It seems there is a variable named HitRange which is set to 55, which seems to draw a grey line? And the variable CloseEnoughRange is set to 15 and seems to filter the monsters somewhat. So play with those. Either you change their values directly in that file, or, as you should with most plugins, you have your own Customization file somewhere (an example is in the plugins/User folder).
In that Customization File inside the Customize() function, you would change the plugin values like that:
Hud.GetPlugin<DirectionLinesPlugin>().CloseEnoughRange = 33; // this overrides the default range of 15 with 33.
Full example (if the file is in the folder plugins/User) and named MyCustomizationPlugin.cs:
Code:
using Turbo.Plugins.Default;
namespace Turbo.Plugins.User
{
public class MyCustomizationPlugin : BasePlugin, ICustomizer
{
public MyCustomizationPlugin()
{
Enabled = true;
}
public override void Load(IController hud)
{
base.Load(hud);
}
// "Customize" methods are automatically executed after every plugin is loaded.
// So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
// Make sure you test the return value against null!
public void Customize()
{
Hud.GetPlugin<DirectionLinesPlugin>().CloseEnoughRange = 33; // this overrides the default range of 15 with 33.
}
}
}
Hope you beat that GR150 but be careful, KJ does not recommend using THud on top of the leaderboards, there is a lot of public scrutiny.
edit:
Looking into that plugin further, I don't think either of those variables do what you want. Do the enemies still show up on the map and only the line isn't drawn? Or are the enemies not even on the map? Because I don't think there is any other filter there.