reading memory from elite dangerouss menu

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  1. #1
    moe's Avatar Active Member
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    reading memory from elite dangerouss

    I'm working on some tools for elite dangerous, but they seem to have a rather odd method of storing memory, it seems like pointers are randomly designated on game start, so every game has different pointers from the base address. I could be miss reading what they are doing, but I haven't been able to find a single pointer that is consistent after shutting down the client.

    I was wondering if anyone knew a way around this?

    they also seem to dynamically allocate certain parts of memory so that every time it changes, it's sent to a new location, again without any consistent pointer.

    reading memory from elite dangerouss
  2. #2
    Selvyre's Avatar Active Member
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    Highly unlikely they are dynamically created or randomly generated, you are probably just not finding a static pointer. Some games make it very difficult *cough* rift *cough*
    Skype: Argixx
    Coding Experience: Java: 8 years, c++: 4 years, python: lolk, c#: might as well be java, AutoIt: 1 year

  3. #3
    kabachi's Avatar Member
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    I wonder if you found anything on it. ED certainly is a peculiar piece of software. For example, it links Lua library but apparently doesn't use it. At least none of my breakpoints got hit there. They also implemented some memory obfuscation for shield/hull values but I bet it should be still possible to find/freeze the values. It is just some substantial R/E effort.

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