasing patches.
Thanks for your time.