[release][barely alpha] MoeInterface menu

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  1. #61
    moe's Avatar Active Member
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    found the problem. apparently they changed around the class ID's on only 1-2 different classes (summoner and bard as far as i can tell) unfortunately i would need a bard to tell me their class ID so that i can fix it (ID is located at: 0130BA50)

    [release][barely alpha] MoeInterface
  2. #62
    moe's Avatar Active Member
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    FIX out:

    DOWNLOAD V0.65F!

    changes:
    -fixed automatic class detection

  3. #63
    moe's Avatar Active Member
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    and of course, as soon as its fixed, a new patch resets the offsets *lesigh

    edit: it appears offsets did not change, the above version still works
    Last edited by moe; 10-17-2013 at 06:09 PM.

  4. #64
    moe's Avatar Active Member
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    so according to github, MoeInterface will be entirely rewritten from the ground up.. github was nice enough to make this tough decision for me by wiping all 3 of my backups while attempting to update to my latest revision...

    TLDR: this was github

    (and no they cant be rolled back *tears*)
    Last edited by moe; 10-18-2013 at 05:32 AM.

  5. #65
    Zolfare's Avatar Member CoreCoins Purchaser
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    I am getting an error when trying to turn it on. "FFXIV is not running or has not been found. Please check again and try again."

    Anyone know what causes this? I am using windows 8 64x

  6. #66
    moe's Avatar Active Member
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    Originally Posted by Zolfare View Post
    I am getting an error when trying to turn it on. "FFXIV is not running or has not been found. Please check again and try again."

    Anyone know what causes this? I am using windows 8 64x
    is FFXIV open? did you run the program as admin?

  7. #67
    llCloNell's Avatar Sergeant Major
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    Re written from the ground up? so.. your saying itll be a month + before you get back to where you were?

  8. #68
    moe's Avatar Active Member
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    Originally Posted by llCloNell View Post
    Re written from the ground up? so.. your saying itll be a month + before you get back to where you were?
    no now that i actually know how to get it to work, its rather simple. i just spent a long time with trial an error, and much of my code was converted from my C++ to the c# project (the c# project is the one i lost).

    the remake is going to be much more efficient and will feature a new interface aswell as the framework for boss mods. most likely in a week for 1.0 to be released

  9. #69
    Gustavolol's Avatar Member
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    Hey moe, mind sharing whats the classID memory address you found? Having a bit of issues with it.

    thx a bunch.

  10. #70
    Zerodead's Avatar Member
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    Hey when will you push a new update?
    I love your work. Please do not stop working on this project. If you need help PM me.

  11. #71
    moe's Avatar Active Member
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    the project is still going ahead. I've been struck with time constraints recently and subsequently haven't had much time to work on it :/

  12. #72
    LostMK's Avatar Member
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    plans for dragoon?

  13. #73
    Poppuff's Avatar Active Member
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    Best way to do it Moe would be injection
    I already got a framework ready for FF XIV if you want.

    It can load/unload .Net plugins on the fly. directly into ffxiv process. Allows you to draw using D3D and stuff like that

  14. #74
    moe's Avatar Active Member
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    Originally Posted by Poppuff View Post
    Best way to do it Moe would be injection
    I already got a framework ready for FF XIV if you want.

    It can load/unload .Net plugins on the fly. directly into ffxiv process. Allows you to draw using D3D and stuff like that
    I've never done anything with injection, but would find it interesting, mind PMing me the details?

    thanks

  15. #75
    Mokonae's Avatar Member
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    Awesome idea and awesome work! Can't wait for the re-worked version! As for the 0.65F, i'm using a bard and i have no idea how to make it work hmm.. run it on admin, on win7 64bit. When i click gray bar to change setting, it only show summoner spells (bio,miasma,etc) o_O hmm..am i doing something wrong?

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