found the problem. apparently they changed around the class ID's on only 1-2 different classes (summoner and bard as far as i can tell) unfortunately i would need a bard to tell me their class ID so that i can fix it (ID is located at: 0130BA50)
found the problem. apparently they changed around the class ID's on only 1-2 different classes (summoner and bard as far as i can tell) unfortunately i would need a bard to tell me their class ID so that i can fix it (ID is located at: 0130BA50)
FIX out:
DOWNLOAD V0.65F!
changes:
-fixed automatic class detection
and of course, as soon as its fixed, a new patch resets the offsets *lesigh
edit: it appears offsets did not change, the above version still works
Last edited by moe; 10-17-2013 at 06:09 PM.
so according to github, MoeInterface will be entirely rewritten from the ground up.. github was nice enough to make this tough decision for me by wiping all 3 of my backups while attempting to update to my latest revision...
TLDR: this was github
(and no they cant be rolled back *tears*)
Last edited by moe; 10-18-2013 at 05:32 AM.
I am getting an error when trying to turn it on. "FFXIV is not running or has not been found. Please check again and try again."
Anyone know what causes this? I am using windows 8 64x
Re written from the ground up? so.. your saying itll be a month + before you get back to where you were?
no now that i actually know how to get it to work, its rather simple. i just spent a long time with trial an error, and much of my code was converted from my C++ to the c# project (the c# project is the one i lost).
the remake is going to be much more efficient and will feature a new interface aswell as the framework for boss mods. most likely in a week for 1.0 to be released
Hey moe, mind sharing whats the classID memory address you found? Having a bit of issues with it.
thx a bunch.
Hey when will you push a new update?
I love your work. Please do not stop working on this project. If you need help PM me.
the project is still going ahead. I've been struck with time constraints recently and subsequently haven't had much time to work on it :/
plans for dragoon?
Best way to do it Moe would be injection
I already got a framework ready for FF XIV if you want.
It can load/unload .Net plugins on the fly. directly into ffxiv process. Allows you to draw using D3D and stuff like that
Awesome idea and awesome work! Can't wait for the re-worked version! As for the 0.65F, i'm using a bard and i have no idea how to make it work hmm.. run it on admin, on win7 64bit. When i click gray bar to change setting, it only show summoner spells (bio,miasma,etc) o_O hmm..am i doing something wrong?