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  1. #1
    vbnm's Avatar Active Member
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    More Detailed/Controlled ESP (For use with ESO Framework)

    Updated 16 April 2014: Added color labels to the checkboxes.
    Updated 13 April 2014: Added Skyshards and Water and tracking of specific herbs.
    Updated 12April2014: Will work with all languages now instead of only English. (except for chests, that part is still only English until I can get all their id#'s)



    Code:
    FrameworkTools = {};
    
    FrameworkTools.TeleportKeyPressed = false;
    function FrameworkTools:InitGUI()
    	-- Create the main window
    	self.GUI_MainWindow = Window();
    	self.GUI_HerbSpecificsWindow = Window();
    	-- Set size
    	self.GUI_MainWindow.width = 250;
    	self.GUI_MainWindow.height = 300;
    	self.GUI_HerbSpecificsWindow.width = 250;
    	self.GUI_HerbSpecificsWindow.height = 250;
    	
    	-- Main window, so we don't want to make it closable
    	self.GUI_MainWindow:SetClosable(false); 
    	self.GUI_HerbSpecificsWindow:SetClosable(false);
    	
    	-- Don't want to mess with anchor, disable resizing
    	self.GUI_MainWindow:SetResizable(false);
    	self.GUI_HerbSpecificsWindow:SetClosable(false);
    	
    	-- Create a checkboxs
    	self.GUI_CheckboxTrackPickable = Checkbox(self.GUI_MainWindow);
    	self.GUI_CheckboxTrackRunes = Checkbox(self.GUI_MainWindow);
    	self.GUI_CheckboxTrackCloth = Checkbox(self.GUI_MainWindow);
    	self.GUI_CheckboxTrackOre = Checkbox(self.GUI_MainWindow);
    	self.GUI_CheckboxTrackHerbs = Checkbox(self.GUI_MainWindow);
    		self.GUI_CheckboxTrackEntoloma = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackThistle = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackBugloss = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackColumbine = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackCornFlower = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackDragonthorn = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackEmetic = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackImp = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackLadys = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackLuminous = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackMountain = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackNamiras = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackNirnroot = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackStinkhorn = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackViolet = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackWaterHyacinth = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackWhiteCap = Checkbox(self.GUI_HerbSpecificsWindow);
    		self.GUI_CheckboxTrackWormwood = Checkbox(self.GUI_HerbSpecificsWindow);
    	self.GUI_CheckboxTrackWood = Checkbox(self.GUI_MainWindow);
    	self.GUI_CheckboxTrackWater = Checkbox(self.GUI_MainWindow);
    	self.GUI_CheckboxTrackChests = Checkbox(self.GUI_MainWindow);
    	self.GUI_CheckboxTrackSkyshards = Checkbox(self.GUI_MainWindow);
    	self.GUI_CheckboxTrackPickableDrawLine = Checkbox(self.GUI_MainWindow);
    	self.GUI_CheckboxTeleport = Checkbox(self.GUI_MainWindow);
    	
    	-- Set start positions
    	self.GUI_MainWindow.x = 100;
    	self.GUI_MainWindow.y = 250;
    	self.GUI_HerbSpecificsWindow.x = 400;
    	self.GUI_HerbSpecificsWindow.y = 250;
    	self.GUI_CheckboxTrackPickable.x = 5;
    	self.GUI_CheckboxTrackPickable.y = 10;
    	self.GUI_CheckboxTrackRunes.x = 15;
    	self.GUI_CheckboxTrackRunes.y = 30;
    	self.GUI_CheckboxTrackCloth.x = 15;
    	self.GUI_CheckboxTrackCloth.y = 50;
    	self.GUI_CheckboxTrackOre.x = 15;
    	self.GUI_CheckboxTrackOre.y = 70;
    	self.GUI_CheckboxTrackHerbs.x = 15;
    	self.GUI_CheckboxTrackHerbs.y = 90;
    	self.GUI_CheckboxTrackWood.x = 15;
    	self.GUI_CheckboxTrackWood.y = 110;
    	self.GUI_CheckboxTrackWater.x = 15;
    	self.GUI_CheckboxTrackWater.y = 130;
    	self.GUI_CheckboxTrackChests.x = 15;
    	self.GUI_CheckboxTrackChests.y = 150;
    	self.GUI_CheckboxTrackSkyshards.x = 15;
    	self.GUI_CheckboxTrackSkyshards.y = 170;
    	
    	self.GUI_CheckboxTrackPickableDrawLine.x = 25;
    	self.GUI_CheckboxTrackPickableDrawLine.y = 190;
    	
    	self.GUI_CheckboxTeleport.x = 5;
    	self.GUI_CheckboxTeleport.y = 240;
    	
    	self.GUI_CheckboxTrackEntoloma.x = 5;
    	self.GUI_CheckboxTrackEntoloma.y = 10;
    	self.GUI_CheckboxTrackThistle.x = 5;
    	self.GUI_CheckboxTrackThistle.y = 30;
    	self.GUI_CheckboxTrackBugloss.x = 5;
    	self.GUI_CheckboxTrackBugloss.y = 50;
    	self.GUI_CheckboxTrackColumbine.x = 5;
    	self.GUI_CheckboxTrackColumbine.y = 70;
    	self.GUI_CheckboxTrackCornFlower.x = 5;
    	self.GUI_CheckboxTrackCornFlower.y = 90;
    	self.GUI_CheckboxTrackDragonthorn.x = 5;
    	self.GUI_CheckboxTrackDragonthorn.y = 110;
    	self.GUI_CheckboxTrackEmetic.x = 5;
    	self.GUI_CheckboxTrackEmetic.y = 130;
    	self.GUI_CheckboxTrackImp.x = 5;
    	self.GUI_CheckboxTrackImp.y = 150;
    	self.GUI_CheckboxTrackLadys.x = 5;
    	self.GUI_CheckboxTrackLadys.y = 170;
    	self.GUI_CheckboxTrackLuminous.x = 5;
    	self.GUI_CheckboxTrackLuminous.y = 190;
    	self.GUI_CheckboxTrackMountain.x = 100;
    	self.GUI_CheckboxTrackMountain.y = 10;
    	self.GUI_CheckboxTrackNamiras.x = 100;
    	self.GUI_CheckboxTrackNamiras.y = 30;
    	self.GUI_CheckboxTrackNirnroot.x = 100;
    	self.GUI_CheckboxTrackNirnroot.y = 50;
    	self.GUI_CheckboxTrackStinkhorn.x = 100;
    	self.GUI_CheckboxTrackStinkhorn.y = 70;
    	self.GUI_CheckboxTrackViolet.x = 100;
    	self.GUI_CheckboxTrackViolet.y = 90;
    	self.GUI_CheckboxTrackWaterHyacinth.x = 100;
    	self.GUI_CheckboxTrackWaterHyacinth.y = 110;
    	self.GUI_CheckboxTrackWhiteCap.x = 100;
    	self.GUI_CheckboxTrackWhiteCap.y = 130;
    	self.GUI_CheckboxTrackWormwood.x = 100;
    	self.GUI_CheckboxTrackWormwood.y = 150;
    	
    	-- Set controls text
    	self.GUI_MainWindow:SetTitle("Tools");
    	self.GUI_HerbSpecificsWindow:SetTitle("Specific Herbs");
    	self.GUI_CheckboxTrackPickable:SetText("Track pickable objects");
    	self.GUI_CheckboxTrackRunes:SetText("Runes (Yellow)");
    	self.GUI_CheckboxTrackCloth:SetText("Cloth (White)");
    	self.GUI_CheckboxTrackOre:SetText("Ore (Red)");
    	self.GUI_CheckboxTrackHerbs:SetText("Herbs (Green)");
    	self.GUI_CheckboxTrackWood:SetText("Wood (Brown)");
    	self.GUI_CheckboxTrackWater:SetText("Water (Pink)");
    	self.GUI_CheckboxTrackChests:SetText("Chests (Blue)");
    	self.GUI_CheckboxTrackSkyshards:SetText("Skyshards (Orange)");
    	self.GUI_CheckboxTrackPickableDrawLine:SetText("Draw line");
    	self.GUI_CheckboxTeleport:SetText("Teleport (Press F)");
    	
    	self.GUI_CheckboxTrackEntoloma:SetText("Entoloma");
    	self.GUI_CheckboxTrackThistle:SetText("Blessed Thistle");
    	self.GUI_CheckboxTrackBugloss:SetText("Bugloss");
    	self.GUI_CheckboxTrackColumbine:SetText("Columbine");
    	self.GUI_CheckboxTrackCornFlower:SetText("Corn Flower");
    	self.GUI_CheckboxTrackDragonthorn:SetText("Dragonthorn");
    	self.GUI_CheckboxTrackEmetic:SetText("Emetic Russla");
    	self.GUI_CheckboxTrackImp:SetText("Imp Stool");
    	self.GUI_CheckboxTrackLadys:SetText("Lady's Smock");
    	self.GUI_CheckboxTrackLuminous:SetText("Luminous Russla");
    	self.GUI_CheckboxTrackMountain:SetText("Mountain Flower");
    	self.GUI_CheckboxTrackNamiras:SetText("Namira's Rot");
    	self.GUI_CheckboxTrackNirnroot:SetText("Nirnroot");
    	self.GUI_CheckboxTrackStinkhorn:SetText("Stinkhorn");
    	self.GUI_CheckboxTrackViolet:SetText("Violet Coprinus");
    	self.GUI_CheckboxTrackWaterHyacinth:SetText("Water Hyacinth");
    	self.GUI_CheckboxTrackWhiteCap:SetText("White Cap");
    	self.GUI_CheckboxTrackWormwood:SetText("Wormwood");
    	
    	-- Show the main window
    	self.GUI_MainWindow:Show();
    	self.GUI_HerbSpecificsWindow:Show();
    	
    	-- Set Herb checkboxes to checked
    	self.GUI_CheckboxTrackEntoloma.checked = true;
    	self.GUI_CheckboxTrackThistle.checked = true;
    	self.GUI_CheckboxTrackBugloss.checked = true;
    	self.GUI_CheckboxTrackColumbine.checked = true;
    	self.GUI_CheckboxTrackCornFlower.checked = true;
    	self.GUI_CheckboxTrackDragonthorn.checked = true;
    	self.GUI_CheckboxTrackEmetic.checked = true;
    	self.GUI_CheckboxTrackImp.checked = true;
    	self.GUI_CheckboxTrackLadys.checked = true;
    	self.GUI_CheckboxTrackLuminous.checked = true;
    	self.GUI_CheckboxTrackMountain.checked = true;
    	self.GUI_CheckboxTrackNamiras.checked = true;
    	self.GUI_CheckboxTrackNirnroot.checked = true;
    	self.GUI_CheckboxTrackStinkhorn.checked = true;
    	self.GUI_CheckboxTrackViolet.checked = true;
    	self.GUI_CheckboxTrackWaterHyacinth.checked = true;
    	self.GUI_CheckboxTrackWhiteCap.checked = true;
    	self.GUI_CheckboxTrackWormwood.checked = true;
    	
    	-- Register a callback for OnFrame event
    	Utils.RegisterGlobalEvent("OnFrame", self.Callback_OnFrame);
    	
    end
    
    function FrameworkTools:Callback_OnFrame()
    
    	-- Check if we are in game
    	if Game.IsInGame() then
    	
    		-- Store local player unit
    		local localPlayer = Game.GetPlayerUnit();
    		
    		-- Loop through all units
    		for unit in Game.GetUnits() do
    			if unit.unitType == UNIT_TYPE_INTERACTABLE_OBJECT and FrameworkTools.GUI_CheckboxTrackPickable.checked then
    				if FrameworkTools.GUI_CheckboxTrackChests.checked and unit.name == "Chest" then -- 10079, 13077
    					WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0004FF)--Blue
    					if FrameworkTools.GUI_CheckboxTrackPickableDrawLine.checked then
    						WorldRendering.DrawLine(localPlayer.position, unit.position, 0xAA0004FF);
    					end
    				elseif FrameworkTools.GUI_CheckboxTrackSkyshards.checked and unit.defId == 13047 then
    					WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAAFF8400)--Orange
    					if FrameworkTools.GUI_CheckboxTrackPickableDrawLine.checked then
    						WorldRendering.DrawLine(localPlayer.position, unit.position, 0xAAFF8400);
    					end
    				end
    			end
    			-- Check if it's pickable and if option is enabled
    			if unit.unitType == UNIT_TYPE_SIMPLE_INTERACTABLE_OBJECT and FrameworkTools.GUI_CheckboxTrackPickable.checked then
    			
    				--Track individual object types.
    				if FrameworkTools.GUI_CheckboxTrackOre.checked and isOre(unit.defId) then 
    					WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAAFF0000)--Red
    					if FrameworkTools.GUI_CheckboxTrackPickableDrawLine.checked then
    						WorldRendering.DrawLine(localPlayer.position, unit.position, 0xAAFF0000);
    					end
    				elseif FrameworkTools.GUI_CheckboxTrackRunes.checked and isRune(unit.defId) then
    					WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAAFFFF00)--Yellow
    					if FrameworkTools.GUI_CheckboxTrackPickableDrawLine.checked then
    						WorldRendering.DrawLine(localPlayer.position, unit.position, 0xAAFFFF00);
    					end
    				elseif FrameworkTools.GUI_CheckboxTrackWood.checked and isWood(unit.defId) then
    					WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAAAD6B00)--Brown
    					if FrameworkTools.GUI_CheckboxTrackPickableDrawLine.checked then
    						WorldRendering.DrawLine(localPlayer.position, unit.position, 0xAAAD6B00);
    					end
    				elseif FrameworkTools.GUI_CheckboxTrackHerbs.checked and isHerb(unit.defId) and isSpecifiedHerb(unit.defId) then
    					WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA00AD06)--Green
    					if FrameworkTools.GUI_CheckboxTrackPickableDrawLine.checked then
    						WorldRendering.DrawLine(localPlayer.position, unit.position, 0xAA00AD06);
    					end
    				elseif FrameworkTools.GUI_CheckboxTrackCloth.checked and isCloth(unit.defId) then
    					WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAAFFFFFF)--White
    					if FrameworkTools.GUI_CheckboxTrackPickableDrawLine.checked then
    						WorldRendering.DrawLine(localPlayer.position, unit.position, 0xAAFFFFFF);
    					end
    				elseif FrameworkTools.GUI_CheckboxTrackWater.checked and isWater(unit.defId) then
    					WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAAFF21F8)--Pink
    					if FrameworkTools.GUI_CheckboxTrackPickableDrawLine.checked then
    						WorldRendering.DrawLine(localPlayer.position, unit.position, 0xAAFF21F8);
    					end
    				end
    			end
    		end
    		
    		-- Check if teleport hack is enabled
    		if FrameworkTools.GUI_CheckboxTeleport.checked then
    		
    			-- Check if key F is down
    			if Keyboard.IsKeyDown(0x46) then
    			
    				-- Set the key as pressed
    				FrameworkTools.TeleportKeyPressed = true;
    				
    				-- Get the ground position
    				local groundPosition = Game.GetGroundTargetLocation();
    				if groundPosition then
    					-- Draw an ellipse + line at the ground position
    					WorldRendering.DrawEllipse(groundPosition, 0.6, 0x77FF00FF);
    					WorldRendering.DrawLine(localPlayer.position, groundPosition, 0x77FF00FF);
    				end
    				
    			-- Check if it's up, and was pressed before (ie: released)
    			elseif FrameworkTools.TeleportKeyPressed then
    				local groundPosition = Game.GetGroundTargetLocation();
    				if groundPosition then
    					local GamePlayer = Game.GetPlayerUnit();
    					local playerPosition = GamePlayer.position;
    					Hacks.Teleport(groundPosition);
    					local dist = distance(playerPosition, groundPosition);
    					print("Distance teleported: " .. dist .. " Closest Player Distance: " .. ClosestPlayerDistance(groundPosition));
    				end
    				FrameworkTools.TeleportKeyPressed = false;
    			end
    		
    		end
    	
    	end
    	
    end
    --Creates a set
    function Set (list)
      local set = {}
      for _, l in ipairs(list) do set[l] = true end
      return set
    end
    --Checks if an item's name is an Ore
    tools_setOfOre = Set {101, -- Iron Ore
     					  104,-- High Iron Ore
     					  107,-- Orichalcum Ore
     					  110,--Dwarven Ore
     					  67,--Ebony Ore
     					  1401,--calcinium Ore
     					  1402,--Galatite Ore
     					  1403,--Quicksilver Ore
     					  1404}--voidstone ore
     					  
    tools_setOfRunes = Set {1337,
     				        1338,
     				        1339,
     				        1340,
     				        1341,
     				        1342,
     				        1373,
     				        1374,
     				        1375,
     				        1376,
     				        1377,
     				        1378,
     				        1379,
     				        1380,
     				        1381,
     				        1382,
     				        1417}
     				   
    tools_setOfCloth = Set {115,--jute
     				        116,--flax
     				        122,--cotton
     				        119,--spidersilk
     				        64,--ebonthread
     				        1398,--kreshweed
     				        1400,--ironweed
     				        1399,--silverwiid
     				        1397}--void bloom
     				        
    tools_setOfHerbs = Set {514,--entoloma
     				        521,--blessed thistle
     				        97,--bugloss
     				        62,--columbine
     				        524,--corn flower
     				        525,--dragonthorn
     				        515,-- emetic russla
     				        520,--imp stool
     				        522,--lady's smock
     				        519,--luminous russla
     				        526,--mountain flower
     				        517,--namira's rot
     				        478,--nirnroot
     				        95,--stinkhorn
     				        516,--violet coprinus
     				        527,--water hyacinth
     				        518,--white cap
     				        523}--wormwood
     				   
    tools_setOfWood = Set {94,--maple
     				       96,--oak
     				       98,--beech
     				       99,--hickory
     				       63,--yew
     				       1407,--birch
     				       1406,--ash
     				       1408,--mahogany
     				       1405}--nightwood
     				       
    tools_setOfWater = Set {213,
    						695,
    						780,
    						785,
    						918,
    						1246,
    						899,
    						961,
    						962,
    						963,
    						964,
    						1253}
    function isWater(unitId)
    	if tools_setOfWater[unitId] then
    	return true
    	else
    	return false
    	end
    end
    function isOre(unitName)
    	if tools_setOfOre[unitName] then
    	return true
    	else
    	return false
    	end
    end
    function isRune(unitName)
    	if tools_setOfRunes[unitName] then
    	return true
    	else
    	return false
    	end
    end
    function isCloth(unitName)
    	if tools_setOfCloth[unitName] then
    	return true
    	else
    	return false
    	end
    end
    function isHerb(unitName)
    	if tools_setOfHerbs[unitName] then
    	return true
    	else
    	return false
    	end
    end
    function isSpecifiedHerb(unitId)
    	if unitId == 514 and FrameworkTools.GUI_CheckboxTrackEntoloma.checked then
    		return true
    	elseif unitId == 521 and FrameworkTools.GUI_CheckboxTrackThistle.checked then
    		return true
    	elseif unitId == 97 and FrameworkTools.GUI_CheckboxTrackBugloss.checked then
    		return true
    	elseif unitId == 62 and FrameworkTools.GUI_CheckboxTrackColumbine.checked then
    		return true
    	elseif unitId == 524 and FrameworkTools.GUI_CheckboxTrackCornFlower.checked then
    		return true
    	elseif unitId == 525 and FrameworkTools.GUI_CheckboxTrackDragonthorn.checked then
    		return true
    	elseif unitId == 515 and FrameworkTools.GUI_CheckboxTrackEmetic.checked then
    		return true
    	elseif unitId == 520 and FrameworkTools.GUI_CheckboxTrackImp.checked then
    		return true
    	elseif unitId == 522 and FrameworkTools.GUI_CheckboxTrackLadys.checked then
    		return true
    	elseif unitId == 519 and FrameworkTools.GUI_CheckboxTrackLuminous.checked then
    		return true
    	elseif unitId == 526 and FrameworkTools.GUI_CheckboxTrackMountain.checked then
    		return true
    	elseif unitId == 517 and FrameworkTools.GUI_CheckboxTrackNamiras.checked then
    		return true
    	elseif unitId == 478 and FrameworkTools.GUI_CheckboxTrackNirnroot.checked then
    		return true
    	elseif unitId == 95 and FrameworkTools.GUI_CheckboxTrackStinkhorn.checked then
    		return true
    	elseif unitId == 516 and FrameworkTools.GUI_CheckboxTrackViolet.checked then
    		return true
    	elseif unitId == 527 and FrameworkTools.GUI_CheckboxTrackWaterHyacinth.checked then
    		return true
    	elseif unitId == 518 and FrameworkTools.GUI_CheckboxTrackWhiteCap.checked then
    		return true
    	elseif unitId == 523 and FrameworkTools.GUI_CheckboxTrackWormwood.checked then
    		return true
    	else
    		return false
    	end
    end
    		
    	
    function isWood(unitName)
    	if tools_setOfWood[unitName] then
    	return true
    	else
    	return false
    	end
    end
    
    function FrameworkTools:main()
    
    	-- Initialize the GUI
    	self:InitGUI();
    	
    end
    
    -- Call the main function
    FrameworkTools:main();
    1.) Throw this into a blank lua script.
    2.) Name it whatever you want.
    3.) type /loadscript <nameOfTheScript>.lua
    4.) Check what you want to use.
    5.) Enjoy!
    Last edited by vbnm; 04-16-2014 at 01:29 AM.

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  2. #2
    Gabbz's Avatar Contributor
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    +rep, Thx for the work !
    Looking for exploiters and botters to Elder Scrolls Online.

  3. #3
    Flubleah's Avatar Active Member
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    I get an error for teleporting: "attempt to index global 'Keyboard' (a nil value)

    HMMM. I see that command is exactly what is in Juju's API wiki... Same error with drawline too, I probably have an outdated version of Juju's thing. :P

  4. #4
    vbnm's Avatar Active Member
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    Updated: Will work with all languages now instead of only English. (except for chests, that part is still only English until I can get all their id#'s)

    Also you will need the latest version of the ESO framework

  5. #5
    Flubleah's Avatar Active Member
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    Nice! With Juju's API the possibilities are almost endless...

    Would love to see expandable menus for each option just to select specific gatherables (Sometimes I don't want to pick up enteloma)

  6. #6
    xithejokerix's Avatar Member
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    @vbnm - Thank you for the release. This + @JuJuBoSc 's Framework = The best thing in ESO thus far. Keep up the great work!

  7. #7
    vbnm's Avatar Active Member
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    expandable menu's aren't currently possible. But I am adding specific checkboxes for herbs.

  8. #8
    vbnm's Avatar Active Member
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    Updated 13 April 2014: Added Skyshards and Water and tracking of specific herbs.

  9. #9
    ceh430's Avatar Member
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    sounds good is there way to add lore book tracking or its impossible?

  10. #10
    vbnm's Avatar Active Member
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    Go through this list http://pastebin.com/cz0czmju
    Find me all the numbers corresponding with a lore book and ill do it. lol
    EDIT: Nevermind, they aren't even in that list.
    Last edited by vbnm; 04-13-2014 at 07:04 PM.

  11. #11
    Mastodon's Avatar Member CoreCoins Purchaser
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    This works really great Thank you!
    Last edited by Mastodon; 04-15-2014 at 06:01 PM.

  12. #12
    solidriver's Avatar Corporal
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    Thanks for this.
    I see u used colors for different item types.
    Anyway to tell what color represents what item type?

  13. #13
    vbnm's Avatar Active Member
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    Updated 16 April 2014: Added color labels to the checkboxes.

  14. #14
    solidriver's Avatar Corporal
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    Originally Posted by vbnm View Post
    Updated 16 April 2014: Added color labels to the checkboxes.

    hey mate, thanks for the update.
    skyshards arnt orange though. its the maple that is orange. skyshards are not active in your lua?

  15. #15
    qqm0re's Avatar Private
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    A tip for anyone who runs on lower settings like myself. Set "SubSampling Quality" to High in your video settings to fix problems with the colored columns not displaying 100%. When it was lower, it was not showing them from some angles or allowing some objects to block view of parts, etc.

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