Well I am a bit of a newb to memory editing but have located a few updated offsets for information.
Static Pointer to the ?Player Position? structure (though I'm guessing its the player model based on recent memory edits)
0x0189C478
X [Player Pos Ptr] + 0x2C (float)
Y [Player Pos Ptr] + 0x34 (float)
Z [Player Pos Ptr] + 0x30 (float)
Alive/Dead Flag (static)
0x018B59C0 (4byte int)
Very Basic Stuff at the moment, but what I am looking for is Ideas/thoughts on mob structure/memory layout... target pointers etc.. If you have some of these please share.
Note over the last 2-3 patches the structure hasnt changed just the location of the static pointer... but its not hard to find.
*edited to add variable types for people asking