Welcome to Blender - glTFtoM2 panel !
I would like to announce that my C++ project is finally complete. I'm not the happiest with the result, because I
wanted to make a fully working animation feature, but a lot of problems came up and I needed to modify the offical blender gltf exporter to fix some of those problems for the anim part, the downloadable pack includes this addon. My algorithms are converting the animations
correctly, however there are some cases when the blender exports wrong values which are not suitable for the M2, so
animations are not stable ! Source code included in the download with secured archive file. I will release the
password next month.
Features:
- textures
- multiple submeshes
- collisions
- attachments
- armature animations
Known Bugs:
180°+ rotation for animations is not working, so make sure that your rotation keyframes are not exceeding 180 degree, relative to the rest pose NOT to the last keyframe. Sometimes your joints while animation are interpolating to the wrong direction, thus sometimes you will need to change the bone's animation axis.
For tutorial and more details see my video:
Download: