Skill Press menu

User Tag List

Thread: Skill Press

Results 1 to 5 of 5
  1. #1
    s4000's Avatar Contributor
    Reputation
    285
    Join Date
    Oct 2018
    Posts
    489
    Thanks G/R
    18/272
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Skill Press

    Any ways to check a skill key is pressed successfully ??

    Skill Press
  2. #2
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    var skill = Hud.Game.Me.Powers.GetUsedSkill(Hud.Sno.SnoPowers.XXXXXXX);
                    
                    if (skill == null) return;
                    var ui = Hud.Render.GetPlayerSkillUiElement(skill.Key);
                    if (ui.AnimState != 70);
    I don't know if it's what you want

  3. #3
    JarJarD3's Avatar Contributor
    Reputation
    106
    Join Date
    Oct 2017
    Posts
    395
    Thanks G/R
    41/101
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by SeaDragon View Post
    Code:
    var skill = Hud.Game.Me.Powers.GetUsedSkill(Hud.Sno.SnoPowers.XXXXXXX);
                    
                    if (skill == null) return;
                    var ui = Hud.Render.GetPlayerSkillUiElement(skill.Key);
                    if (ui.AnimState != 70);
    I don't know if it's what you want
    You can always learn some more :-)

    But it seems that AnimState value is different for each skill and can have more than two different values depending of the skill in question?

  4. #4
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JarJarD3 View Post
    You can always learn some more :-)

    But it seems that AnimState value is different for each skill and can have more than two different values depending of the skill in question?
    I didn't test their values.
    I think it should be know whether a skill key is pressed or not.
    I don't know what's the use of this. Maybe it's better to check whether the skill is on cooldonw or whether the Buff is activated.

  5. #5
    s4000's Avatar Contributor
    Reputation
    285
    Join Date
    Oct 2018
    Posts
    489
    Thanks G/R
    18/272
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    tested, not suitable to use in IKeyEventHandler

Similar Threads

  1. Replies: 19
    Last Post: 11-25-2019, 11:25 PM
  2. [Auto-Clicker] Need proffesional programmers help ! with diablo 3 auto press skill. ^^
    By Dlay in forum Diablo 3 Bots Questions & Requests
    Replies: 1
    Last Post: 10-29-2015, 03:02 PM
  3. Weapon Skill Gain Exploit!
    By Matt in forum World of Warcraft Exploits
    Replies: 10
    Last Post: 10-27-2006, 07:21 AM
  4. 8 World of Warcraft Guide Packs (Gold, Profs and Skills)
    By Matt in forum World of Warcraft Guides
    Replies: 17
    Last Post: 09-23-2006, 10:53 AM
  5. Raise skill, Keep Gold
    By Matt in forum World of Warcraft Exploits
    Replies: 2
    Last Post: 03-20-2006, 09:45 PM
All times are GMT -5. The time now is 09:08 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search