[HELP]Portal authentication menu

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    Merphz's Avatar Private
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    [HELP]Portal authentication

    The game sends
    Code:
    P /Sts/Connect STS/1.0
    l:254
    <Connect>
    <ConnType>400</ConnType>
    <Address>192.168.1.69</Address>
    <ProductType>0</ProductType>
    <ProductName>Gw2</ProductName>
    <AppIndex>1</AppIndex>
    <Epoch>479124536</Epoch>
    <Program>101</Program>
    <Build>1004</Build>
    <Process>23128</Process>
    </Connect>
    After it starts TLS handshake using
    Code:
    P /Auth/StartTls
    s:1;timeout=29989
    
    </Request>
    Then it starts login process on TLS channel.
    Code:
    P /Auth/StartSsoLogin STS/1.0
    l:193
    s:2;timeout=29990
    
    <Request>
    <Provider>Portal</Provider>
    <LoginName>censored</LoginName>
    <Scopes>_self full_economy</Scopes>
    <Language>en</Language>
    <Password>Base64Encoded</Password>
    <SavePassword/>
    </Request>
    The problem is that i get {not logged in} error when i should get
    Code:
    STS/1.0 200 OK
    s:3R
    l:347
    
    <Reply>
    <UserId>censored</UserId>
    <UserCenter>4</UserCenter>
    <UserName>censored</UserName>
    <Parts/>
    <ResumeToken>8E8F248D-AF76-4565-9897-CE7C8820B87D</ResumeToken>
    <EmailVerified>1</EmailVerified>
    <PasswordToken>censored</PasswordToken>
    <PasswordTokenVersion>srp2</PasswordTokenVersion>
    </Reply>
    The game sends the same amount of packets to the server than my program(I checked using Microsoft's Network Monitor) and the server replies correctly. The handshaking process seems to be same also, so I have no idea what's wrong.

    Edit: Found the problem
    Last edited by Merphz; 03-13-2016 at 04:29 AM.

    [HELP]Portal authentication

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