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  1. #16
    Sirmabus's Avatar Active Member
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    Header file from Star Trek .PDB leak

    Here is a big header file full of defines: structs, enums, typedefs, etc., from the Cryptic Star Trek client .PDB leak.
    The header is huge w/lots of info on pretty much every thing in the client, plus it's so much nicer to name stuff the same as Cryptic does rather then make your own.
    I used "PDBRipper" from NTinfo.

    A lot of this matches directly with the Neverwinter client since they use the same engine.
    There is going to be differences here and there for things added for NW of course.

    Like the "Cmd" one I reversed from IDA to find the differences (three values added at 0Ch):
    Code:
    struct Cmd // Size=464, Sirmabus: NW size 480
        {
            int  access_level;                                           // 00
            char *name;                                                  // 04
            char *origin;                                                // 08
            // Sirmabus: NW differences                                       
            char *source;                                                // 0C C source code file
            int  sourc_line;                                             // 10 source code line, or some other number?
            char *games;                                                 // 14 ? usually NULL but sometimes "StarTrek, FightClub" or similar
            //
            char *categories;                                            // 18
            struct DataDesc data[12];                                    // 1C ** The common seen offset 20h is this data[0].type
            int flags;                                                   // 
            char *comment;                                               // 
            void (__cdecl *handler)(struct Cmd *, struct CmdContext *);  // 
            struct DataDesc return_type;                                 // 
            void (__cdecl *error_handler)(struct Cmd *,struct CmdContext *); // 
            WORD iNumReadArgs;                                           // 
            WORD iNumLogicalArgs;                                        // 
            UINT *pAutoSettingGlobalTypes;                               // 
            struct PerfInfoStaticData *perfInfo;                         // 
            int original_access_level;                                   // 
        };
    >> StarTrekPDBLeakHeaderExport.rar <<
    Last edited by Sirmabus; 06-15-2013 at 02:44 PM.

    [1.20130416a.16] Neverwinter Online Info Dump Thread
  2. #17
    Allroundeath's Avatar Private
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    Originally Posted by GuyWithLSD View Post
    Any one can explain me about what guys talk here? like what you do in this thread? share info about what? What is about those codes? How you gonna mess with client..what is possible for you to do with this?
    The possibilities are endless

    I'd contribute, but you guys have essentially covered everything I've done.

    I picked up a few extra offsets, but it's nothing significant. After they fixed my first teleporter, I gave up =[

    I have, however, directed my attention to wpe.

  3. #18
    mxnyo's Avatar Member
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    ok...........................................

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