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  1. #1
    ITAUTO's Avatar Private
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    CE Help

    I Have located pointers for characters X,Y,Z axis, however I cannot find the character or camera direction. I am starting to make way points for farm routes, but to navigate to the way points I first need to find this value...

    Any idea how, or what TYPE of value?

    I've been spinning the camera looking for values, but cannot find and freeze it!

    CE Help
  2. #2
    Kamikaaze's Avatar Member
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    As far as i can say the player and / or camera rotation is stored as float and consists of two values lying beside in Memory, a sine and a cosine value ranging from -1 to +1 each.
    0 degrees equals looking north. The angle increases clockwise. Right now i don't have a valid pointer, but its not too hard to find out.

    Hope that helps

  3. #3
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    ....edited....
    Last edited by JuJuBoSc; 09-06-2012 at 10:29 AM.

  4. #4
    ITAUTO's Avatar Private
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    Thanks for your response JuJuBoSc.

    I think just finding the camera angle will be fine because it seems like you can rotate the camera, press forward, and the character goes in the camera direction.
    So the value I'm looking for will be between 0 and 6.3 right?
    I get narrowed down to 400ish addresses and start freezing chunks, but the game often crashes.

  5. #5
    1M1's Avatar Contributor
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    Hi ITAUTO, You could also try searching for the zoom address of the camera, fully zoomed in is 100 float, and zoomed out fully is 600 float. Then when you search for camera rotation I imagine the addresses you are looking for are likely close to the address of zoom.

    For example I found my zoom addy at 09F848EC, then found some 400 addresses to do with rotation, though in the list there is 09F8485D,09F8485E,09F8485F. Freezing 09F8485F seems to affect the camera when I try to rotate. 00C3C5B9 & 00C3C5B5 seem to read this address.

    Edit, scratch that, I tried again & took a picture of what writes/reads the X/Y of the camera, these might be of interest to you:



    If you set a breakpoint on the ones that write to the camera, you can find your rotation values & freeze/modify them.

    EDIT2: The ones above control the camera but it will throwback, These seem to control the camera properly:

    Last edited by 1M1; 09-04-2012 at 05:51 PM.
    *M*

  6. #6
    alcor75's Avatar Site Donator CoreCoins Purchaser
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    You guys have great info, tnx for sharing them with us, i myself have made good progress with my memory pointer quest with your help, tnx alot.

    Another thing that may come in handy (later even for you, trust me) is the target name in plain text (or similar), i'm after it since a week, but without luck.
    I searched for String of all kinde and eve digged the memory close to where i think are target info like hp or xyz.
    Can anyone please trow me a bone here, or even a cool idea for my next search? i start to running out of them, and thats why i ask.

    Tnx for anyone who decided to help, i'll be gratefull.

    Alcor75

  7. #7
    Home's Avatar Member
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    Could someone give me X, Y, Z axis Pointers, would be awesome! Thanks again!

  8. #8
    1M1's Avatar Contributor
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    Hi home, check this if you know how to use ollydbg:



    Pretty much you will have to find a space where noone else is around, as this writes xyz for everyone around. Set a breakpoint on the hightlighted line, then try move your character in any direction and it should hit that BP. Follow eax in the dump like shown and you'll see you xyz values, as far as I know you can only modify Z to any value you want, X & Y have limits on them.

    Also this is actual xyz, not visual xyz so you wont see the change till you try move/jump. If you want visual xyz I can find that also.
    Last edited by 1M1; 09-04-2012 at 05:52 PM.
    *M*

  9. #9
    Home's Avatar Member
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    Thanks a ton mate!

    ~Home

  10. #10
    EventPRO's Avatar Member
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    Originally Posted by ITAUTO View Post
    I Have located pointers for characters X,Y,Z axis, however I cannot find the character or camera direction. I am starting to make way points for farm routes, but to navigate to the way points I first need to find this value...

    Any idea how, or what TYPE of value?

    I've been spinning the camera looking for values, but cannot find and freeze it!
    So where are the characters X,Y, and Z in memory? That would be a big help

  11. #11
    barthen's Avatar Contributor Authenticator enabled
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    What do you think about a dedicated memory editing section? Should we ask for one?

  12. #12
    1M1's Avatar Contributor
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    Could probably maintained in a thread if someone is willing to maintain it.
    Last edited by 1M1; 09-04-2012 at 05:52 PM.
    *M*

  13. #13
    Home's Avatar Member
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    Originally Posted by 1M1 View Post
    Could probably maintained in a thread if someone is willing to maintain it.
    Mate, I got it working on first time, but now when I try to get those Pointer Addresses again (Lost my old ones) I keep failing and I don't know why, so If you have them somewhere, you could post them for us =) ?


    ~Home

  14. #14
    1M1's Avatar Contributor
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    I can't post them because they are different for everyone and will change everytime you start the executable/change map unless you calculate the offset(see a pointer tutorial), you also need to be alone or else it will use that code for the coordinates of other players in the area.

    You can also set breakpoints at these places to trap xyz

    Code:
    CPU Disasm
    Address   Hex dump                        Command                                  Comments
    00D1F87D  |.  0F2986 D0000000             MOVAPS DQWORD PTR DS:[ESI+0D0],XMM0
    Code:
    CPU Disasm
    Address   Hex dump                        Command                                  Comments
    00D214C6  |.  0F2986 D0000000             MOVAPS DQWORD PTR DS:[ESI+0D0],XMM0
    Best way to get your character alone is to go to the ascalonian catacombs.
    Last edited by 1M1; 09-04-2012 at 05:52 PM.
    *M*

  15. #15
    Mr.Zunz's Avatar Contributor
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    Originally Posted by barthen View Post
    What do you think about a dedicated memory editing section? Should we ask for one?
    I think we should, there seems to be quite enough of interest in this.


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