Can't disable Auto Paragon Screenshot menu

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  1. #1
    Soopah's Avatar Member
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    Can't disable Auto Paragon Screenshot

    Hello, I want to disable the paragon_capture feature, so I set it to 0 in config.xml but it don't work and keep taking screenshots every paragon level
    Here is my config.xml file, Im using a fresh install of Thud

    <?xml version="1.0" encoding="utf-8"?>
    <config>
    <!-- general settings -->
    <utility diablo_window_title="Diablo III" low_priority="1" auto_hide_hud="1" auto_terminate="1" high_framerate="1">
    <!-- automatically capture a short burst of images every time you gain a new paragon level -->
    <paragon_capture enabled="0" hide_overlay="0" />
    <!-- set the area in your inventory where you keep your useful items (like potions, or anything) (8, 0, 9, 5 means the two rightmost columns) -->
    <inventory_lock left_column="-1" top_row="-1" right_column="-1" bottom_row="-1" />
    </utility>
    <!-- graphics settings - do not touch unless you know what you are doing -->
    <graphics directx_feature_level_override="-" />
    <themes current="default" />
    <!-- TCP server for TurboMGR only. -->
    <tcp_server enabled="0" port="8081" />
    </config>

    Can't disable Auto Paragon Screenshot
  2. #2
    SeaDragon's Avatar Contributor
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    Hud.GetPlugin<ParagonCapturePlugin>().Enabled = false;
    Default theme customization 101

  3. #3
    Soopah's Avatar Member
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    So if i understand correctly , I modify the file PluginEnablerOrDisablerPlugin.txt in \plugins\User
    change it to a .cs

    and add the line
    Hud.GetPlugin<ParagonCapturePlugin>().Enabled = false;


    like this

    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    // *.txt files are not loaded automatically by TurboHUD
    // you have to change this file's extension to .cs to enable it
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    using Turbo.Plugins.Default;

    namespace Turbo.Plugins.User
    {

    public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer
    {

    public PluginEnablerOrDisablerPlugin()
    {
    Enabled = true;
    }

    public override void Load(IController hud)
    {
    base.Load(hud);
    }

    // "Customize" methods are automatically executed after every plugin is loaded.
    // So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
    // Make sure you test the return value against null!
    public void Customize()
    {
    // basic examples

    // turn on MultiplayerExperienceRangePlugin
    Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);

    // turn off sell darkening
    Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;

    // disable arcane affix label
    Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arc ane);

    // override an elite affix's text
    Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desec rator, "DES");

    Hud.GetPlugin<ParagonCapturePlugin>().Enabled = false;
    }

    }

    }

  4. #4
    SeaDragon's Avatar Contributor
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    Originally Posted by Soopah View Post
    So if i understand correctly , I modify the file PluginEnablerOrDisablerPlugin.txt in \plugins\User
    change it to a .cs

    and add the line
    Hud.GetPlugin<ParagonCapturePlugin>().Enabled = false;


    like this

    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    // *.txt files are not loaded automatically by TurboHUD
    // you have to change this file's extension to .cs to enable it
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    using Turbo.Plugins.Default;

    namespace Turbo.Plugins.User
    {

    public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer
    {

    public PluginEnablerOrDisablerPlugin()
    {
    Enabled = true;
    }

    public override void Load(IController hud)
    {
    base.Load(hud);
    }

    // "Customize" methods are automatically executed after every plugin is loaded.
    // So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
    // Make sure you test the return value against null!
    public void Customize()
    {
    // basic examples

    // turn on MultiplayerExperienceRangePlugin
    Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);

    // turn off sell darkening
    Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;

    // disable arcane affix label
    Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arc ane);

    // override an elite affix's text
    Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desec rator, "DES");

    Hud.GetPlugin<ParagonCapturePlugin>().Enabled = false;
    }

    }

    }
    Yes, you can try it.

  5. #5
    Soopah's Avatar Member
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    Originally Posted by SeaDragon View Post
    Yes, you can try it.
    Thk you

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