SPOILERS of next release menu

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  1. #1
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    SPOILERS of next release

    See pylons (with exact type), shrines (without type) and healing wells, pools from far distance:
    (the detection of already "used" items will be improved, but it will be never perfect because that data is just not in the client for distant stuff)
    This does not work in greater rifts, because they are dynamically spawned.





    see the scenes from other party players (also HUD no longer forgets scenes after restart):
    (I just entered level 2 but see the whole map because another player already walked through):

    Last edited by KillerJohn; 06-04-2020 at 11:11 AM.

    SPOILERS of next release
  2. Thanks EpicPhil, SeaDragon, hakache, Chav, TobiaSBooN, RNN, Sersla, s4000, BeeAntOS, mois, Jembo, Furnace123, noobgamer80, MrOne, JohnWick, bobbydigital12 (16 members gave Thanks to KillerJohn for this useful post)
  3. #2
    EpicPhil's Avatar Member
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    Looks amazing KJ

  4. #3
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    ohh, and markers finally use their textures (if available) instead of plain circles

  5. #4
    rogue00722's Avatar Member
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    Wow, that's amazing.

  6. #5
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    wow, I thought this will be more popular

  7. Thanks Sersla (1 members gave Thanks to KillerJohn for this useful post)
  8. #6
    Saico's Avatar Active Member
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    Originally Posted by KillerJohn View Post
    wow, I thought this will be more popular
    This is a great improvement, bounties and rift will be a lot more clear to see now.

    I guess poeple are hibernating cause PTR is on, when season starts people shows up

  9. Thanks Sersla (1 members gave Thanks to Saico for this useful post)
  10. #7
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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  11. #8
    n1com's Avatar Member
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    will you actually be able to calculate pylons before the game even spawned them in GRs? or are they only visible from that far away when you already spotted them?

  12. #9
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by n1com View Post
    will you actually be able to calculate pylons before the game even spawned them in GRs? or are they only visible from that far away when you already spotted them?
    in GRs everything is dynamic, so you can't calculate. There are "pylon?" markers with possible spawn locations, that's all.

  13. Thanks Sersla (1 members gave Thanks to KillerJohn for this useful post)
  14. #10
    s4000's Avatar Contributor
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    Is it possible to add interface for the friend list?
    the D3 original sorting is so bad that hardly to find "good" party members.

  15. #11
    SeaDragon's Avatar Contributor
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    This improvement is very helpful to find the pool, It's very important

  16. #12
    bondino2's Avatar Member
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    Looks fantastic! I can´t wait next Release :-) thx KJ!

  17. #13
    Saico's Avatar Active Member
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    Originally Posted by SeaDragon View Post
    This improvement is very helpful to find the pool, It's very important
    Oh, didnt even got in mind that, is it possible then to see example, all pools when just enter at a large map ?

  18. #14
    xblade2k7's Avatar Active Member
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    A-m-a-z-i-n-g !-!-!

  19. #15
    DanyVanMickael's Avatar Member
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    TurboHud not responding

    TurboHud not responding since today ... I'm sending you the message I have in my log file ...


    Here is the message in the log file :

    2020.06.09 15:27:46.065 20.4.14.0 error while compiling the plugins (System.UnauthorizedAccessException: Access to the path 'C:\TurboHUD 20.4.14.0 (v9.1) STABLE for Diablo III 2.6.8.66666 (64 bit)\plugins_compiled_a03f0e39c594cdedf6c83893c9b9c3c8991f4cdf.dll' is denied.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.File.InternalDelete(String path, Boolean checkHost)
    at ‏**​*​‎‫******​***​​***‪*‏****.​‬*‫‬*‬*‬‏‏*‎*‎​** ‎*(CSharpCodeProvider , CompilerParameters , String[] ))

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