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Member
Originally Posted by
User5981
ok classic error : You downloaded the plugin with a right click and so downloaded an html page renamed PrimalAncientProbabilityPlugin.cs, download with a left click
I'm downloading it well and keep telling me the same I still do not understand
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First Dev On The Internet
Originally Posted by
Kruxy4
I'm downloading it well and keep telling me the same I still do not understand
you downloaded the zip, unzipped into the Resu folder?
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Member
Originally Posted by
User5981
you downloaded the zip, unzipped into the Resu folder?
finally it worked for me thank you very much friend
Last edited by Kruxy4; 01-29-2018 at 01:54 PM.
Reason: thanjks
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Contributor
Has anyone tested the accuracy of its prediction probability?
Because I've been AFK this season, I don't have time to test it in a lot of time. I hope it's perfect next season.
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Active Member
No accuracy IMO. I dropped 3 Primals in 1 fullclear rift yesterday. Salvage junk anyway,
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Member
Of course it's not accurate, lol. If something has a 1% chance of dropping, that doesn't mean that it will only take 100 tries for it to drop (I know this plugin's calculation method isn't just additive (which is brilliant), but the idea is the same). So yeah, this probability plugin is kinda stupid (it really raised my eyebrows when I first saw this thread - it's like a program that would calculate your chances to win the lottery every minute of the day, as if your chances would change the more you play it ^^), but I still like it a lot, as it gives you another [much needed!] sense of progression and it shows you if the RNG screws you or favors you. The only problem, imo, is that it doesn't save when you quit the game / turbohud. It would be awesome if it did, at least for the probability of a Primal to drop.
With this plugin, you really feel that every Legendary drop is a step towards the next Primal drop, and that's glorious. It feels good, as you don't feel that you're playing for absolutely nothing anymore. Diablo 3 is a good game, but the feeling of "What's the point?" you get when playing it is what kills it, imo. This plugin kinda solves that.
Keep up the excellent work, User
Last edited by armorvil; 02-03-2018 at 02:40 AM.
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Post Thanks / Like - 1 Thanks
johnbl (1 members gave Thanks to armorvil for this useful post)
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First Dev On The Internet
To fix when I have time :
OnLootGenerated bugs :
- If you don't pick up a legendary / ancient / primal and come back to that location, the item on the floor is counted as a new one so this results in false calculation.
- Kanai's cube generated items doesn't trigger OnLootGenerated apparently, can somebody confirm ?
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First Dev On The Internet
Update :
- Don't count legendaries you left on the floor when you come back to the location.
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Post Thanks / Like - 1 Thanks
johnbl (1 members gave Thanks to User5981 for this useful post)
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Active Member
Originally Posted by
User5981
Update :
- Don't count legendaries you left on the floor when you come back to the location.
User5981, do you think you could integrate this plugin from Csavo into yours? His plugin had exactly this problem you fixed.
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Active Member
Originally Posted by
johnbl
User5981, do you think you could integrate
this plugin from Csavo into yours? His plugin had exactly this problem you fixed.
not is hard editing some lines
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First Dev On The Internet
Update :
- Now counts legendaries generated by Kanai's cube (not tested because of the new patch) ... I hope TurboHUD is not dead...
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Active Member
Originally Posted by
User5981
Update :
- Now counts legendaries generated by Kanai's cube (not tested because of the new patch) ... I hope TurboHUD is not dead...
never, only relay
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Member
Originally Posted by
User5981
Update :
- Now counts legendaries generated by Kanai's cube (not tested because of the new patch) ... I hope TurboHUD is not dead...
Hi i have been gambling on kadala but it's not updating the probability...
In addition i notice when you update a yellow to legendary those numbers jump like crazy.
Last edited by wildturto; 03-26-2018 at 07:00 PM.
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First Dev On The Internet
Originally Posted by
wildturto
Hi i have been gambling on kadala but it's not updating the probability...
In addition i notice when you update a yellow to legendary those numbers jump like crazy.
If I remember correctly it was working with Kadala before the obfuscated memory update.
I don't play Diablo anymore but I will check this weekend (I don't want do spend too much time on this because THUD is still in alpha and there is still a risk of THUD dying with the next game update)
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First Dev On The Internet
I reproduced the bug at kanai''s cube, will investigate tomorrow.
It was never tested because diablo updated to the obfuscated memory version just after I added that feature... :-)