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  1. #16
    Bendah's Avatar Member
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    Also just created a profile to express the amount of interest I have in this. I believe myself and my friend group would gladly pay to get a bot for ORNA. Keep up the great work!

    Wtb mobile game bot
  2. #17
    Razzue's Avatar Contributor Avid Ailurophile

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    Originally Posted by Bendah View Post
    Also just created a profile to express the amount of interest I have in this. I believe myself and my friend group would gladly pay to get a bot for ORNA. Keep up the great work!
    Thanks! I'd would like to apologize for the delay in news.. turns out there's ALOT more image processing than I originally thought.

    There's something like 400+ mobs, then 90% of those have 2 sprites (one faces left, one faces right), and I can only get so many sprites per level their sadly D:

    Not to mention solo developing this project will make this take a tad longer as I do have other projects, not to mention real life tasks..

    If any C# developer see's this and is also interested in the bot, I would consider having a chat and maybe seeing what happens. I'm not asking for a pro as I'm far from one myself

  3. #18
    mandragora420's Avatar Member
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    Would it make it easier if you were wearing the ring of sacrifice? It only allows mobs of your tier and 1 tier lower to appear.

  4. #19
    Razzue's Avatar Contributor Avid Ailurophile

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    its a VERY rough and brief video, but progress is coming along smoothly, and i should be able to dedicate more time to the project coming up! Will likely have another quick clip coming really soon


  5. Thanks Donofzn (1 members gave Thanks to Razzue for this useful post)
  6. #20
    Razzue's Avatar Contributor Avid Ailurophile

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    One more video for today .. got lucky and ran into a pocket of slimes !!
    Progress is coming along very well, and i hope to have a solid beta build within the next few weeks for all those interested.


  7. Thanks Donofzn (1 members gave Thanks to Razzue for this useful post)
  8. #21
    Razzue's Avatar Contributor Avid Ailurophile

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    *** Will be hijacking this thread for updates and news about "Ruby-Bot" (<= Proposed name) ***

    -Have moved on from the PoC build in the video to a alpha build!
    -Have smoothed search methods a tad
    -Have smoothed out the logger a tad
    -Added auto heal based on Mana and HP bars (world map) or based on X amounts of fights completed
    -Added ability to "Flee" a battle if health is too low
    -Added ability to use Gold and Silver lucky coins , and Dowsing rods!

    Planned :
    -Auto lantern/torch use (FoV circle is brighter even if you use either during the day.. makes mob recognition a tad easier)
    -Enraged checker : cause sometimes those battles are a bit too tough
    -GPS pathing? : No promises it will ever be included, but would be neat.
    Last edited by Razzue; 09-09-2019 at 06:57 PM.

  9. Thanks Donofzn, Cane5, mandragora420 (3 members gave Thanks to Razzue for this useful post)
  10. #22
    mrbenjamin's Avatar Member
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    I cant wait for this! Loving this game

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  12. #23
    BotUserr's Avatar Member
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    Hello, ı just sıgn up for thıs topıc. Waıtıng oyur great work.

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  14. #24
    mavenmidget's Avatar Member
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    Eagerly waiting here as well! Also, if you need anyone to beta test, etc - feel free to drop me a PM

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  16. #25
    Donofzn's Avatar Member
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    I'm so excited about this....nice name for the project I like it...and I think gps pathing wouldnt make a big difference as you don't really run out of mobs to fight while standing still.

  17. Thanks Razzue (1 members gave Thanks to Donofzn for this useful post)
  18. #26
    mavenmidget's Avatar Member
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    That's right, and with affinity and occult candles + keep's brazier you are covered for pretty well.

    But for some specific monster hunter / boss farming, who knows?

  19. #27
    Razzue's Avatar Contributor Avid Ailurophile

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    Originally Posted by mavenmidget View Post
    That's right, and with affinity and occult candles + keep's brazier you are covered for pretty well.

    But for some specific monster hunter / boss farming, who knows?
    Specific mob farming is already there, and probably the best functioning module at the moment xD (simply check the mobs you want! I'm ripping through some dailies while developing ) Though I think bosses would have to be added at a later time.

    Originally Posted by Donofzn View Post
    I think gps pathing wouldnt make a big difference as you don't really run out of mobs to fight while standing still.
    I agree, and it's not a priority at this time, but "would" be neat in the future right now I just want to get a fully functional alpha ready to show off to everyone ^.^

    Also, to note. I don't think I will add ability for Dungeons/Gauntlets, or PvP , or if I do not until a distant future. Combat features will be kept rather simplistic so farming is no problemo, but there won't be bots plaguing the leaderboards.

    Either that, or I limit the amount of users, whilst I do understand the want for a farming tool, I don't want people going about wrecking the game, ya feel?
    Last edited by Razzue; 09-13-2019 at 08:34 PM.

  20. #28
    Cane5's Avatar Member
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    So I posted on youtube about definitely buying this bot, but GPS pathing would definitely give me pause. I'm not sure if you've read any of the dev comments, but he does detect and ban for spoofing, and he is having server overload issues and mentioned cracking down on clicker bots already.

    On one hand, I could just turn that option off, but on the other hand, if this bot becomes too much of an advantage and botters start tearing up the leaderboards, this bot is going to get noticed and the dev is going to start banning. Features are nice, but the absolute most important part of a bot is to stay subtle and undetected. My dream bot would be a pixel based bot with zero interaction with the actual game that just quietly kills mobs overnight and gets me a little extra flow of orns, while never being extreme enough to attract attention from the dev or the rest of the playerbase.

    Since it presumably interacts directly with the game, my current plan is to test it on an alt account for a month or so to see if it gets banned, but if it gets super powerful I will probably pass. I've been cheating in MMOs since the 1990s, and one thing I've learned the hard way is that if you are using a super popular bot that becomes basically common knowledge in the community, you are inevitably going to get caught up in the banwave when the dev notices and addresses the bot.

    Edit: Exactly, Donofzn, POGO was where I learned that spoofing bots that send and recieve packets directly from the game are really nice, all the way up until your ban.
    Last edited by Cane5; 09-15-2019 at 08:30 AM.

  21. Thanks Razzue (1 members gave Thanks to Cane5 for this useful post)
  22. #29
    Donofzn's Avatar Member
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    I totally agree...I think a bot with a massive following will also put their developers/support on high alert which could add to the ban potential...I'm all for limiting the bot so that it doesn't become another POGO saga.
    Last edited by Donofzn; 09-15-2019 at 05:02 AM.

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  24. #30
    Razzue's Avatar Contributor Avid Ailurophile

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    Thank you for the feedback. I'll take it into consideration

    Have moved on from alpha to the first beta build !
    Should only take a few days to throw together here.

    That being said, once completed I will be opening a PAID (cheap, won't overcharge for unfinished product) beta week, to gather feedback and a bug list. (There's only so much I can do by myself)
    More info to come once complete

  25. Thanks Cane5, Donofzn (2 members gave Thanks to Razzue for this useful post)
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