PHP Code:
Hud.RunOnPlugin<MonsterRiftProgressionColoringPlugin>(plugin =>
{
var commonRadius = 2;
var shadowBrush = Hud.Render.CreateBrush(96, 0, 0, 0, 1);
plugin.Decorator1 = new WorldDecoratorCollection(
new MapShapeDecorator(Hud)
{
Brush = Hud.Render.CreateBrush(128, 200, 200, 200, 0),
ShadowBrush = shadowBrush,
ShapePainter = new CircleShapePainter(Hud),
Radius = commonRadius,
}
);
plugin.Decorator2 = new WorldDecoratorCollection(
new MapShapeDecorator(Hud)
{
Brush = Hud.Render.CreateBrush(180, 0, 200, 0, 0),
ShadowBrush = shadowBrush,
ShapePainter = new CircleShapePainter(Hud),
Radius = commonRadius,
}
);
plugin.Decorator3 = new WorldDecoratorCollection(
new MapShapeDecorator(Hud)
{
Brush = Hud.Render.CreateBrush(180, 0, 125, 0, 0),
ShadowBrush = shadowBrush,
ShapePainter = new CircleShapePainter(Hud),
Radius = commonRadius,
}
);
plugin.Decorator4 = new WorldDecoratorCollection(
new MapShapeDecorator(Hud)
{
Brush = Hud.Render.CreateBrush(180, 0, 200, 0, 0),
ShadowBrush = shadowBrush,
ShapePainter = new CircleShapePainter(Hud),
Radius = commonRadius,
},
new MapShapeDecorator(Hud)
{
Brush = Hud.Render.CreateBrush(180, 0, 55, 0, 2),
ShadowBrush = shadowBrush,
ShapePainter = new CircleShapePainter(Hud),
Radius = commonRadius,
}
);
plugin.Decorator5 = new WorldDecoratorCollection(
new MapShapeDecorator(Hud)
{
Brush = Hud.Render.CreateBrush(180, 0, 125, 0, 0),
ShadowBrush = shadowBrush,
ShapePainter = new CircleShapePainter(Hud),
Radius = commonRadius,
},
new MapShapeDecorator(Hud)
{
Brush = Hud.Render.CreateBrush(180, 0, 55, 0, 2),
ShadowBrush = shadowBrush,
ShapePainter = new CircleShapePainter(Hud),
Radius = commonRadius,
}
);
});
Or this should work too :