JuJuBoSc ESO Framework Scripts menu

User Tag List

Results 1 to 10 of 10
  1. #1
    Raveth's Avatar Banned
    Reputation
    2
    Join Date
    Dec 2007
    Posts
    37
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    JuJuBoSc ESO Framework Scripts

    All scripts are used with JuJuBoSc ESO Framework.

    ESP:
    (includes every reagent node, could release a player ESP on request).

    Code:
    function OnFrame()
        ESPTable = Game.GetUnits()
        for unit in ESPTable do
            -- Runes of all types.
            if unit.name == "Aspect Rune" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA4C0000)
                elseif unit.name == "Potency Rune" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA4C0000)
                elseif unit.name == "Essence Runes" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA4C0000)
            -- End runes of all types.
            -- Cloth of all types.
                elseif unit.name == "Jute" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAACCFF66)
                elseif unit.name == "Flax" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAACCFF66)
                elseif unit.name == "Cotton" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAACCFF66)
                elseif unit.name == "Spidersilk" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAACCFF66)
                elseif unit.name == "Ebonthread" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAACCFF66)
                elseif unit.name == "Kreshweed" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAACCFF66)
                elseif unit.name == "Ironweed" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAACCFF66)
                elseif unit.name == "Silverweed" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAACCFF66)
                elseif unit.name == "Void Bloom" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAACCFF66)
                -- End cloth of all types.
                -- Ore of all types.
                elseif unit.name == "Iron Ore" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA663300)
                elseif unit.name == "High Iron Ore" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA663300)
                elseif unit.name == "Orichalc Ore" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA663300)
                elseif unit.name == "Dwarven Ore" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA663300)
                elseif unit.name == "Ebony Ore" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA663300)
                elseif unit.name == "Calcinium Ore" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA663300)
                elseif unit.name == "Galatite Ore" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA663300)
                elseif unit.name == "Quicksilver Ore" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA663300)
                elseif unit.name == "Voidstone Ore" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA663300)
                -- End ore of all types.
                -- Reagents of all types.
                elseif unit.name == "Entoloma" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Blessed Thistle" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Bugloss" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Columbine" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Corn Flower" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Dragonthorn" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Emetic Russula" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Imp Stool" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Lady's Smock" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Luminious Rusula" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Montain Flower" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Namira's Rot" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Nirnroot" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Stinkhorn" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Violet Coprinus" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Water Hyacinth" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "White Cap" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                elseif unit.name == "Wormwood" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA0099FF)
                -- End reagents of all types.
                elseif unit.name == "Chest" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAACC99FF)
                -- Wood of all types.
                elseif unit.name == "Maple" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA00FF99)
                elseif unit.name == "Oak" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA00FF99)
                elseif unit.name == "Beech" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA00FF99)
                elseif unit.name == "Hickory" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA00FF99)
                elseif unit.name == "Yew" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA00FF99)
                elseif unit.name == "Birch" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA00FF99)
                elseif unit.name == "Ash" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA00FF99)
                elseif unit.name == "Mahogany" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA00FF99)
                elseif unit.name == "Nightwood" then
                WorldRendering.DrawBox(unit.position, unit.heading, 1, 4, 0xAA00FF99)
                -- End wood of all types.
            end
        end
    end
    
    Utils.RegisterGlobalEvent("OnFrame", OnFrame);
    Credits:

    JuJuBoSc (For helping with the LUA when needed and for advice/tips).
    Last edited by Raveth; 04-09-2014 at 10:15 PM.

    JuJuBoSc ESO Framework Scripts
  2. #2
    handymanjames's Avatar Member
    Reputation
    7
    Join Date
    Sep 2012
    Posts
    25
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nicely done.

  3. #3
    Raveth's Avatar Banned
    Reputation
    2
    Join Date
    Dec 2007
    Posts
    37
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Also working on a teleporting resource gatherer. Going to take me a bit though, keep your eyes peeled.

  4. #4
    kevino02's Avatar Private
    Reputation
    1
    Join Date
    Apr 2014
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    nice ;=) hope u will release the teleporting resource gatherer in few days cant wait ;===)
    Last edited by kevino02; 04-10-2014 at 06:16 AM.

  5. #5
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
    Reputation
    1019
    Join Date
    May 2007
    Posts
    922
    Thanks G/R
    1/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice one, happy to see users contributing with scripts

  6. #6
    foojoo's Avatar Member
    Reputation
    11
    Join Date
    May 2007
    Posts
    42
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Would it be possible to make one to track specific mobs? Like bloodfiends?

  7. #7
    FE3KA's Avatar Private
    Reputation
    1
    Join Date
    Apr 2014
    Posts
    8
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by foojoo View Post
    Would it be possible to make one to track specific mobs? Like bloodfiends?
    Yes it's possible.
    Just have to find the id's for it, don't know if anyone has them else i will have a search on the internet.

    EDIT: Oh that's not even neccesary, if we have the name the game is using for it we are good.
    I will have a look in making a script for diffrent mobs.
    Last edited by FE3KA; 04-15-2014 at 04:39 PM. Reason: Made mistake

  8. #8
    darkkinght's Avatar Active Member
    Reputation
    19
    Join Date
    Apr 2011
    Posts
    178
    Thanks G/R
    8/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I don't see a download, were can I download this at?

  9. #9
    JMW177's Avatar Member
    Reputation
    1
    Join Date
    Feb 2017
    Posts
    13
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    any idea what the punishments are if you get caught and how likely it is?

  10. #10
    Trocmahrud's Avatar Member
    Reputation
    1
    Join Date
    Apr 2017
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So how does one go about using this? What external program is required, or addon to allow the use of larger scripts like this in-game? Or is this even worth it since the "creator" is banned from owned-core....

Similar Threads

  1. [Tool] ESO Framework [Beta Test]
    By JuJuBoSc in forum Elder Scrolls Online Bots and Programs
    Replies: 226
    Last Post: 11-26-2020, 01:02 AM
  2. [Hack] ESO Framework - CryptoESP: the most uber ESP you'll see.
    By CryptoCombat in forum Elder Scrolls Online Bots and Programs
    Replies: 59
    Last Post: 10-19-2015, 04:44 PM
  3. [Release] More Detailed/Controlled ESP (For use with ESO Framework)
    By vbnm in forum Elder Scrolls Online Bots and Programs
    Replies: 19
    Last Post: 06-21-2014, 06:01 PM
  4. [Hack] ESO Framework - Teleport Gather Hack
    By corererr in forum Elder Scrolls Online Bots and Programs
    Replies: 44
    Last Post: 05-09-2014, 01:44 PM
  5. [Hack] JuJuBoSc's ESO Hack
    By JuJuBoSc in forum Elder Scrolls Online Bots and Programs
    Replies: 88
    Last Post: 04-22-2014, 04:52 PM
All times are GMT -5. The time now is 09:08 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search