Momentum stack for dh ??? menu

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  1. #1
    wad1532's Avatar Member
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    Momentum stack for dh ???

    I was wondering if anyone made a Momentum stack for the DH new set??? or knows the sno number???

    Momentum stack for dh ???
  2. #2
    Jembo's Avatar Active Member
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    Looks as though KJ has added it to latest THUD v20.6.25.0
    ...\plugins\Default\BuffLists\PlayerBottomBuffListPlugin.cs
    Code:
    RuleCalculator.Rules.Add(new BuffRule(484289) { IconIndex = 10 }); // Gears of Dreadland 2pc Momentum 20sec Cap
    RuleCalculator.Rules.Add(new BuffRule(134030) { IconIndex = 8 }); // Gears of Dreadland 4pc 60% DR 5sec
    Last edited by Jembo; 06-25-2020 at 01:22 PM. Reason: Added 4pc

  3. #3
    wad1532's Avatar Member
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    Originally Posted by Jembo View Post
    Looks as though KJ has added it to latest THUD v20.6.25.0
    ...\plugins\Default\BuffLists\PlayerBottomBuffListPlugin.cs
    Code:
    RuleCalculator.Rules.Add(new BuffRule(484289) { IconIndex = 10 }); // Gears of Dreadland 2pc Momentum 20sec Cap
    RuleCalculator.Rules.Add(new BuffRule(134030) { IconIndex = 8 }); // Gears of Dreadland 4pc 60% DR 5sec


    TY so much how would i write it to make the icon bigger??

    Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin => {
    plugin.BuffPainter.ShowTimeLeftNumbers = true;
    plugin.BuffPainter.Opacity = 0.60f;
    plugin.PositionOffset = 0.04f;
    plugin.RuleCalculator.Rules.Add(new BuffRule(484289) { ShowTimeLeft = true, IconIndex = 10 }); // Gears of Dreadland 2pc Momentum 20sec Cap
    plugin.RuleCalculator.Rules.Add(new BuffRule(134030) { ShowTimeLeft = true, IconIndex = 8 }); // Gears of Dreadland 4pc 60% DR 5sec
    } );


    idk i try adding icon multiplyer but it always errored.... then i wanted the numbers inside the icon bigger but that didnt work either???

  4. #4
    BeeAntOS's Avatar Active Member
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    Originally Posted by wad1532 View Post
    TY so much how would i write it to make the icon bigger??

    ...

    idk i try adding icon multiplyer but it always errored.... then i wanted the numbers inside the icon bigger but that didnt work either???
    Try this...
    You can restructure according to your own preferences,
    and you can also use same/different codes and rules in another BuffList positions.

    Code:
    	Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin => {
    
    		plugin.Enabled = true;
    
    		plugin.PositionOffset = 0.04f;
    		plugin.BuffPainter.Opacity = 0.60f;
    		plugin.BuffPainter.TimeLeftFont = Hud.Render.CreateFont("tahoma", 8, 255, 255, 255, 255, false, false, 255, 0, 0, 0, true);
    		plugin.BuffPainter.StackFont = Hud.Render.CreateFont("tahoma", 7, 255, 255, 255, 255, false, false, 255, 0, 0, 0, true);
    
    		//plugin.BuffPainter.ShowTooltips = true;
    		plugin.BuffPainter.ShowTimeLeftNumbers = true;
    		plugin.RuleCalculator.SizeMultiplier = 0.75f;	// Global IconSizeMultiplier value for non configured yet rules
    
    		//plugin.RuleCalculator.Rules.Clear();
    
    		//plugin.RuleCalculator.Rules.Add(new BuffRule(449064) { IconIndex = 1,  MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Sno.SnoItems.P4_Unique_Chest_012, });	// Aquila Quirass
    		//plugin.RuleCalculator.Rules.Add(new BuffRule(483518) { IconIndex = 1,  MinimumIconCount = 1, ShowTimeLeft = true,  ShowStacks = true,  UseLegendaryItemTexture = Hud.Sno.SnoItems.P66_Unique_Mace_1H_001, });	// Echoing Fury
    		//plugin.RuleCalculator.Rules.Add(new BuffRule(318875) { IconIndex = 1,  MinimumIconCount = 1, ShowTimeLeft = true,  ShowStacks = true,  UseLegendaryItemTexture = Hud.Sno.SnoItems.Unique_Belt_010_x1, });	// Goldwrap
    		//plugin.RuleCalculator.Rules.Add(new BuffRule(402461) { IconIndex = 2,  MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false, UseLegendaryItemTexture = Hud.Sno.SnoItems.Unique_Ring_017_p4, });	// Oculus Ring
    		//plugin.RuleCalculator.Rules.Add(new BuffRule(483521) { IconIndex = 1,  MinimumIconCount = 1, ShowTimeLeft = true,  ShowStacks = true,  UseLegendaryItemTexture = Hud.Sno.SnoItems.P66_Unique_Gloves_007, });	// Stone Gauntlets
    		//plugin.RuleCalculator.Rules.Add(new BuffRule(483552) { IconIndex = 5,  MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true,  UseLegendaryItemTexture = Hud.Sno.SnoItems.P66_Unique_Amulet_010, });	// Squirt's Necklace
    
    
    		plugin.RuleCalculator.Rules.Add(new BuffRule(484289) { IconIndex = 10, MinimumIconCount = 1, ShowTimeLeft = true,  ShowStacks = false, IconSizeMultiplier = 1.0f, });	// Gears of Dreadland / 2pcs: Momentum 20sec Cap
    		plugin.RuleCalculator.Rules.Add(new BuffRule(134030) { IconIndex =  8, MinimumIconCount = 1, ShowTimeLeft = true,  ShowStacks = false, IconSizeMultiplier = 1.0f, });	// Gears of Dreadland / 4pcs: 60% DmgReduction, 5sec
    	});
    
    	//Hud.RunOnPlugin<PlayerLeftBuffListPlugin>(plugin => { });
    
    	//Hud.RunOnPlugin<PlayerRightBuffListPlugin>(plugin => { });
    
    	//Hud.RunOnPlugin<PlayerTopBuffListPlugin>(plugin => { });
    Last edited by BeeAntOS; 06-29-2020 at 06:02 PM.
    "When you reach the top, get ready to drop!"

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