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  1. #151
    cokx's Avatar Banned
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    success scans your combatlog and checks if certain spells have hit the target

    [PQR] Cokx - PVP Profiles
  2. #152
    sparkyiezz's Avatar Member
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    Originally Posted by cokx View Post
    Yep I know legend, the timer was set to 1.5 seconds, the problem was if the profile performed an action at the 1.51 second you started casting fear at 0.01second -> no cc chain
    I've increased the timer to 3seconds, ccs will now overlap a bit more

    and I've implemented a blanket silence.


    later this month I will release a Mage profile, coding is almost done and I'm in a testing phase
    it will contain a fire and frost profile (maybe at some point I'll add arcane)

    Current state of the profile is:
    optimal dmg rotation for deadly shatters
    instant sheeps on enemy healer if your target is about to die
    blanket silence
    auto sheep
    auto nova
    the profile will notify you when you should use your petnova on a specific target
    offensive and defensive spellsteal
    auto decurse
    support for living bomb, frost bomb, nether tempest
    Have you tested it in arena? if so does it perform good just like warrior and warlock?
    Last edited by sparkyiezz; 06-09-2013 at 04:14 PM.

  3. #153
    xLegendx's Avatar Member
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    Originally Posted by cokx View Post
    Yep I know legend, the timer was set to 1.5 seconds, the problem was if the profile performed an action at the 1.51 second you started casting fear at 0.01second -> no cc chain
    I've increased the timer to 3seconds, ccs will now overlap a bit more

    and I've implemented a blanket silence.


    later this month I will release a Mage profile, coding is almost done and I'm in a testing phase
    it will contain a fire and frost profile (maybe at some point I'll add arcane)

    Current state of the profile is:
    optimal dmg rotation for deadly shatters
    instant sheeps on enemy healer if your target is about to die
    blanket silence
    auto sheep
    auto nova
    the profile will notify you when you should use your petnova on a specific target
    offensive and defensive spellsteal
    auto decurse
    support for living bomb, frost bomb, nether tempest
    Mages have such a high skill cap, in Arena especially this patch since hunters and ferals are going to rape any mage that steps into the arena at high MMR lol
    It will be interesting to see. Im looking forward to the profile 100%


    Also about the anti-stealth code. The stealth is currently bugged and you see them sometimes for like 5 sec after stealth. I don't think people will consider it a "hack", just lucky.
    Last edited by xLegendx; 06-09-2013 at 05:54 PM.

  4. #154
    cokx's Avatar Banned
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    its all math and good logic.
    Ofc it was much harder to write then a warrior profile, but atm I think its doing very good.

  5. #155
    xLegendx's Avatar Member
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    Originally Posted by cokx View Post
    its all math and good logic.
    Ofc it was much harder to write then a warrior profile, but atm I think its doing very good.
    Well, If anyone can make a good mage PvP profile.. It would be you lol

  6. #156
    cokx's Avatar Banned
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    A beta of the mage profile is now on the server

  7. #157
    Rutelo94's Avatar Private
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    someone let me know how the mage profile is doing in arena plz? i know its still beta but just wondering

  8. #158
    Drevus's Avatar Member
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    OMG a mage profile, New people would def BUY that!!! would be amazing!
    Last edited by Drevus; 06-09-2013 at 08:04 PM.

  9. #159
    Drevus's Avatar Member
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    anyone else having fps issues with the mage profile?

  10. #160
    cokx's Avatar Banned
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    try a clean PQR installation, at its current state it should be much more performant then the lock profile

    here a small hint for the mage profile

    lctr = pause
    lshift = petnova
    ralt = ring of frost (if you have presence of mind skilled it will work like this: if you run and press right alt it will use instant rof, if you stand it will cast rof)
    rshift = sheep (same logic like rof)
    rctrl = deep freeze ( if you play with frostbomb it will use deep freeze on your frostbombed target automatically)

  11. #161
    Captncrunch's Avatar Sergeant Major
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    I updated your profile from svn today and the profile quit working , I erased the old rotation/abilities/data, and put in the new ones, because you do revisions... like every other day lol. I don't know what the issue is, all my other profile work fine. Are you sure you didn't code something wrong accidentally?
    Last edited by Captncrunch; 06-12-2013 at 04:46 AM.

  12. #162
    cokx's Avatar Banned
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    I havent changed anything that big, only small values for the blanket silence.
    the "public" offsets are broken
    I'll guess that has something to do with PQR_UnitFacing and PQR_UnitDistance. Maybe the pointer is wrong

  13. #163
    Grotto's Avatar Member
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    Yeah I downloaded new offsets and still none of them work for me.

  14. #164
    cokx's Avatar Banned
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    I've made a few tests
    PQR_UnitInfo
    doesnt work atm and this function is mendatory for my profiles.
    It returns the facing and the distance to objects and units
    I hope Xelper will fix this soon.

  15. #165
    cokx's Avatar Banned
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    these are the newest offsets:

    <?xml version="1.0" encoding="UTF-8"?>
    <Offsets>
    <CurrentWoWVersion>17055</CurrentWoWVersion>
    <WoWVersionOffset>0xc01497</WoWVersionOffset>
    <PlayerName>0xE3CB40</PlayerName>
    <PlayerClass>0xE3CCBD</PlayerClass>
    <GetCurrentKeyBoardFocus>0xB3045C</GetCurrentKeyBoardFocus>
    <GameState>0xCDC84E</GameState>
    <Lua_DoStringAddress>0x55347</Lua_DoStringAddress>
    <Lua_GetLocalizedTextAddress>0x3DD8F9</Lua_GetLocalizedTextAddress>
    <CVarBaseMgr>0xB23AB0</CVarBaseMgr>
    <CVarArraySize>0x400</CVarArraySize>
    <ObjMgr>0xE3CB00</ObjMgr>
    <CurMgr>0x462C</CurMgr>
    <LocalGUID>0xE0</LocalGUID>
    <FirstObject>0xCC</FirstObject>
    <NextObject>0x34</NextObject>
    <Descriptors>0x4</Descriptors>
    <Obj_TypeOffset>0xC</Obj_TypeOffset>
    <Obj_X>0x7F8</Obj_X>
    <Obj_TargetGUID>0x28</Obj_TargetGUID>
    <ClickTerrain>0</ClickTerrain>


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