Guardian oneshot everything - rumor - test it menu

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  1. #31
    DavidGr's Avatar Banned
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    Originally Posted by kabflash View Post
    The value for a full guard meter is 1158501328 search for that, it will show 2 addresses.. It's gonna be the second one probably, just test by getting hit with your guard up.. I was able to use the stamina level to easily get unlim rolls by just changing the jmp where it compared if you had enough or not, but I have yet to figure out a successful way to keep my guard meter from going down though I'm not all that experienced.

    Oh this value is WITHOUT the Shield Talent class feature slotted, make sure of that because it's different if you slot it.
    You rock! Thank you.

    Btw, it has also been confirmed by Reddit that this works. They are now trying to downvote the thread.

    It has also been confirmed by Reddit that any value over 100 is very easy to detect... So maybe don't do it on your main account?

    Edit: It didn't work, so I read below and found out it's on a per char basis due to your stats. So no trainers are possible? That's dumb.
    Last edited by DavidGr; 05-22-2013 at 08:39 PM.

    Guardian oneshot everything - rumor - test it
  2. #32
    mgb20092010's Avatar Member
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    Originally Posted by Nicestguy View Post
    hm have more than one billion power and gearscore, but the damage ist still the same

    @terminal du you have them?
    Because it's server-sided. What you changed were simply the graphical values, not the actual value that goes with damage.

  3. #33
    Nicestguy's Avatar Member
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    Originally Posted by mgb20092010 View Post
    Because it's server-sided. What you changed were simply the graphical values, not the actual value that goes with damage.
    haha yeah i know

  4. #34
    yakahz's Avatar Active Member
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    21 str - 1166266368 value in 4bytes. 4218 in float :P

  5. #35
    DavidGr's Avatar Banned
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    Originally Posted by yakahz View Post
    21 str - 1166266368 value in 4bytes. 4218 in float :P
    Try it? You may get banned though like the people on Reddit.

    I have a feeling they are going to close this loophole in tomorrows patch. No other reason I see to patch other than fixing all this client side stuff.

  6. #36
    Willbebber's Avatar Member
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    Think you could find 22? I'm down for trying it.

  7. #37
    kabflash's Avatar Corporal
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    Originally Posted by Willbebber View Post
    Think you could find 22? I'm down for trying it.
    The value I posted was with 22 str.

  8. #38
    Necronomnicon's Avatar Member
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    I have known about cheat engine , but only used trainers from it and havent really searched for values on a program since gameshark for N64 back int he day so I'm a bit rusty but I found a value that seems to almost instantly fill my guard meter up, but it does not seem to lock it at full. I click the box next to the address to freeze it, and thats when it fills instantly almost. I'm going to try the other addresses out, and see if one locks the guard meter, and if it does I'll stop using it immediately and try to fast level a gf on one of my alt accounts to 60 and use this as much as possible with the reckless feat.

    Under the results, it is in found (11 results) Address 5B1A62B0 Value 21299862.
    When I double clicked to the bottom bar where I could freeze it, it reads Address 28227618 4 Bytes Value 1148187893.
    I have 17 STR on the character.

    Some guy posted on the main forums the mmofail link, so they do know about it with the people complaining about it also from blatant pvp use. there have been people not toning it down so it could be associated with lag or misperception. It was pretty funny though watching it, I met one guard who never lost his guard and I was kind of laughing watching my whole team all trying to go at him, from the same side even.

    Edit: When I was doing changed values, i was doing it at points while the guard was refilling rather than waiting for it to be filled before hitting changed, I was still doing unchanged once it was full though. against a lot of mobs it isn't very useful, but against a few weak ones i get blotches of the guard filled instantly regularly. i think what i used was related to refill speed and I'm going to see if it affects my rogue's stealth refill in amoment.
    Last edited by Necronomnicon; 05-22-2013 at 09:20 PM.

  9. #39
    Willbebber's Avatar Member
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    Originally Posted by kabflash View Post
    The value I posted was with 22 str.
    Doesn't work for me.

  10. #40
    Xylon666Darkstar's Avatar Private
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    22 str worked for me, but WTB 24-25 str!

  11. #41
    Nicestguy's Avatar Member
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    which value do you use after freezing?

  12. #42
    DavidGr's Avatar Banned
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    Crap. The only ones I manage to find is how to make your Guard and Stealth refill extremely fast. I pretty much fail at everything else.

    Going to get on my DC and see if I can't find a way to stay in Divinity, since it's easier to find that this explolit. Man that really made me work for it and I feel like a fail...

    Edit: Somewhat successful with my DC. I can get my Divinity to fill up at a press of a button. No luck having it stay at 100% though.
    I also need to find the value again if I switch maps. This is annoying, but still works well in PvP and dungeons.
    Last edited by DavidGr; 05-23-2013 at 09:55 AM.

  13. #43
    mmogfails's Avatar Private
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    The main issue you will have with cracking this is that it will be different for all GF's. You are pretty much stuck finding the value that works for you. There are too many variables to consider that impact this.

    Unless you list your exact build, including stats, skills, and feats - there will be no universal address.

  14. #44
    Blumble's Avatar Member
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    hmm ich think i'm a little bit stupid with this programm

    is this right i start with: unknown initial value --> increased value (when my guard meter is filling up) --> unchanged value (with full guardmeter). when i try this i end up with 19 results or 0 .....

  15. #45
    mgb20092010's Avatar Member
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    Originally Posted by Blumble View Post
    hmm ich think i'm a little bit stupid with this programm

    is this right i start with: unknown initial value --> increased value (when my guard meter is filling up) --> unchanged value (with full guardmeter). when i try this i end up with 19 results or 0 .....
    No. It's compared to your last scan. Let's say you start with a full guard meter. First hit unknown initial value. Then, use some of the guard - let's say you take it to 3/4. Hit decreased value. Use a little more, you can hit decreased again. If instead you refill it you hit increased.

    In other words, it's not that the value is increasing or decreasing at the moment, it's whether it has increased or decreased compared to the value at your last scan.

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