[release][barely alpha] MoeInterface menu

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  1. #1
    moe's Avatar Active Member
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    [release]MoeInterface

    evening chaps,

    well as my project to begin learning C++ properly I looked at attempting to bring the FFXIV interface past the 18th century.

    I present to you the very first part of MoeInterface, dot tracking for summoners.

    warning this is a very alpha project made by a guy whose grasp on C++ is about as much as I can google (far more comfortable with C# for GUI work). as such i had to take a crash course at "moe's university for people who want to C++ good and do other things good too" and thus there are certain "features" that may or not be working as intended...

    before I get started I would love to thank a few people who without their intervention i would have given up hopelessly

    firstly Ndc: likely a throw away, but really I cant thank you enough
    VII: provided a link to a dump of all buff ID's which saved me about an hour of trial and error
    Tassabra: provided bard class ID, helping me bug test the hell out of 0.6

    so lets get to it.

    right now I've created a simple and honestly shittily put together app that tracks all the summoner dots (bio2, miasma, bio1, thunder, and aero) and will give you progress bars for each. the important thing is that it differentiates between yours and other people's, so you dont have to keep track of those shitty little green letters anymore (hazza).



    (for clarity, bars go in order; bio2, miasma, bio, thunder, aero)

    CURRENT SUPPORTED CLASSES:
    -summoner
    -bard

    issues:
    -no known issues

    usage:
    run the application, apply dots
    to close simply click on the black part of the form (under the bottom progress bar or above the top one)

    future updates:
    class specific timers that change based on your class. (debuffs and buffs)
    sound notifications on proc or debuff about to come off.
    replacement for player/target/focus HP bars
    better cast bars.

    eventually:
    DBM style add-on for individual bosses.

    https://dl.dropboxusercontent.com/s/...MZIPjxj0w&dl=1

    change log:
    V0.65
    -updated for patch

    V0.6
    -added: bard support (venomous bite, wind shot, straight shot, straighter shot)
    -added: heads up reactive buff window (demo'd with straightened shot)
    -added: full support for automatic class detection and layout changer.
    -changed: UI tweaks.
    -changed: bars now progress at relative levels so that you get a better view of when dots will fall off in relation to eachother.
    -fixed: issues with multi-screens fixed.
    -fixed: running in admin mode should not properly display forms.
    -fixed: left debug code in last build.


    V0.5:
    -Added: form is now draggable (had to move the close button to the red button on the bottom right corner)
    -Added: support for other classes (actual spell updating isn't active as i'm still gathering information on what to track, but this provides the framework to quickly add support for more classes)
    -Fixed: bars should properly reset when something dies while your dots are still active

    V0.4:
    -added settings menu (click the gray bar at the top)
    -fixed: crash error when dots exceed their intended amount.

    V0.3:
    rewrote all code in c#

    V0.2:
    finished c++, mistakes were made

    V0.1:
    this never happened
    Last edited by moe; 10-16-2013 at 10:24 PM.

    [release][barely alpha] MoeInterface
  2. #2
    RaZz0r's Avatar Member
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    Yes someone is making this!
    I need this software but for bard in my life like Asap.
    Tracking dots is such a pain in the arze atm.
    I will bookmark this for now and keep a eye on it.
    Im looking forward to more updates <3
    Last edited by RaZz0r; 10-01-2013 at 11:28 AM.

  3. #3
    Tassabra's Avatar Member
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    Thanks for developing something awesome! Want this for Bard so bad :3

  4. #4
    ffxiezekial's Avatar Private
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    Originally Posted by moe View Post

    warning this is a very alpha project made by a guy whose grasp on C++ is about as much as I can google (far more comfortable with C# for GUI work).
    This is how most great things start. Looks good man.

  5. #5
    moe's Avatar Active Member
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    what would you guys be interested in tracking with the bard (dont have a bard)

  6. #6
    Tassabra's Avatar Member
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    Those debuffs
    Venomous Bite - Skill - Final Fantasy XIV : A Realm Reborn (FFXIV ARR) Database
    Windbite - Skill - Final Fantasy XIV : A Realm Reborn (FFXIV ARR) Database

    and this buff
    Straight Shot - Skill - Final Fantasy XIV : A Realm Reborn (FFXIV ARR) Database

    would be worth tracking for bards. It's not a lot to keep track of, but bard is a popular class, thus, a party of 4 (Titan, CM etc) clutters the enemy's debuff bar with 8 similar looking icons.

    Greatly appreciated, mate!

  7. #7
    akihabara's Avatar Active Member
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    If you can do that for bard... i will really apprecciate it. And im sure, a lot of people will be happy.

  8. #8
    Zerodead's Avatar Member
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    Firstly try copying the exe from Release folder, not from Debug. In order to create Release files. Because when you try to run it on a pc with the normal Microsoft Visual C++ 2010 Redistributable Package you get an error of a missing msvcr110d.dll (d=debug)

  9. #9
    moe's Avatar Active Member
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    Originally Posted by Zerodead View Post
    Firstly try copying the exe from Release folder, not from Debug. In order to create Release files. Because when you try to run it on a pc with the normal Microsoft Visual C++ 2010 Redistributable Package you get an error of a missing msvcr110d.dll (d=debug)
    shhhh :P

    but warning, there is an issue with the current build. for some reason the version in windows debugger works, but when launched standalone becomes unresponsive.

  10. #10
    halsafar's Avatar Member
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    This exe is looking for MSVCP110D.dll. the D means you compiled it against the debug DLL. You can change that in your build settings. Visual Studio Runtime 2012 doesn't come with the debug DLL it appears.

  11. #11
    moe's Avatar Active Member
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    Originally Posted by halsafar View Post
    This exe is looking for MSVCP110D.dll. the D means you compiled it against the debug DLL. You can change that in your build settings. Visual Studio Runtime 2012 doesn't come with the debug DLL it appears.
    yeah i noticed, that. but when i try and run the release version stand alone the form freezes and becomes unresponsive as soon as the application starts. i guess the debug version has some sort of protection from this as I cant duplicate the result through the windows debugger. hense why i removed the link.

    what I think i have to do is move the form to its own thread, unfortunately threading isn't something that I've worked with in previous languages so I'm having issues with implementation. :/ would love to pick someone who knows more about C++ than I do, but haven't had luck with a solution via stackoverload or a few other QA forums :/

    I'd be happy to share the source if other were interested in slapping me for doing something stupid.

  12. #12
    greenthing's Avatar Contributor
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    You used Managed C++, why not just use C# then...

  13. #13
    Tassabra's Avatar Member
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    Could the bard module have some extra way of notifying you when Straighter Shot buff is up? It's a buff triggered by Heavy Shot, which makes you next Straight Shot a crit.

  14. #14
    Snitzel29's Avatar Master Sergeant
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    what a great idea, I cant wait for the update - keeping track of buffs is nearly impossible right now

  15. #15
    bleedingQQ's Avatar Corporal
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    Dude... you are awesome !!

    Seriously keep that up (Dying to try the Bard interface) <3
    Amazing job!

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