Possible to adapte this script for Power Angry? menu

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  1. #1
    somanoske's Avatar Member
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    Possible to adapte this script for Power Angry?

    Hi, i use this script with Frozen orb and we have a circle for mark distance beetwen mob and wizard.
    Is it possible to adapt or create a script for have a circle at 30 yard for meteor when use power angry with wizard bazooka?
    Ty all for help and answer
    using System.Linq;
    using Turbo.Plugins.Default;

    namespace Turbo.Plugins.One
    {
    public class FrozenOrbPlugin : BasePlugin, IInGameWorldPainter
    {
    public GroundCircleDecorator FrozenOrbDecorator { get; set; }
    public float Thickness { get; private set; }
    public float Size { get; private set; }
    public int Transparency { get; private set; }
    public int Red { get; private set; }
    public int Green { get; private set; }
    public int Blue { get; private set; }
    public FrozenOrbPlugin()
    {
    Enabled = true;
    }

    public override void Load(IController hud)
    {
    base.Load(hud);

    Thickness = 3.0f;
    Size = 40f;
    Transparency = 100; //0-255
    Red = 106; //0-255
    Green = 162; //0-255
    Blue = 252; //0-255

    FrozenOrbDecorator = new GroundCircleDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(Transparency, Red, Green, Blue, Thickness),
    Radius = Size
    };
    }

    public void PaintWorld(WorldLayer layer)
    {
    if (Hud.Game.IsInTown) return;
    var skill = Hud.Game.Me.Powers.UsedSkills.Where(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Wizard_ArcaneOrb.Sno).FirstOrDefault();
    if (skill == null) return;
    if (Hud.Render.UiHidden) return;
    var skillRune = Hud.Game.Me.Powers.UsedWizardPowers.ArcaneOrb.RuneNameEnglish;
    if (string.Equals(skillRune, "Frozen Orb"))
    {
    FrozenOrbDecorator.Paint(null, Hud.Game.Me.FloorCoordinate, null);
    }
    }
    }
    }

    Possible to adapte this script for Power Angry?
  2. #2
    JarJarD3's Avatar Contributor
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    Originally Posted by somanoske View Post
    Hi, i use this script with Frozen orb and we have a circle for mark distance beetwen mob and wizard.
    Is it possible to adapt or create a script for have a circle at 30 yard for meteor when use power angry with wizard bazooka?
    Ty all for help and answer
    If I understood correctly Frozen Orb travels max 40 yards from caster before it explodes.
    So it makes sense to draw a 40 yd circle around the caster.

    OTOH Meteor hits at targeted location (where mouse is) after a delay.
    So you need to draw the circle (12 yd) where the mouse cursor is, doesn't it.

    You can try my PowerCircle plugin if this is what you want.

    If falling Meteors are game actors, then it could be possible to draw a circle over each meteor (impact location?) while they are falling down.
    There are quite a lot _wizard_meteor_*** actors defined.
    I just wonder hasn't this been done already?

  3. #3
    somanoske's Avatar Member
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    Hi thanks JarJar but with this script i've 8 exception with the last THUD

  4. #4
    JarJarD3's Avatar Contributor
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    My bad, I forgot to include Runes.cs for skill rune names.
    Add it to plugins/User folder and PowerCircle should work.

  5. #5
    somanoske's Avatar Member
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    Yes jarJar it's OK but i hate the circle for first power possible to kick it?

  6. #6
    JarJarD3's Avatar Contributor
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    Originally Posted by somanoske View Post
    Yes jarJar it's OK but i hate the circle for first power possible to kick it?
    There is only one power for wizard "Wizard_Meteor".
    There should be just one yellow circle for it.
    I don't get what's wrong with this!?

  7. #7
    somanoske's Avatar Member
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    No the yellow circle is for the primary attack (attack gen), it's arround the cursor and it's not necessary to have it.
    Last edited by somanoske; 08-07-2019 at 01:58 PM.

  8. #8
    RNN's Avatar Legendary
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    Here I leave a plugin that I did some time ago that shows the circles for zei (10y and 50y), audacity and hungry power of the wizard, and the aura of fragility for the necro. Someone may find it useful even if only to look at the code

    Download: [C#] RadiosGemSkills.cs - Pastebin.com (Place in RNN\RadiosGemSkills.cs)

    Custom Code:

    Code:
    	
    	Hud.GetPlugin<RNN.RadiosGemSkills>().Enabled = true;
    	Hud.RunOnPlugin<RNN.RadiosGemSkills>(plugin => 
            { 
    		plugin.ShowInTown = false;
    		plugin.ShowAudaciaCircle = true;
    		plugin.ShowPowerHungryCircle = true;
    		plugin.ShowAuraNecro = true;
    		plugin.ShowZeiCircle10 = false;
    		plugin.ShowZeiCircle50 = true;
    		plugin.ShowZeiFromBoss = true;	 // Draw a circle (centered on the boss, 50y) if ANY player is equipped with zei		
    		plugin.ShowZeiBossIsNear = false;  // Keep watching the circle of the zei centered on us if there is a boss nearby
            }  );
    Last edited by RNN; 08-18-2019 at 09:41 AM. Reason: It will be detected if any nearby player has the Zei equipped to show a circle centered on the Boss

  9. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  10. #9
    somanoske's Avatar Member
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    Yesss, thank you for this answer and this script, it 's very good, nice work and thanks for help

  11. #10
    RNN's Avatar Legendary
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    In case you are interested, I have modified the plugin of my previous post to show the circle of the boss-centered zei when any nearby player has the gem equipped

  12. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)

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