[7.7] [INT] [SR] SRJ Theme! menu

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  1. #1
    Stormreaver's Avatar Contributor CoreCoins User
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    [7.7] [INT] [SR] SRJ Theme! -- Updated 09 Sep 2018

    I present to you StormReaver and Jack Theme! -- Updated 09 Sep 2018

    Yes, the old StormReaver theme is finally back in new form. Better late than never?!

    This is as much my theme as it is Jack CÚparou's, because I was a landlubber in CS coding and his help made it possible to import most of my old features and settings.
    To say he was extremely supportive and patient is an understatement.
    The theme uses many of his excellent plugins and much of the code was carefully pick-pocketed after getting him drunk on lots of rum. Ahoy, matey!

    Of course, TurboHUD wouldn't be possible without KJ's passion and commitment to developing and improving it over the years. Thank you KJ!
    Also, thanks to various people for their encouragement and help, and to all the plugin devs who have been featured in this theme.

    PS:

    Please note that this was a "work in progress" project. I worked on it on and off for a long time and I was not sure if I was going to finish it due to RL stuff. So, I decided to finally release it "as is" (thanks again to Jack ).

    I hope you like this compilation of plugins. The good news is that TurboHUD is now a lot more powerful and modular, with tons of great plugins to mix and match and customize your UI to your liking.


    DOWNLOAD LINK:

    SRJ Theme [09 Sep 2018].zip - Google Drive


    Download Instructions:
    - Click link above,
    - Click download arrow in top right corner.
    - Unzip archive into your TurboHUD folder.
    - Start game.


    Changes -- 09 Sep 2018:
    - added 5 plugins from resu.
    - added 1 plugin from BM.
    - added 1 plugin from glq.
    - added necro mage buff.
    - added map reveal settings (in CustomizerPlugin).
    - added health potion timer under player feet.
    - added necro essence % under player feet (disabled. BM's plugin is superior).
    - disabled default paragon capture (in CustomizerPlugin).
    - increased TH volume to 100% (in CustomizerPlugin).
    - added buff icons: Flying Dragon, Istvan's Paired Blades, Lefebvre's Soliloquy, thanks to Jack.


    UI Image:
    It should look something similar to this lol
    PS: Personal arcs under feet are not working.

    Attached Thumbnails Attached Thumbnails [7.7] [INT] [SR] SRJ Theme!-c-my-ui-jpg  
    Last edited by Stormreaver; 09-09-2018 at 03:12 PM.

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  2. Thanks Arkahr, itsmylife, ADV2015, uheldig, SeaDragon, johnbl, TobiaSBooN, mois, x3x0n, joker999 (10 members gave Thanks to Stormreaver for this useful post)
  3. #2
    uheldig's Avatar Member
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    I wish there where more people doing this, for some its pain to config ^^

    Thanks, and wb ! ^^

  4. #3
    johnbl's Avatar Member CoreCoins User
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    Wow, never thought I would see the day! Thanks a lot Stormreaver!

  5. #4
    F3n1XX's Avatar Member
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    Why some buffs don't work at the necromancer? For example Ignore Pain or Convention of Elements Ring.

  6. #5
    krislicoque's Avatar Member
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    Amazing work. Thanks!

    Few things:

    Bone Armor is shown twice here, how do I disable the right one?


    Also, the health/essence bar is not shown. How do I enable?

    And a request: Can you make a buff indicator like the bone armor one for the skeletal mages with a big number on, so it's easy to keep track of how many you have up?

    Thanks!

    Edit:

    I added this to the SR_CustomBuffsPlayerBottomPlugin:

    Code:
    // Mage stacks (10)
                    plugin.RuleCalculator.Rules.Add(new BuffRule(462089) {
                        IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, IconSizeMultiplier = IS2, });
    And now I got this:


    Semi works. Would like to only have 1 icon and have the time left text be big. Can you help?

    Something else, that would very cool to have:
    - A percent value of the current essence count (like on the essence globe) under your character, so it's easy to see when you should use Mages.
    Last edited by krislicoque; 08-19-2018 at 05:40 AM.

  7. #6
    Swiety's Avatar Private
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    HI I apologize for my language - google translator I would like you to set the pool visible better on the minimap. Can be ?


    edit.

    I forgot! And I can turn off the yellow marker of dead bodies, such a yellow cross. Thx for help
    Last edited by Swiety; 08-19-2018 at 07:31 PM.

  8. #7
    Stormreaver's Avatar Contributor CoreCoins User
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    @F3n1XX

    1) some buffs don't work at the necromancer? For example Ignore Pain or Convention of Elements Ring.

    Sorry I have been away from the game. I am not familiar with Necro Ignore Pain. Isn't that a Barb skill?

    As for COE, you can enable any element you want to see:
    - Go to \plugins\_SR\BuffLists.
    - Open SR_CustomBuffsPlayerBottom2Plugin.cs.
    - Go to line 70.
    - You will see samples here of different COE elements with detailed explanation. Enable the element you want, or make a new entry if the element you want is not listed.

    _________________

    @Swiety

    1) pool visible better on the minimap?
    Sorry, I dont understand which pool you mean.

    2) turn off the yellow marker of dead bodies?
    - Go to \plugins\_SR\Actors.
    - Change SR_DeadBodyPlugin.cs to SR_DeadBodyPlugin.txt.

    _________________

    @krislicoque

    1) Bone Armor is shown twice?

    I tested on my necro and Bone Armor buff is showing only once.
    Not sure why it would show more than 1 for you, but try this:
    - Go to \plugins\_SR\BuffLists.
    - Open SR_CustomBuffsPlayerBottomPlugin.cs.
    - Go to line 369.
    - Change IconIndex = null to IconIndex = 0.

    2) health/essence bar is not shown?

    Do you mean the Personal Arcs under player feet? If yes, then sadly they seem bugged atm. You can enable them to see:
    - go to \config\ui_default.
    - open ui_default_main.xml.
    - go to line 6.
    - change enabled="0" to enabled="1".
    - PS: Personal Arcs only show out of town, unless you also change line 7 from 1 to 0.

    3) add Skeletal mages buff?
    Your adaptation code is fine. To show just 1 icon, change IconIndex = null to IconIndex = 6, which only shows the number of mages and their countdown.
    If you want a larger icon, in your added code change IconSizeMultiplier = IS2 to IconSizeMultiplier = IS4 and un-comment line 64.

    4) percent value of the current essence count under player feet?
    Check post below.
    Last edited by Stormreaver; 08-20-2018 at 04:06 AM.

  9. #8
    Stormreaver's Avatar Contributor CoreCoins User
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    A "hacky" implementation of potion timer and essence% under player feet, below other buffs.
    Attached Thumbnails Attached Thumbnails [7.7] [INT] [SR] SRJ Theme!-pot-ess-jpg  
    Last edited by Stormreaver; 08-20-2018 at 04:05 AM.

  10. #9
    krislicoque's Avatar Member
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    Originally Posted by Stormreaver View Post
    A "hacky" implementation of potion timer and essence% under player feet, below other buffs.
    Thank you so much for taking the time to help me out.

    I got it all working. Only a few issues, see screenshot:



    1) So this is when no mages are active. The icon still shows up and shows 1. This is a minor issue.
    2) Is it possible to make the mage counter with a BIG fat number in the middle? Like the cooldown numbers on the hotkeys?
    3) I spent like 2 hours to make that giant (ugly) percent counter of essence (I made it in the ResourceOverGlobe file, I know that's wrong). Is it possible to move this to where I marked an X? Ideally it would turn bright green when it's at 100%. That way it's super easy to tell when to pop mages. Also it shows up in town, haha

    Thanks again for your help!

  11. #10
    krislicoque's Avatar Member
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    I got another idea, hope that's okay.

    The elite bars plugin is basically invisible in big fast fights. I tried to customize it, but that's beyond my skills.
    Would something like this be possible?



    Also, how do you make it play a sound when the unique (or blue pack) is killed? Makes for super fast rat runs.

    Again, hope it's cool I ask for your help here.

  12. #11
    F3n1XX's Avatar Member
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    Originally Posted by Stormreaver View Post
    @F3n1XX

    1) some buffs don't work at the necromancer? For example Ignore Pain or Convention of Elements Ring.

    Sorry I have been away from the game. I am not familiar with Necro Ignore Pain. Isn't that a Barb skill?

    As for COE, you can enable any element you want to see:
    - Go to \plugins\_SR\BuffLists.
    - Open SR_CustomBuffsPlayerBottom2Plugin.cs.
    - Go to line 70.
    - You will see samples here of different COE elements with detailed explanation. Enable the element you want, or make a new entry if the element you want is not listed.
    Thanks. I have understood. Your assembly clashes with https://www.ownedcore.com/forums/dia...uffplugin.html ([INTERNATIONAL] [Gigi] PartyBuffPlugin)
    Now all buffs work perfectly.

    What plug-in shows percent on banks of health and the main resource?

  13. #12
    thud's Avatar Member
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    x.jpg

    got that purple X mark in town when using Condem.

    Is that normal?

  14. #13
    ADV2015's Avatar Member
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    got that purple X mark in town when using Condem.

    Is that normal?
    Originally Posted by Stormreaver View Post
    EDIT:

    If some spells on your character are creating some random purple circles when you activate them, that is unintended.
    - Go to folder: TurboHUD\plugins\_SR\Monsters.
    - Open: SR_MonsterSkillsPlugin.cs.
    - Go to line 53 and comment it out by adding "//" to the beginning of the line, as such:
    Code:
    // SnoMapping.Add(4176, WoodWraith_Spore_Emitter);
    - Save the file and restart TurboHUD.

    (This is explained in the description of the plugin by its author)
    Last edited by ADV2015; 08-20-2018 at 11:05 AM.

  15. #14
    thud's Avatar Member
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    Originally Posted by ADV2015 View Post
    If some spells on your character are creating some random purple circles when you activate them, that is unintended.
    - Go to folder: TurboHUD\plugins\_SR\Monsters.
    - Open: SR_MonsterSkillsPlugin.cs.
    - Go to line 53 and comment it out by adding "//" to the beginning of the line, as such:
    Code:
    // SnoMapping.Add(4176, WoodWraith_Spore_Emitter);
    - Save the file and restart TurboHUD.
    That's the first thing I did right after installing this theme before starting diablo and thud.

    BTW how do I make the font smaller? The words are big and is overlaping

    d.jpg

    Was testing this theme on my Monk and would like to know how to remove the voice that says Epiphany? Are there others skills or classes that has voice? I'd like to disable it.
    Last edited by thud; 08-20-2018 at 11:15 AM.

  16. #15
    Stormreaver's Avatar Contributor CoreCoins User
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    @krislicoque


    PS: Please do not post huge images. Crop them or if they are too big, just include a link.


    1) skeletal mages buff?
    I added it the the theme as I described to you, and it was working fine. Not sure why it is still showing for you when no mages are spawned.
    I will release an update soon, maybe that will fix it for you.

    2) make mage counter with a BIG fat number?
    Not sure, looking into it.

    3) percent counter of essence?
    Here is the plugin I made yesterday, also based on ResourceOverGlobePlugin, hence the "hacky" part lol.
    [C#] SR_ResEssenceUnderFeetPlugin - Pastebin.com
    - Place it in \plugins\_SR\Root.
    - It will not turn to different colors, but you can change the color and font size in line 39.

    Alternatively, I just found this! It should be perfect for you.
    https://www.ownedcore.com/forums/dia...nceplugin.html ([INTERNATIONAL] [BM] SkeletalMageSingularityEssencePlugin)

    4) customize elite bars plugin?
    This is Gigi's plugin with minor edits. To move it:
    - Go to: \plugins\User\Monsters.
    - Open: EliteBarPlugin.cs.
    - Go to line: 82.
    - Change parameters: "XScaling" is size of bars, "XPos" and "YPos" are positions. Change the numbers at the end.

    5) Sound on boss death?
    Not sure, will get back to you on it.

    _________________

    @F3n1XX

    1) What plug-in shows percent on banks of health and the main resource?
    Not sure I understand what you mean by banks.
    If you mean the hp% and resource% over the left and right globes, then:
    - Go to: \plugins\_SR\Root.
    - look for plugin called: SR_ResourceOverGlobePlugin.cs.

    _________________

    @thud

    1) I explained the random purple circles and how to remove them in first post.
    2) That particular (X) in your first image is just to mark the Stash in town

    3) font smaller, for ancient rank?
    Try this:
    - Go to: \plugins\_SR\Root.
    - Open: SR_CustomizerPlugin.cs.
    - Go to line: 92.
    - Change: 9.0f to 7.0f, or lower value.

    4) remove voice of Epiphany for monk and other classes?
    - Same file as above.
    - Go to line: 366, called "add TTS skill CD".
    - There are 4 skills listed.
    - comment-out each line you do not want by adding // at the start.
    Last edited by Stormreaver; 08-21-2018 at 10:35 AM.

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