ESO Framework [Beta Test] menu

User Tag List

Page 3 of 16 FirstFirst 1234567 ... LastLast
Results 31 to 45 of 227
  1. #31
    CryptoCombat's Avatar Contributor #define ME 0x1337 CoreCoins Purchaser
    Reputation
    194
    Join Date
    Jan 2009
    Posts
    473
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    A player.mapId field would be nice for checking if a teleport location is on the same map that the player is =/

    ESO Framework [Beta Test]
  2. #32
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
    Reputation
    1019
    Join Date
    May 2007
    Posts
    922
    Thanks G/R
    1/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xRaBBiTx View Post
    Dumb question but how do I run ESO in Direct X9 mode? Not seeing the option.
    Read the installation page.

  3. #33
    CryptoCombat's Avatar Contributor #define ME 0x1337 CoreCoins Purchaser
    Reputation
    194
    Join Date
    Jan 2009
    Posts
    473
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Here's code to port to the chest/skyshard nearest to the camera focus (by radians apart):
    Code:
                    elseif FrameworkTools.TeleportKeyPressed then
                    local groundPosition = Game.GetGroundTargetLocation();
                    if groundPosition then
                        Hacks.Teleport(groundPosition);
                    end
                    FrameworkTools.TeleportKeyPressed = false;
                elseif FrameworkTools.GUI_CheckboxTrackChests.checked and Keyboard.IsKeyDown(0x21) then
                
                    -- Set the key as pressed
                    FrameworkTools.ChestKeyPressed = true;
                    
                    local groundPosition = Game.GetGroundTargetLocation();
                    
                    if groundPosition then
                        -- Get camera vector
                        local deltaX = groundPosition.x - localPlayer.position.x;
                        local deltaY = groundPosition.y - localPlayer.position.y;
                        local camAngle = math.atan2(deltaY, deltaX);
                        -- Get the chest/skyshard closest to what we're aiming at.
                        for unit in Game.GetUnits() do
                            if unit.name == "Chest" or unit.name == "Skyshard" then
                                deltaX = unit.position.x - localPlayer.position.x;
                                deltaY = unit.position.y - localPlayer.position.y;
                                local poiAngle = math.atan2(deltaY, deltaX);
                                local thisVector = math.abs(smod(camAngle, 2*math.pi) - smod(poiAngle, 2*math.pi));
                                FrameworkTools.poiTable[thisVector] = unit;
                                if FrameworkTools.poiMin == nil or thisVector < FrameworkTools.poiMin then
                                    FrameworkTools.poiMin = thisVector;
                                end
                            end
                        end
                    end
                    
                    
                
                -- Check if it's up, and was pressed before (ie: released)
                elseif FrameworkTools.ChestKeyPressed and FrameworkTools.poiMin then
                    local thisItem = FrameworkTools.poiTable[FrameworkTools.poiMin];
                    Hacks.Teleport(thisItem.position);
                    FrameworkTools.ChestKeyPressed = false;
                    FrameworkTools.poiTable = {};
                    FrameworkTools.poiMin = nil;
                end
    of course you have to init the following variables up top in the script:
    Code:
    FrameworkTools.poiTable = {};
    FrameworkTools.poiMin = nil;
    and last but not least, our symmetric modulo function:
    Code:
    function smod(x, m)
        return x-((math.floor(x/m + 0.5))*m);
    end
    Yeah that's awesome, you're welcome.

    PS: God, there has to be a better way to determine where the camera is pointing >.<
    <playerVar>.heading returns which way the player model is facing which is useless.

    I added player detection code to this personally but I want yall to get banned...less competition...so...

    ...just joking (mostly). I'll have a viable teleport block function within a day or so...it currently checks for players within 10 meters of an object, and further checks for any players within 40 meters who have a heading towards the target object, +/- 0.5 rad. May adjust these numbers as I see fit before release.

    Anyway whatever.



    Also I'd like to request the following functions:

    Utils.print
    ...and all it's friends
    to print to chat.

    Utils.read, write, open, close
    ...to read and write to files in the script dir. The built-in lua file commands need to be DISABLED DISABLED DISABLED because they dump into the game binary directory and are a HUGE security risk. We need a 'sandbox' so users aren't (as)at risk from cleverly designed scripts.

    Game.unit.mapId
    ...return target unit's map ID. Because the function that zenimax gives us is dependent on the current map you have open.
    Last edited by HI5; 04-12-2014 at 08:39 PM. Reason: don't double post

  4. #34
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
    Reputation
    1019
    Join Date
    May 2007
    Posts
    922
    Thanks G/R
    1/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'll check that today

  5. #35
    xRaBBiTx's Avatar Knight-Lieutenant
    Reputation
    12
    Join Date
    Aug 2010
    Posts
    275
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I have everything updated and when I run it in DirectX 9, I can't see my player model, world floor, and various other things. This happened on my last install, I reinstalled just to try and debug and it still happens. Does this happen to anyone else?

  6. #36
    alcor75's Avatar Site Donator CoreCoins Purchaser
    Reputation
    114
    Join Date
    Oct 2008
    Posts
    319
    Thanks G/R
    11/59
    Trade Feedback
    7 (100%)
    Mentioned
    2 Post(s)
    Tagged
    2 Thread(s)
    Juju, i followed your first GW2 bot and i'm following you here too.
    I like the way you are creating this framework and the Lua you chose for scripting, very simple and powerful, clear framework (remember me Innerspace great stylistic chose).
    I'll be here following you daily, tnx alot for letting this be Public beta, i'll buy your work for sure.

    Alcor75

  7. #37
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
    Reputation
    1019
    Join Date
    May 2007
    Posts
    922
    Thanks G/R
    1/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yeah, I was somehow inspired by InnerSpace and ISXWoW

    As request, I added current zone information, more info here :

    Game Namespace - ESO Framework
    Game.ZoneInfo - ESO Framework

  8. #38
    xRaBBiTx's Avatar Knight-Lieutenant
    Reputation
    12
    Join Date
    Aug 2010
    Posts
    275
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Any ideas on why my game has extreme visual glitches in DX9? I know the go to obvious answer would be an issue with DX9 but I just updated it, so I'm at a loss right now..

  9. #39
    silencry's Avatar Member
    Reputation
    1
    Join Date
    May 2011
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    FIXED the issues was miss typing the DaD9 suppose to be D3D9
    Last edited by silencry; 04-15-2014 at 07:20 AM.

  10. #40
    wischy's Avatar Member
    Reputation
    1
    Join Date
    Dec 2008
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This... is... awesome!!

    But is anyone else having huge FPS drops?

  11. #41
    uglar's Avatar Private
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    IThanks
    Last edited by uglar; 04-14-2014 at 06:25 PM.

  12. #42
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
    Reputation
    1019
    Join Date
    May 2007
    Posts
    922
    Thanks G/R
    1/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    that smell like /script instead of /loadscript ...

  13. #43
    nippel's Avatar Active Member
    Reputation
    21
    Join Date
    Jun 2009
    Posts
    71
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    be careful with teleporting ladies, I got some reports that Zeni is now not taking 48h to ban but 30min...

  14. #44
    CryptoCombat's Avatar Contributor #define ME 0x1337 CoreCoins Purchaser
    Reputation
    194
    Join Date
    Jan 2009
    Posts
    473
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JuJuBoSc View Post
    Yeah, I was somehow inspired by InnerSpace and ISXWoW

    As request, I added current zone information, more info here :

    Game Namespace - ESO Framework
    Game.ZoneInfo - ESO Framework
    I took a look & must be doing something horribly wrong.

    Game.ZoneInfo.name (and.id) are returning "no static 'name' in class 'ZoneInfo'"...but it appears that is how it's supposed to be called unless I'm totally blind...

    Code:
    thisZone = Game.ZoneInfo.name

  15. #45
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
    Reputation
    1019
    Join Date
    May 2007
    Posts
    922
    Thanks G/R
    1/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Game.GetCurrentZoneInfo().name / .id

Page 3 of 16 FirstFirst 1234567 ... LastLast

Similar Threads

  1. [Trading] ESO Full Beta Test (Psijic order) account for wildstar full beta
    By permutation in forum General MMO Buy Sell Trade
    Replies: 2
    Last Post: 02-15-2014, 07:12 PM
  2. [Selling] ESO Beta Test Invitation
    By ConnexNetz in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 01-07-2014, 11:16 PM
  3. [Selling] Have a ESO Beta Test Key
    By Pitchsterr in forum General MMO Buy Sell Trade
    Replies: 1
    Last Post: 11-23-2013, 01:20 PM
  4. [Selling] EsO Beta Test Account: Friday - Sunday (Fast, Safe, Experienced)
    By ChickenmanHC in forum General MMO Buy Sell Trade
    Replies: 1
    Last Post: 11-22-2013, 02:51 AM
  5. [Selling] ESO Beta Test Keys (This Fri) $25 per
    By TheFoxx in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 11-19-2013, 07:32 PM
All times are GMT -5. The time now is 09:30 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search