Where does ESO client check memory patched ? menu

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  1. #1
    cute_star's Avatar Sergeant
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    Where does ESO client check memory patched ?

    as you notice , before entering ingame from pregame , eso client seems like memory check .
    if you patch several parts in pregame state , the client will crash while entering ingame state.
    but if you patch in ingame state, the client doesnot notice .
    So i am trying to find where the client do memory or debugging check .
    Who solved this issue ?
    Thanks

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  2. #2
    Sirmabus's Avatar Sergeant
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    Seems like someone already posted this code is inside the ".reloc" section (depending on how you dump the client).

    If you setup a debugger with anti-debugger detection plugins (maybe OllyDBG with "Phantom", or IDA Pro with the similar plugin) just put a memory breakpoint on the
    code section and see where it triggers/fires. I would imagine there is some periodical scan happening.

    The code in the ".reloc" section is pretty obfuscated making it hard to follow manually. You will see they put jump/call targets in a stack var then jump to it, etc.., if someone wanted to make a script or plugin to make sense of it...

  3. #3
    cute_star's Avatar Sergeant
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    Thanks for your advice . i will try it and return back.

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