[Question] ChCliQuest and ChCliReward menu

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    [Question] ChCliQuest and ChCliReward

    I reversed a bit ChCliQuest structure, it's located at ControlledPlayerPtr + 0x65C.
    But i can't find where is current quest step value is stored, maybe someone can help me.

    My code:
    Code:
    public class Gw2Quest : NativeObject
    {
    
            public Gw2Quest(IntPtr ptr) : base(ptr)
            {
            }
    
            public IntPtr ActiveQuestPtr
            {
                get { return Memory.Read<IntPtr>(NativePtr + 0x28); }
            }
    
            public IntPtr QuestDefPtr
            {
                get { return Memory.Read<IntPtr>(ActiveQuestPtr + 0x28); }
            }
    
            public IntPtr ActiveGoalPtr
            {
                get { return Memory.Read<IntPtr>(ActiveQuestPtr + 0x4); }
            }
    
            public int ActiveGoalId
            {
                get { return Memory.Read<int>(ActiveGoalPtr + 0x10); }
            }
    
            public string ActiveGoalDescription
            {
                get
                {
                    var contentId = Memory.Read<int>(ActiveGoalPtr + 0x20);
                    if (contentId != 0)
                    {
                        return API.DecodeStringById(contentId);
                    }
                    return "Empty";
                }
            }
    
            public string ActiveGoalDescriptionFull
            {
                get
                {
                    var contentId = Memory.Read<int>(ActiveGoalPtr + 0x24);
                    if (contentId != 0)
                    {
                        return API.DecodeStringById(contentId);
                    }
                    return "Empty";
                }
            }
    
            public string Name
            {
                get
                {
                    var contentId = Memory.Read<int>(QuestDefPtr + 0x24);
                    if (contentId != 0)
                    {
                        return API.DecodeStringById(contentId);
                    }
                    return "Empty";
                }
            }
    
            public int DataId
            {
                get { return Memory.Read<int>(QuestDefPtr + 0x20); }
            }
    
            public bool IsCompleted
            {
                get { return (Memory.Read<int>(ActiveQuestPtr + 0x40) & 1) == 1; }
            }
            
            public IEnumerable<int> QuestSteps
            {
                get
                {
                    var activePtr = ActiveQuestPtr;
                    var v2 = Memory.Read<int>(activePtr + 0x30);
                    var v6 = v2 + (4 * Memory.Read<int>(activePtr + 0x38));
                    if (v2 >= v6)
                    {
                        yield break;
                    }
                    IntPtr v3 = IntPtr.Zero;
                    while (true)
                    {
                        v3 = Memory.Read<IntPtr>((IntPtr)v2);
    
                        if (v3 == IntPtr.Zero)
                        {
                           yield break;
                        }
    
                        var v4 = Core.Memory.Read<IntPtr>(v3 + 4);
    
                        if (v4 == IntPtr.Zero)
                        {
                            yield break;
                        }
    
                        v2 += 4;
    
                        yield return Core.Memory.Read<int>(v4 + 20);
    
                        if (v2 >= v6)
                        {
                            yield break;
                        }
                    }
                }
            }
        }
    And i also have some questions about ChCliReward. I've only found it's location at ControlledPlayerPtr + 0x714, but that's all. I'd like to know is there's a way to read current available rewards?

    Thank you.

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