Thud 19.10.1.0 (v9.1)  How to fix this? menu

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  1. #1
    m134's Avatar Member
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    Thud 19.10.1.0 (v9.1) How to fix this?

    From Exceptions.txt

    2019.10.01 20:59:30.084 19.10.1.0 map reveal bitmap problem: tx=1, ty=1, BitmapGDI.Width=1080, BitmapGDI.Height=1080 (System.OutOfMemoryException: Недостаточно памяти.
    в System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format, BitmapData bitmapData)
    в System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format)
    в ‬‏‏‏‎‬​*‫‫‫‎‎*‏‬*‪‪‎***‪*‪*.‬**​‏‏‫**​**‎‏*‫***‬‫‬‫‎‬ *‫*(Bitmap , Boolean )
    в ​*‬‏**‬*‏‏‫‫***‎**‏​*​‫*.*‫‬**‪*‪**‎***‪**‏‏‪‏ ‪*(Single , Single , Single , Single ))

    Thud 19.10.1.0 (v9.1)  How to fix this?
  2. #2
    xblade2k7's Avatar Active Member
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    Are you trying to read the screen?

  3. #3
    m134's Avatar Member
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    You want to say d3+thud eat more than 8gb ram? Srsly?

  4. #4
    RNN's Avatar Legendary
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    ave you tried if the same thing happens by adding this to PluginEnablerOrDisablerPlugin.cs? for trying something while giving you some solution
    Hud.SceneReveal.MinimapClip = true;
    Last edited by RNN; 10-02-2019 at 08:20 AM.

  5. #5
    m134's Avatar Member
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    After trying your advise i run the game cleared 3 rifts and in last rift i saw near a 150 exceptions one-by-one in about 2 seconds and then thud crashed. So then i go to logs and saw this:

    в System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
    в ​*‬‏**‬*‏‏‫‫***‎**‏​*​‫*.*‫‬**‪*‪**‎***‪**‏‏‪‏ ‪*(Single , Single , Single , Single ))
    2019.10.02 20:06:00.045 19.10.1.0 map reveal bitmap problem: trx=864, try=1080 (System.ArgumentException: Недопустимый параметр.

    150 absolutely same writes in exceptions.txt

    The problem is in resolution or what? In the game resolution is 1920x1080p FS(Windowed).

  6. #6
    Vern1701's Avatar Active Member
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    If you have 8 gb RAM, then these exceptions make sense. Given how much happens on the screen in high Torments or even higher GRs, TH can eat your RAM for breakfast and have room for extras. To safely run the game with TH, you would need 16+ gb of RAM. I think my next purchase will be to add another 16 to the 16 I have, although I use up about 10-12 gb playing. Better safe than sorry if you want to be a legit D3 player.

  7. #7
    JarJarD3's Avatar Contributor
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    OutOfMemoryException comes from Windows API calls, it has nothing to do with how much RAM your system has.
    Typically you can get this when a window handle has become invalid for some reason and System.Drawing.Bitmap.LockBits is a Windows API call that you use can to access some window's pixels (memory).
    And IMO error message "map reveal bitmap problem" comes from KJ (from the code that handles this stuff).

    The error should go away if you set:
    Hud.SceneReveal.MinimapClip = false;

  8. #8
    m134's Avatar Member
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    Originally Posted by JarJarD3 View Post
    OutOfMemoryException comes from Windows API calls, it has nothing to do with how much RAM your system has.
    Typically you can get this when a window handle has become invalid for some reason and System.Drawing.Bitmap.LockBits is a Windows API call that you use can to access some window's pixels (memory).
    And IMO error message "map reveal bitmap problem" comes from KJ (from the code that handles this stuff).

    The error should go away if you set:
    Hud.SceneReveal.MinimapClip = false;
    Did this, crashes stays. Before that i was removed exceptions.txt. THUD make new one. And the same problem i saw:

    2019.10.03 20:08:13.730 19.10.1.0 map reveal bitmap problem: tx=1, ty=1, BitmapGDI.Width=1296, BitmapGDI.Height=1512 (System.OutOfMemoryException: Недостаточно памяти.
    в System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format, BitmapData bitmapData)
    в System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format)
    в ‬‏‏‏‎‬​*‫‫‫‎‎*‏‬*‪‪‎***‪*‪*.‬**​‏‏‫**​**‎‏*‫***‬‫‬‫‎‬ *‫*(Bitmap , Boolean )
    в ​*‬‏**‬*‏‏‫‫***‎**‏​*​‫*
    (Single , Single , Single , Single )).

    So this happens agai and again.


    One thing that i mentioned is THUD never crashes right after launching D3+thud. Before 1st crash taking avg. ~ 10 minutes. Maybe this helps?

  9. #9
    RNN's Avatar Legendary
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    What antivirus do you use? because the bitdefender ends up causing problems because of a driver (you will notice that the System process consumes a lot of ram).
    My advice, while they propose another solution, is that you try to uninstall the antivirus temporarily if you do not use the windows defender, for check if it is affecting

  10. #10
    JarJarD3's Avatar Contributor
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    Clean 19.10.1.0 installation works for me with (or without) RevealConfigurationExamplePlugin.txt renamed RevealConfigurationExamplePlugin.cs.

    But I say again that error message "map reveal bitmap problem" is created by THUD so only its authors can resolve this.
    There is a catch clause in the THUD code that catches exceptions (like OutOfMemoryException) and reports it to THUD log.

    Can you repeat the problem with clean THUD installation and no changes to any files???
    Last edited by JarJarD3; 10-03-2019 at 12:51 PM. Reason: typo

  11. #11
    m134's Avatar Member
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    I don't use antivirus at all. Even win defender cutting off.

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