Elemental exposure passive menu

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  1. #1
    M1SHAKE's Avatar Member
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    Elemental exposure passive

    Any plugin who shows how many stacks u have?
    Any way to know it?? Im testing some wiz variations and i cant really know about it..
    Ty any progress!!

    Elemental exposure passive
  2. #2
    Romanmas's Avatar Member
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    I will also be grateful if someone will help with this question

  3. #3
    JarJarD3's Avatar Contributor
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    Originally Posted by M1SHAKE View Post
    Any plugin who shows how many stacks u have?
    To my understanding there is no global "Elemental Exposure" stacks to check for, only one for each affected enemy (the one you have hit with one or more "thing" that have elemental damage on it):
    "The amount of stacks is actually visible on the target: each affected enemy will be highlighted with up to four glowing orbs above their head, color of the orbs corresponding to the damage type."
    Check Elemental Exposure article.

    And "Tal Rasha" stacks and rotation is different thing not to be confused with "Elemental Exposure" stacks.

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  5. #4
    esix's Avatar Member
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    If anyone does want to make a plugin to check monsters for elemental exposure stacks, it can be done:

    Code:
    uint mod = Hud.Sno.SnoPowers.Wizard_Passive_ElementalExposure.Sno;
    uint arcane = monster.GetAttributeValueAsUInt(Hud.Sno.Attributes.Power_Buff_1_Visual_Effect_None, mod, 0);
    uint cold = monster.GetAttributeValueAsUInt(Hud.Sno.Attributes.Power_Buff_2_Visual_Effect_None, mod, 0);
    uint fire = monster.GetAttributeValueAsUInt(Hud.Sno.Attributes.Power_Buff_3_Visual_Effect_None, mod, 0);
    uint lightning = monster.GetAttributeValueAsUInt(Hud.Sno.Attributes.Power_Buff_4_Visual_Effect_None, mod, 0);
    uint stacks = arcane + cold + fire + lightning;
    Since each stack only lasts 5 seconds, you're pretty much spamming all the skills anyway, so I'm not sure how useful a plugin like this would be.

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  7. #5
    M1SHAKE's Avatar Member
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    Can be alot because some wizard variations of lon 32 use it... But im not sure how effective is the elemental exposure instead the astral presence, thats what i want to see and confirm.

  8. #6
    JarJarD3's Avatar Contributor
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    Here's little plugin for testing: [C#] ElementalExposure - Pastebin.com.

    I hope it fulfill your needs. I tested it only with modified Meteor build to have at most 3 different elemental exposure at the same time.
    The colors are crude, but you can "easily" change them :-D

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  10. #7
    JarJarD3's Avatar Contributor
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    The numbers are from left to right:
    1. # of monsters affected with given elemental exposure
    2. total # of stacks (quite irrelevant) and would be 4 * monster count if all monsters are affected by all 4 different elemental exposure
    3. # of monsters seen and calculated
    4. # of stacks 5% is one stack, 10% is two stacks etc.

  11. #8
    mystik_khmer's Avatar Member
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    Originally Posted by JarJarD3 View Post
    Here's little plugin for testing: [C#] ElementalExposure - Pastebin.com.

    I hope it fulfill your needs. I tested it only with modified Meteor build to have at most 3 different elemental exposure at the same time.
    The colors are crude, but you can "easily" change them :-D
    Where do we place this plugin? Which folder

  12. #9
    Saico's Avatar Active Member
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    Originally Posted by mystik_khmer View Post
    Where do we place this plugin? Which folder
    Plugins>User

    To check where to put any plugin, open it and check namespace

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  14. #10
    Violet rain's Avatar Member
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    Huge number of exceptions when selecting and entering level 1 characters.

  15. #11
    RNN's Avatar Legendary
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    Replace line 42
    Code:
    var hasElementalExposure = Hud.Game.Me.Powers.PassiveSlots.Any(x => x.Sno == Hud.Sno.SnoPowers.Wizard_Passive_ElementalExposure.Sno);
    for this:
    Code:
    var hasElementalExposure = Hud.Game.Me.Powers.PassiveSlots.Any(x => x?.Sno == Hud.Sno.SnoPowers.Wizard_Passive_ElementalExposure.Sno);

  16. #12
    PoHoS's Avatar Member
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    Hello Guys,
    How can i modify the plugin, to work only when i play wizard?
    ATM show "No Elemental Exposure passive" with other classes.

    Ty

  17. #13
    alternate_'s Avatar Member
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    Originally Posted by PoHoS View Post
    Hello Guys,
    How can i modify the plugin, to work only when i play wizard?
    ATM show "No Elemental Exposure passive" with other classes.

    Ty
    line 30ff, will also disable it in town

    Code:
            public void PaintWorld(WorldLayer layer)
            {
                if (!Hud.Game.IsInGame)
                    return;
                if (Hud.Game.IsInTown)
                    return;
    
                var player = Hud.Game.Me;
                if (player.HeroClassDefinition.HeroClass != HeroClass.Wizard)
                {
                    return;
                }
    
                if (TextFont != null)
                {
                    var text = checkForElementalExposure(out var index);
                    TextFont[index].DrawText(text, TextX, TextY);
                }
            }

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