Popup on available Cursed Peat bounty menu

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  1. #1
    wickedazz's Avatar Member
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    Popup on available Cursed Peat bounty

    Hey there,

    because of this thread, I had the idea to overwrite and modify the default waypoint bounty plugin.

    I've added a simple popup which appears as soon as a game is created when the bounty "The Cursed Peat" is abailable. It's just a mini tweak, but it can save lots of seconds while grinding for the bounty to gain the "Curses" achievement.

    cursedpeat.png

    Put both files in plugins/MaBa/Bounties/ and have fun grinding ;-)

    DownGit

    When you've already done this achievment or it just disturbs you, just add the following lines to your PluginEnablerOrDisablerPlugin.cs

    Code:
                Hud.GetPlugin<Turbo.Plugins.MaBa.Bounties.WaypointQuestsWithPopupPlugin>().Enabled = false;
                Hud.GetPlugin<Turbo.Plugins.MaBa.Bounties.BountyPopupPlugin>().Enabled = false;
    (Thanks to Turbro for correcting)

    Btw: Many thanks to Prrovoss - I've borrowed some code from his PopupNotificationsPlugin
    Attached Thumbnails Attached Thumbnails Popup on available Cursed Peat bounty-bountypopup-min-png  
    Last edited by wickedazz; 06-14-2018 at 04:53 PM.

    Popup on available Cursed Peat bounty
  2. Thanks Bonza13, johnbl, DoctoreGDL (3 members gave Thanks to wickedazz for this useful post)
  3. #2
    Noobz's Avatar Member
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    Could you check link please, gives me a 404

  4. #3
    wickedazz's Avatar Member
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    Weird, for me the link works. But check again - I made the repository public. Maybe it was because it was private. Otherwise you can grab the files here:
    THUD-BountyPopup/Bounties at master . manuelbachl/THUD-BountyPopup . GitHub

  5. #4
    Noobz's Avatar Member
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    Works fine now, thanks.

  6. #5
    wickedazz's Avatar Member
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    fine, glad to hear. Looking forward to get some feedback.

  7. #6
    Zaena's Avatar Member
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    Thanks man, great initiative!

  8. #7
    Noobz's Avatar Member
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    Wasn't sure it was working but last night I started a game and it popped up. Great job

  9. #8
    Turbro's Avatar Member
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    Great Idea for a plugin!

    Here's an image you can use:
    cursedpeat.png

    Is there a way to dismiss the popup?

  10. #9
    Turbro's Avatar Member
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    Originally Posted by wickedazz View Post
    Code:
                Hud.GetPlugin<MaBa.Bounties.CursedPeatAppearedPlugin>().Enabled = false;
                Hud.GetPlugin<MaBa.Bounties.BountyPopupPlugin>().Enabled = false;
    Minor correction:

    Code:
                Hud.GetPlugin<Turbo.Plugins.MaBa.Bounties.WaypointQuestsWithPopupPlugin>().Enabled = false;
                Hud.GetPlugin<Turbo.Plugins.MaBa.Bounties.BountyPopupPlugin>().Enabled = false;

  11. Thanks wickedazz (1 members gave Thanks to Turbro for this useful post)
  12. #10
    wickedazz's Avatar Member
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    Originally Posted by Turbro View Post
    Here's an image you can use:
    cursedpeat.png

    Is there a way to dismiss the popup?
    Thanks for your image, just placet it in OP.

    Right now the only way to get rid of the message is closing the game or doing the bounty. I have no idea wheter there is any option to interact with the overlay. Maybe i could implement some timeout. E.g. dismissing after 30 seconds or such - just need to find some spare time.

    And thanks for your correction, too

  13. #11
    HiFive's Avatar Member
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    i like this add on but the cursed peat bounty does not go away if you dont do it.

    can you set it to turn off after 10 seconds of being displayed?

    anyone know how to have it time out after 10 seconds?

  14. #12
    johnbl's Avatar Active Member
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    Originally Posted by HiFive View Post
    i like this add on but the cursed peat bounty does not go away if you dont do it.

    can you set it to turn off after 10 seconds of being displayed?

    anyone know how to have it time out after 10 seconds?
    I remade this plugin as an sub-plugin for prrovoss' PopupNotification plugin here. You can customize the duration of the popup.

  15. #13
    HiFive's Avatar Member
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    Originally Posted by johnbl View Post
    I remade this plugin as an sub-plugin for prrovoss' PopupNotification plugin here. You can customize the duration of the popup.
    Originally Posted by johnbl View Post
    Thanks a lot prrovoss. I fixed it here by adding a "Displayed" variable to the bounties.

    The list can be customized with:

    Code:
    Hud.RunOnPlugin<Prrovoss.Popups.BountyAppearedPopup>(plugin =>
    {
    	//sno, name, hint, title, duration (in ms), custom decorator (ignore if not needed)
    	plugin.Add(375278, "The Cursed Peat", "", "Bounty available", 5000);
    	//plugin.Add(347095, "Kill The Dataminer", "", "Bounty available", 5000);
    	//plugin.Add(361354, "Kill Captain Clegg", "", "Bounty available", 5000);
    	//plugin.Add(361352, "Kill Radnoj", "", "Bounty available", 5000);
    	//plugin.Add(345517, "Clear The Crypt Of The Ancients", "", "Bounty available", 5000);
    	//plugin.Add(345520, "Clear Warrior's Rest", "", "Bounty available", 5000);
    	//plugin.Add(345500, "Carrion Farm", "", "Bounty available", 5000);
    	//plugin.Add(345505, "Eternal War", "", "Bounty available", 5000);
    	//plugin.Add(369944, "Last Stand Of The Ancients", "", "Bounty available", 5000);
    	//plugin.Add(345502, "The Cursed Cellar", "", "Bounty available", 5000);
    });
    i tried to use yours but kept on getting exceptions

    i tried the plugin your made namespace Turbo.Plugins.Prrovoss.Popups

    then i pasted in the customized code in the PluginEnablerOrDisablerPlugin

    did it miss anything or do something wrong?

  16. #14
    LazyDruid's Avatar Member
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    Is there a way to pull back the sno id of the bounties on the map... like a way to have a hotkey pressed and only see popup or overlay on map of bounty name/sno id?

    I'm looking for an easy way to identify bounty sno id's... to customize this awesome plugin to notify me of 3 specific bounties.... but can't identify the sno id and name to use in this format....

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