wd pets follower necro skeletons menu

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  1. #1
    franehr's Avatar Member
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    wd pets follower necro skeletons

    Hi, can someon please make plugin that will show same mark for follower, wd pets (fetishes, zombie dogs, gargs) like necro has for skeletons.
    Attached Thumbnails Attached Thumbnails wd pets follower necro skeletons-screenshot-21-png  

    wd pets follower necro skeletons
  2. #2
    knight84's Avatar Active Member
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    try this

    using System.Collections.Generic;
    using System.Linq;
    using Turbo.Plugins.Default;

    namespace Turbo.Plugins.inferno.Plugins
    {
    public class GargsMasterPlugin : BasePlugin, IInGameWorldPainter
    {
    public bool ShowInTown { get; set; }
    public WorldDecoratorCollection PlayerGargs { get; set; }
    public WorldDecoratorCollection OtherPlayersGargs { get; set; }
    public HashSet<ActorSnoEnum> GargSno = new HashSet<ActorSnoEnum>()
    {
    (ActorSnoEnum)432690,
    (ActorSnoEnum)432691,
    (ActorSnoEnum)432692,
    (ActorSnoEnum)432693,
    (ActorSnoEnum)432694,
    (ActorSnoEnum)122305,
    (ActorSnoEnum)179776,
    (ActorSnoEnum)171491,
    (ActorSnoEnum)179778,
    (ActorSnoEnum)171501,
    (ActorSnoEnum)171502,
    (ActorSnoEnum)179780,
    (ActorSnoEnum)179779,
    (ActorSnoEnum)179772,
    //wd
    (ActorSnoEnum)51353, //WD_ZombieDog Zombie Dog //2 rune
    (ActorSnoEnum)103215, //WD_ZombieDogRune_fire //4 rune
    (ActorSnoEnum)105763, //WD_ZombieDogRune_healthGlobe //0 rune
    (ActorSnoEnum)110959, //WD_ZombieDogRune_healthLink //3 rune
    (ActorSnoEnum)103235, //WD_ZombieDogRune_lifeSteal //5 rune
    (ActorSnoEnum)103217, //WD_ZombieDogRune_poison //1 rune
    (ActorSnoEnum)87189, //Fetish_Melee_A Fetish Army //0 //2 //3
    (ActorSnoEnum)89934, //Fetish_Skeleton_A //1
    (ActorSnoEnum)409656, //Fetish_Melee_fire //4
    (ActorSnoEnum)410238, //Fetish_Melee_poison //5
    (ActorSnoEnum)409590, //Fetish_Melee_Sycophants //Belt //passive

    //monk male
    (ActorSnoEnum)169904, //Monk_male_mysticAlly
    (ActorSnoEnum)169905, //Monk_male_mysticAlly_alabaster
    (ActorSnoEnum)169906, //Monk_male_mysticAlly_crimson
    (ActorSnoEnum)169908, //Monk_male_mysticAlly_golden
    (ActorSnoEnum)169907, //Monk_male_mysticAlly_indigo
    (ActorSnoEnum)169909, //Monk_male_mysticAlly_obsidian
    //monk female
    (ActorSnoEnum)123885, //Monk_female_mysticAlly
    (ActorSnoEnum)169891, //Monk_female_mysticAlly_alabaster
    (ActorSnoEnum)168878, //Monk_female_mysticAlly_crimson
    (ActorSnoEnum)169123, //Monk_female_mysticAlly_golden
    (ActorSnoEnum)169890, //Monk_female_mysticAlly_indigo
    (ActorSnoEnum)169077, //Monk_female_mysticAlly_obsidian
    //runes active
    (ActorSnoEnum)367774, //x1_Monk_female_mysticAllyMini_crimson //feuerVerbündeter
    (ActorSnoEnum)363935, //X1_projectile_mystically_runec_boulder //roling stone //OtherPlayersMysticAlly

    //dh

    //crus
    //nur bogenschützen && leibwächter mit PlayerPhalanx decorator
    (ActorSnoEnum).330728, //x1_Crusader_Phalanx3_projectile //no rune
    (ActorSnoEnum)369795, //x1_Crusader_PhalanxArcher Avatar of the Order //bogenschützen
    //338598, //x1_Crusader_Phalanx3_addProjectiles //pfeile bogenschützen
    (ActorSnoEnum)357358, //x1_Crusader_Phalanx3_projectile_chargers //schildansturm
    (ActorSnoEnum)338678, //x1_Crusader_Phalanx3_projectile_horse //stampede
    (ActorSnoEnum)338807, //x1_Crusader_Phalanx3_blocker //schildträger
    (ActorSnoEnum)345682, //x1_Crusader_Phalanx Avatar of the Order //leibwächter

    (ActorSnoEnum)90443, //Barbarian_CallOfTheAncients_1 Talic
    (ActorSnoEnum)90535, //Barbarian_CallOfTheAncients_2 Korlic
    (ActorSnoEnum)90536, //Barbarian_CallOfTheAncients_3 Madawc

    //3 heads = 3 Sno = 3 circle
    (ActorSnoEnum)81515, //Wizard_HydraHead_Arcane_1
    //81231, //Wizard_HydraHead_Arcane_2
    //81232, ///Wizard_HydraHead_Arcane_3
    (ActorSnoEnum)83959, //Wizard_HydraHead_Big Fire Hydra
    (ActorSnoEnum)80745, //Wizard_HydraHead_Default_1
    //80757, //Wizard_HydraHead_Default_2
    //80758, //Wizard_HydraHead_Default_3
    (ActorSnoEnum)325807, //Wizard_HydraHead_fire2_1
    //325813, //Wizard_HydraHead_fire2_2
    //325815, //Wizard_HydraHead_fire2_3
    (ActorSnoEnum)82972, //Wizard_HydraHead_Frost_1
    //83024, //Wizard_HydraHead_Frost_2
    //83025, //Wizard_HydraHead_Frost_3
    (ActorSnoEnum)82109, //Wizard_HydraHead_Lightning_1
    //81229, //Wizard_HydraHead_Lightning_2
    //81230 //Wizard_HydraHead_Lightning_3

    //Necromancer
    //Command Skeletons Skill ID:453793
    (ActorSnoEnum)473147, //No Rune
    (ActorSnoEnum)473428, //Enforcer Rune
    (ActorSnoEnum)473426, //Frenzy Rune
    (ActorSnoEnum)473420, //Dark Mending Rune
    (ActorSnoEnum)473417, //Freezing Grasps Rune
    (ActorSnoEnum)473418, //Kill Command Rune

    //Command Golem Skill ID: 460062
    (ActorSnoEnum)471646, //No Rune & Flesh Golem Rune
    (ActorSnoEnum)471647, //Ice Golem Rune
    (ActorSnoEnum)465239, //Bone Golem Rune
    (ActorSnoEnum)471619, //Decay Golem Rune
    (ActorSnoEnum)460042 //Blood Golem Rune

    };

    public GargsMasterPlugin()
    {
    Enabled = true;
    }

    public override void Load(IController hud)
    {
    base.Load(hud);
    ShowInTown = true;

    PlayerGargs = new WorldDecoratorCollection(
    new MapShapeDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(255, 0, 255, 0, 5),
    ShapePainter = new CircleShapePainter(Hud),
    Radius = 2f,
    },
    new GroundCircleDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(255, 0, 255, 0, 5),
    Radius = 4f
    });

    OtherPlayersGargs = new WorldDecoratorCollection(
    new MapShapeDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(255, 255, 0, 0, 5),
    ShapePainter = new CircleShapePainter(Hud),
    Radius = 2f,
    },
    new GroundCircleDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(255, 255, 0, 0, 5),
    Radius = 4f
    });
    }

    public void PaintWorld(WorldLayer layer)
    {
    if (Hud.Game.IsInGame && !(Hud.Game.Me.IsInTown && !ShowInTown))
    {
    var player = Hud.Game.Me;
    var actors = Hud.Game.Actors.Where(a => GargSno.Contains(a.SnoActor.Sno));
    foreach (var actor in actors)
    {
    if (actor.SummonerAcdDynamicId == player.SummonerId)
    PlayerGargs.Paint(layer, actor, actor.FloorCoordinate, "");
    /*else
    OtherPlayersGargs.Paint(layer, actor, actor.FloorCoordinate, ""); */
    }

    }
    }
    } // class
    }

  3. Thanks franehr (1 members gave Thanks to knight84 for this useful post)
  4. #3
    takayo72's Avatar Active Member
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    how about follower ?

  5. #4
    knight84's Avatar Active Member
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    oops my bad, posted the false one :X

    using System.Linq;
    using System.Collections.Generic;

    using Turbo.Plugins.Default;

    namespace Turbo.Plugins.inferno.Begleiter

    {
    public class FollowerPlugin : BasePlugin, IInGameWorldPainter
    {
    //4482 Hireling_Enchantress Enchantress
    //52694 Hireling_Scoundrel Scoundrel
    //52693 Hireling_Templer Templer
    // 453793
    private readonly ActorSnoEnum[] snoIds = new ActorSnoEnum[] {
    (ActorSnoEnum)4482,
    (ActorSnoEnum)52693,
    (ActorSnoEnum)52694,
    (ActorSnoEnum)453793,
    (ActorSnoEnum)473420
    };


    public Dictionary<ActorSnoEnum, WorldDecoratorCollection> FollowerMapping { get; set; }

    public FollowerPlugin()
    {
    Enabled = true;
    }

    public override void Load(IController hud)
    {
    base.Load(hud);

    FollowerMapping = new Dictionary<ActorSnoEnum, WorldDecoratorCollection>();

    foreach (ActorSnoEnum sno in snoIds)
    FollowerMapping.Add(sno, createWDC());
    }

    private WorldDecoratorCollection createWDC(int a = 220, int r=255, int g=51, int b=153, float strokeWidth_T=3f, float strokeWidth_C=5f, float strokeWidth_S=5f, float radiusM=8f, float radiusG=1f)
    {
    return new WorldDecoratorCollection(
    new MapShapeDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(a, r, g, b, strokeWidth_T),
    ShapePainter = new TriangleShapePainter(Hud),
    Radius = radiusM
    },
    new GroundShapeDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(a, r, g, b, strokeWidth_S),
    Radius = radiusG,
    ShapePainter = WorldStarShapePainter.NewCross(Hud),
    // RotationTransformator = new CircularRotationTransformator(Hud, 10)
    },
    new GroundCircleDecorator(Hud) {
    Brush = Hud.Render.CreateBrush(a, r, g, b, strokeWidth_C),
    Radius = radiusG
    }
    );
    }

    public void PaintWorld(WorldLayer layer)
    {
    if (Hud.Game.NumberOfPlayersInGame > 1) return;

    foreach (var actor in Hud.Game.Actors.Where(x => snoIds.Contains(x.SnoActor.Sno)))
    {
    FollowerMapping[actor.SnoActor.Sno].Paint(layer, actor, actor.FloorCoordinate, string.Empty);
    }
    }
    }
    }

  6. #5
    Vern1701's Avatar Active Member
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    Forgot to use

    Code:
    code
    tag.

  7. #6
    franehr's Avatar Member
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    HI , it's me again, everything is working nice but i would like to see other players (all) pets as well. Now , i have one plugin (CommandSkeletonsMarkPlugin.cs) that is working nicely but its only for necro skeletons and its also showing other players skeletons. I would like that this plugin that is showing all my pets is showing other players pets also with customazible color scheme, but as default i would like to be inverted from this :

    Brush = Hud.Render.CreateBrush(255, 0, 0, 0, 0),
    Radius = 0.5f
    },
    new GroundCircleDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(255, 255, 255, 255, 0),
    Radius = 0.25f
    });

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