Working CC Triggerbot - no HP - 1.12 bypass - 50%+ accuracy menu

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  1. #256
    starkz0r's Avatar Member
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    Originally Posted by Jihaco View Post
    I have 2 monitors. (tried and on 1 monitor) 21:9 with a resolution of 2k and 1920x1080. Launched a map with bots Ana but nothing happens. (if i press mouse 3 hear a distinctive sound, but nothing happens)
    From memory, it'll only read primary montior
    I'm using to and my overwatch is on main display and it works (not going to say well but it works lol)

    Try playing with Public FireDelayRightMouseUp As UInteger = 480

    Also you can try compiling again and see if it helps.

    Working CC Triggerbot - no HP - 1.12 bypass - 50%+ accuracy
  2. #257
    Jihaco's Avatar Member
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    Originally Posted by starkz0r View Post
    From memory, it'll only read primary montior
    I'm using to and my overwatch is on main display and it works (not going to say well but it works lol)

    Try playing with Public FireDelayRightMouseUp As UInteger = 480

    Also you can try compiling again and see if it helps.

    ca u add me on discord If it's not difficult for you? =)

    Tomtaker#6345

    thank you, very strange but after 2 compiling, began to work
    Last edited by Jihaco; 11-08-2018 at 07:49 AM.

  3. #258
    starkz0r's Avatar Member
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    Originally Posted by Jihaco View Post
    ca u add me on discord If it's not difficult for you? =)

    Tomtaker#6345

    thank you, very strange but after 2 compiling, began to work
    Glad it worked out, I guess perhaps you just missed a bit of code!

    Have you tweaked around with the settings ? I'm yet to find one I'm satisfied with although I can see it's potential

  4. #259
    zeoNNN's Avatar Member
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    How safe is this detectable or not ?

  5. #260
    starkz0r's Avatar Member
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    Originally Posted by zeoNNN View Post
    How safe is this detectable or not ?
    It's undetectable, but whether it works effectively for you or not is another question

  6. #261
    CCaimbot's Avatar Active Member
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    Originally Posted by starkz0r View Post
    From memory, it'll only read primary montior
    I'm using to and my overwatch is on main display and it works (not going to say well but it works lol)

    Try playing with Public FireDelayRightMouseUp As UInteger = 480

    Also you can try compiling again and see if it helps.
    I don't think that's a good idea. If the triggerbot fires in the 1st or 2nd frame after 480ms from the last shot then it might shoot too soon and no shot may come out until another 480ms later.


    I recently had a question about targeting different colors. Here's how.

    You'd change the RedOrangeRange and RedVioletRange value which is based off of hue in the HSL color space. Green would be around 120 and blue would be 235. So below is what I would think targets green.

    So you'd change
    Code:
     Public RedOrangeRange As Single = 12 ' adjust down to decrease targeting orange (0-30)
        Public RedVioletRange As Single = 343 ' adjust up to decrease targeting violet (330-360)
    to be something like:
    Code:
     Public RedOrangeRange As Single = 110 ' target green low end
        Public RedVioletRange As Single = 130 '  target green high end
    But that's only part of the story. You'd also need to make 3 other minor changes. One that checks the minimum red pixel value and the others check to see if it's within the hue.

    change:
    Code:
    Pixels_R(YWY) = myColor.R
    to:
    Code:
    Pixels_R(YWY) = myColor.G

    change:
    Code:
    If Pixels_Hue(YWY) < RedOrangeRange Or Pixels_Hue(YWY) > RedVioletRange Then
                        If Pixels_Brightness(YWY) > MinBrightness And Pixels_Brightness(YWY) < MaxBrightness And
                            Pixels_Saturation(YWY) > MinSaturation And Pixels_R(YWY) > MinRed And
                            Pixels_Saturation(YWY) >= Pixels_Brightness(YWY) * MaxSatToBriRatio And
                            Pixels_Saturation(YWY) * MaxBritoSatRatio <= Pixels_Brightness(YWY) Then ' Target by hue to bypass 1.12
    to:
    Code:
    If Pixels_Hue(YWY) > RedOrangeRange And Pixels_Hue(YWY) < RedVioletRange Then
                        If Pixels_Brightness(YWY) > MinBrightness And Pixels_Brightness(YWY) < MaxBrightness And
                            Pixels_Saturation(YWY) > MinSaturation And Pixels_R(YWY) > MinRed And
                            Pixels_Saturation(YWY) >= Pixels_Brightness(YWY) * MaxSatToBriRatio And
                            Pixels_Saturation(YWY) * MaxBritoSatRatio <= Pixels_Brightness(YWY) Then ' Target by hue to bypass 1.12
    change:
    Code:
       If Pixels_Hue(YW2Y2) < RedOrangeRange Or Pixels_Hue(YW2Y2) > RedVioletRange Then
                                            If Pixels_Brightness(YW2Y2) > MinBrightness And Pixels_Brightness(YW2Y2) < MaxBrightness And
                                            Pixels_Saturation(YW2Y2) > MinSaturation And Pixels_R(YW2Y2) > MinRed And
                                            Pixels_Saturation(YW2Y2) >= Pixels_Brightness(YW2Y2) * MaxSatToBriRatio And
                                            Pixels_Saturation(YW2Y2) * MaxBritoSatRatio <= Pixels_Brightness(YW2Y2) Then ' Target by hue to bypass 1.12
    to:
    Code:
       If Pixels_Hue(YW2Y2) > RedOrangeRange And Pixels_Hue(YW2Y2) < RedVioletRange Then
                                            If Pixels_Brightness(YW2Y2) > MinBrightness And Pixels_Brightness(YW2Y2) < MaxBrightness And
                                            Pixels_Saturation(YW2Y2) > MinSaturation And Pixels_R(YW2Y2) > MinRed And
                                            Pixels_Saturation(YW2Y2) >= Pixels_Brightness(YW2Y2) * MaxSatToBriRatio And
                                            Pixels_Saturation(YW2Y2) * MaxBritoSatRatio <= Pixels_Brightness(YW2Y2) Then ' Target by hue to bypass 1.12

    However it should only work for primary colors (red, blue, green) and possibly secondary colors. Just doing that likely wont work with colors such as pink/brown which are a combination of all 3 primary colors without modifying other conditions such as brightness and saturation ratios. The changes above are untested and might not work.

  7. Thanks nexusgaming123 (1 members gave Thanks to CCaimbot for this useful post)
  8. #262
    nexusgaming123's Avatar Member
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    i have been using the script and i have to say if u work around the code a bit it works really well . but sometimes a have problems targetting players like zarya when it is fully charged and the border colors change a bit , also when mercy is giving someone damage buff they turn blue and im just not able to shoot em , when brig gives someone armor the color changes or when wrecking ball is armoured im just not able to shoot em.

  9. #263
    TheBugurtov's Avatar Banned
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    Only first release work well

    Can fix this issues?
    Screenshot by Lightshot

  10. #264
    Turekedz's Avatar Member
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    Hi,
    Can anyone help me with this? Im huge noob in this and i got ~2k erros while building.

  11. #265
    Smith200's Avatar Member
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    How to make it work on fullscreen? i have input lag in windowed mode.

  12. #266
    Harruchi's Avatar Member
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    Pairs well with basic sharpeye since it has no trigger

  13. #267
    spiriteld's Avatar Member
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    Hi , can you MP me, i have build my version and he don't seems to work. i try many mod, windowed, fullscreen, border windowed and triggerbot dont working ...

    No trigger mod working, app starting, but blue mark pop when i check the checkbox and no more ... i have try on Practice range, personnal game et QP and nothing happen

    if you can MP me for see that, maybe not hard to resolved .

    Regard
    Last edited by spiriteld; 12-11-2018 at 05:33 PM.

  14. #268
    zakatak's Avatar Member
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    Sais possible screen lock every time i start it? pls tell me how to fix.
    Last edited by zakatak; 12-11-2018 at 08:02 PM.

  15. #269
    Pascal FEOS's Avatar Member
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    works perfectly!

  16. #270
    OrangeDucky's Avatar Member
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    did everything right but when in game nothing happens

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