success scans your combatlog and checks if certain spells have hit the target
How does it work? (Learn more about CoreCoins here)
success scans your combatlog and checks if certain spells have hit the target
Mages have such a high skill cap, in Arena especially this patch since hunters and ferals are going to rape any mage that steps into the arena at high MMR lol
It will be interesting to see. Im looking forward to the profile 100%
Also about the anti-stealth code. The stealth is currently bugged and you see them sometimes for like 5 sec after stealth. I don't think people will consider it a "hack", just lucky.
Last edited by xLegendx; 06-09-2013 at 05:54 PM.
its all math and good logic.
Ofc it was much harder to write then a warrior profile, but atm I think its doing very good.
A beta of the mage profile is now on the server
someone let me know how the mage profile is doing in arena plz? i know its still beta but just wondering
OMG a mage profile, New people would def BUY that!!! would be amazing!
Last edited by Drevus; 06-09-2013 at 08:04 PM.
anyone else having fps issues with the mage profile?
try a clean PQR installation, at its current state it should be much more performant then the lock profile
here a small hint for the mage profile
lctr = pause
lshift = petnova
ralt = ring of frost (if you have presence of mind skilled it will work like this: if you run and press right alt it will use instant rof, if you stand it will cast rof)
rshift = sheep (same logic like rof)
rctrl = deep freeze ( if you play with frostbomb it will use deep freeze on your frostbombed target automatically)
I updated your profile from svn today and the profile quit working , I erased the old rotation/abilities/data, and put in the new ones, because you do revisions... like every other day lol. I don't know what the issue is, all my other profile work fine. Are you sure you didn't code something wrong accidentally?
Last edited by Captncrunch; 06-12-2013 at 04:46 AM.
I havent changed anything that big, only small values for the blanket silence.
the "public" offsets are broken
I'll guess that has something to do with PQR_UnitFacing and PQR_UnitDistance. Maybe the pointer is wrong
Yeah I downloaded new offsets and still none of them work for me.
I've made a few tests
PQR_UnitInfo
doesnt work atm and this function is mendatory for my profiles.
It returns the facing and the distance to objects and units
I hope Xelper will fix this soon.
these are the newest offsets:
<?xml version="1.0" encoding="UTF-8"?>
<Offsets>
<CurrentWoWVersion>17055</CurrentWoWVersion>
<WoWVersionOffset>0xc01497</WoWVersionOffset>
<PlayerName>0xE3CB40</PlayerName>
<PlayerClass>0xE3CCBD</PlayerClass>
<GetCurrentKeyBoardFocus>0xB3045C</GetCurrentKeyBoardFocus>
<GameState>0xCDC84E</GameState>
<Lua_DoStringAddress>0x55347</Lua_DoStringAddress>
<Lua_GetLocalizedTextAddress>0x3DD8F9</Lua_GetLocalizedTextAddress>
<CVarBaseMgr>0xB23AB0</CVarBaseMgr>
<CVarArraySize>0x400</CVarArraySize>
<ObjMgr>0xE3CB00</ObjMgr>
<CurMgr>0x462C</CurMgr>
<LocalGUID>0xE0</LocalGUID>
<FirstObject>0xCC</FirstObject>
<NextObject>0x34</NextObject>
<Descriptors>0x4</Descriptors>
<Obj_TypeOffset>0xC</Obj_TypeOffset>
<Obj_X>0x7F8</Obj_X>
<Obj_TargetGUID>0x28</Obj_TargetGUID>
<ClickTerrain>0</ClickTerrain>