need some help on finding memory stuff and check my current offsets menu

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  1. #31
    freitag's Avatar Member
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    i found my level and it's stored as 4 bytes @ 0x0EBBEB58 (seems to be static)
    i tried to look for my exp but after a few levels it changed completle o_O

    I must say that after the last update the name offset gives me often wired "values" player names 100% correct but mob names sometimes are just some signs like @ยง!$fsdf


    this is how the radar looks like atm

    very simple with not much options, just show player/everything, beeb when enemy near, zoom and transparent window. but i would like it like the old viperradar although viper radar dropt my frames pretty much.

    too bad but i don't play wow even never tried ^^

    need some help on finding memory stuff and check my current offsets
  2. #32
    napnap's Avatar Member
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    Im also on writing a little farmbot atm. But ive a little problem. If i try to port through the playfield i get ported back quickly. another problem is that i need to mfind out how i can determine my characters rotation. Can anyone help me with this?

  3. #33
    freitag's Avatar Member
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    Originally Posted by napnap View Post
    another problem is that i need to mfind out how i can determine my characters rotation. Can anyone help me with this?
    on the first page is a hint about the rotation made by defthack

    the player rotation is stored at the player block as float. there are 4 adresses for this. do a unknown initial value search then search for unchanged a few times. turn your charakter and search for changed value. now compare the adresses with the ones you already got that are in the player block.you should be able to see that there are 4 which are near to this and if you change your facing direction they will change too.

    you will get rubberbanded when you try to teleport

  4. #34
    napnap's Avatar Member
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    yep. you get rubberbanded but only if you try to port over huge distances or into areas wich arent visible to you.
    if you try to teleport a straight line the teleporting works fine. but you also cant teleport into the air. but there must be a way to get teleport working

  5. #35
    freitag's Avatar Member
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    Originally Posted by napnap View Post
    yep. you get rubberbanded but only if you try to port over huge distances or into areas wich arent visible to you.
    if you try to teleport a straight line the teleporting works fine. but you also cant teleport into the air. but there must be a way to get teleport working
    nop only on close distance + no obstacles in the way.

  6. #36
    defthack's Avatar Member
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    Here is a hint for you: Even though you are rubberbanded the range check when harvesting a node is all client side. I'll leave it up to you as to how you want to use that to your advantage.

  7. #37
    napnap's Avatar Member
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    so maybe you can move the nodes :-) hehe

  8. #38
    napnap's Avatar Member
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    does anyone knows how to get the amount (%) of the ressource your currently harvesting?

  9. #39
    freitag's Avatar Member
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    nop :/ i'm interested in this too

  10. #40
    defthack's Avatar Member
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    I couldn't ever find a max life when looking at resource objects but I found that they all had a common max life anyways. I would look at a node with 100% and find its life value (search for the value that decreases when you harvest then wait a sec for it to regen and search increased). I then used that maximum health value as a constant in my program and just read CurrentLife and devided by the constant MaxLife to get the percentage.

    The code for my old harvesting bot was
    HealthPercent:=Round(Health/2550*100)
    This was like 8 months ago so it might have changed. The max life for nodes was 2550 which somewhat makes sense as its 255 multiplied by 10 as they seem to like to modify health values by 100 for players and round for some reason.

  11. #41
    freitag's Avatar Member
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    thx defthack!

    btw this is a bit wired...when you enter for example purple lotus swamp you will see all the nodes on the map. now if you move through the map some off them disapear but at some locations you see all the nodes that are on the map.

    soo this aint like waypoints...which are localy saved in your preferenc xml so the client needs to read all the nodes. this means there must be a way to obtain the health of every node on a map, right?

    damit there must be something like that :> this would make my farming bot more flexible/dynamic...instead of harvesting one node defined X times i could search the whole map and then directly farm the node that got minimum 10% this way you could easly gain ~2k resources in a few hours.

  12. #42
    napnap's Avatar Member
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    thx defthack.
    but too bad. i cant find the health of the node :-(
    i tried float 4byte and double but none of this is it...

  13. #43
    freitag's Avatar Member
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    ok guys i think i've found something:

    objecttablebaseoffset, +objectnumber*4, +384 <- this gives me the max health of a node -> 1000 as 4 byte, not that interesting :P

    objecttablebaseoffset, +objectnumber*4, +380 <- this gives me the current health -> it's rounded up

    objecttablebaseoffset, +objectnumber*4, +2f4 <- this gives me the real name of the node, normaly +364 gives me the name of an object...wired :>

    this seems to work within a range ~300 units

  14. #44
    freitag's Avatar Member
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    aoc got updated i think the new adresses are lastknownbase+40+pointer.

    wanted to make some kind of node/player checker with teleporting but dunno how to accomplish this. you can teleport for a few ms and i wanted to use this time to check the health of some nodes or wethere there are any player in this area:

    standing in kesh oasis port for a ms in front of kesh city and check wether there are any player.

    i don't know what's wrong with it but my "radar" won't get any information about the object around when teleported. i check only 30 objects but i only get what is around my original position :/maybe the time is to short after teleporting, maybe someone got a nice idea.

  15. #45
    napnap's Avatar Member
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    The teleporting when it doesnt work btw when you get rubberbanded is just clientside. thats the reason why you cant get any information. They just dont get loaded because you just load informations about objects in a specific area around your character. you can try it with manually editing your position by sorting out the adresses and then change them manually and not with the pointer. Then you dont get rubberbanded but if you teleport to a location and you move your character you get instant rubberbanded. but you can also see that none npcs or object are getting loaded on the area where you port to and stand till you move.

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