-
Member
Minimap opacity
even with the setting
Hud.SceneReveal.MinimapOpacity = 100;
on RevealConfigurationExamplePlugin.cs the minimap its still too transparent for me, anyway to make it even more opaque?
-
Contributor
-
Active Member
Code:
public void Customize()
{
Hud.SceneReveal.MapEnabled = true;
Hud.SceneReveal.MapOpacity = 30;
Hud.SceneReveal.MinimapEnabled = true;
Hud.SceneReveal.MinimapOpacity = 50;
Hud.SceneReveal.MinimapClip = false;
Hud.SceneReveal.DisplaySceneBorder = true;
Hud.SceneReveal.BrushKnown = new SolidBrush(Color.FromArgb(50, 20, 180, 20));
Hud.SceneReveal.SceneBorderPen = new Pen(Color.Red, 4.0f);
Hud.SceneReveal.SceneBorderPen.DashCap = System.Drawing.Drawing2D.DashCap.Round;
Hud.SceneReveal.SceneBorderPen.DashPattern = new float[]{4.0F, 2.0F, 1.0F, 3.0F, 1.0f, 5.0f, 1.0f};
}
-
Member
Originally Posted by
iThinkiWin
Code:
public void Customize()
{
Hud.SceneReveal.MapEnabled = true;
Hud.SceneReveal.MapOpacity = 30;
Hud.SceneReveal.MinimapEnabled = true;
Hud.SceneReveal.MinimapOpacity = 50;
Hud.SceneReveal.MinimapClip = false;
Hud.SceneReveal.DisplaySceneBorder = true;
Hud.SceneReveal.BrushKnown = new SolidBrush(Color.FromArgb(50, 20, 180, 20));
Hud.SceneReveal.SceneBorderPen = new Pen(Color.Red, 4.0f);
Hud.SceneReveal.SceneBorderPen.DashCap = System.Drawing.Drawing2D.DashCap.Round;
Hud.SceneReveal.SceneBorderPen.DashPattern = new float[]{4.0F, 2.0F, 1.0F, 3.0F, 1.0f, 5.0f, 1.0f};
}
Hey,
Your code doesn't work for me
-
Active Member
[C#] RevealMapPlugin - Pastebin.com place in /user/ folder.
-rename RevealConfigurationExamplePlugin back to txt if you have it as a .cs
-
Post Thanks / Like - 2 Thanks
mois,
RNN (2 members gave Thanks to iThinkiWin for this useful post)
-
Active Member
could i adjust the scene border opacity ?
Now, it affected by Hud.SceneReveal.MinimapOpacity variable too