[v7.6] [INTERNATIONAL] [Resu] PrimalAncientProbabilityPlugin menu

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  1. #16
    Kruxy4's Avatar Member
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    Originally Posted by User5981 View Post
    ok classic error : You downloaded the plugin with a right click and so downloaded an html page renamed PrimalAncientProbabilityPlugin.cs, download with a left click
    I'm downloading it well and keep telling me the same I still do not understand

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  2. #17
    User5981's Avatar Contributor CoreCoins User
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    Originally Posted by Kruxy4 View Post
    I'm downloading it well and keep telling me the same I still do not understand
    you downloaded the zip, unzipped into the Resu folder?


  3. #18
    Kruxy4's Avatar Member
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    Originally Posted by User5981 View Post
    you downloaded the zip, unzipped into the Resu folder?
    finally it worked for me thank you very much friend
    Last edited by Kruxy4; 01-29-2018 at 01:54 PM. Reason: thanjks

  4. #19
    SeaDragon's Avatar Contributor CoreCoins User
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    Has anyone tested the accuracy of its prediction probability?
    Because I've been AFK this season, I don't have time to test it in a lot of time. I hope it's perfect next season.

  5. #20
    ch25's Avatar Member CoreCoins User
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    No accuracy IMO. I dropped 3 Primals in 1 fullclear rift yesterday. Salvage junk anyway,

  6. #21
    armorvil's Avatar Member
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    Of course it's not accurate, lol. If something has a 1% chance of dropping, that doesn't mean that it will only take 100 tries for it to drop (I know this plugin's calculation method isn't just additive (which is brilliant), but the idea is the same). So yeah, this probability plugin is kinda stupid (it really raised my eyebrows when I first saw this thread - it's like a program that would calculate your chances to win the lottery every minute of the day, as if your chances would change the more you play it ^^), but I still like it a lot, as it gives you another [much needed!] sense of progression and it shows you if the RNG screws you or favors you. The only problem, imo, is that it doesn't save when you quit the game / turbohud. It would be awesome if it did, at least for the probability of a Primal to drop.

    With this plugin, you really feel that every Legendary drop is a step towards the next Primal drop, and that's glorious. It feels good, as you don't feel that you're playing for absolutely nothing anymore. Diablo 3 is a good game, but the feeling of "What's the point?" you get when playing it is what kills it, imo. This plugin kinda solves that.

    Keep up the excellent work, User
    Last edited by armorvil; 02-03-2018 at 02:40 AM.

  7. Thanks johnbl (1 members gave Thanks to armorvil for this useful post)
  8. #22
    User5981's Avatar Contributor CoreCoins User
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    To fix when I have time :

    OnLootGenerated bugs :
    - If you don't pick up a legendary / ancient / primal and come back to that location, the item on the floor is counted as a new one so this results in false calculation.
    - Kanai's cube generated items doesn't trigger OnLootGenerated apparently, can somebody confirm ?


  9. #23
    User5981's Avatar Contributor CoreCoins User
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    Update :
    - Don't count legendaries you left on the floor when you come back to the location.


  10. Thanks johnbl (1 members gave Thanks to User5981 for this useful post)
  11. #24
    johnbl's Avatar Member CoreCoins User
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    Originally Posted by User5981 View Post
    Update :
    - Don't count legendaries you left on the floor when you come back to the location.
    User5981, do you think you could integrate this ([v7.2] [ENGLISH] [Csavo] LegendaryCountPlugin) plugin from Csavo into yours? His plugin had exactly this problem you fixed.

  12. #25
    xblade2k7's Avatar Active Member CoreCoins User
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    Originally Posted by johnbl View Post
    User5981, do you think you could integrate this ([v7.2] [ENGLISH] [Csavo] LegendaryCountPlugin) plugin from Csavo into yours? His plugin had exactly this problem you fixed.
    not is hard editing some lines




  13. #26
    User5981's Avatar Contributor CoreCoins User
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    Update :
    - Now counts legendaries generated by Kanai's cube (not tested because of the new patch) ... I hope TurboHUD is not dead...


  14. #27
    xblade2k7's Avatar Active Member CoreCoins User
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    Originally Posted by User5981 View Post
    Update :
    - Now counts legendaries generated by Kanai's cube (not tested because of the new patch) ... I hope TurboHUD is not dead...
    never, only relay

  15. #28
    wildturto's Avatar Member
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    Originally Posted by User5981 View Post
    Update :
    - Now counts legendaries generated by Kanai's cube (not tested because of the new patch) ... I hope TurboHUD is not dead...
    Hi i have been gambling on kadala but it's not updating the probability...
    In addition i notice when you update a yellow to legendary those numbers jump like crazy.
    Last edited by wildturto; 03-26-2018 at 07:00 PM.

  16. #29
    User5981's Avatar Contributor CoreCoins User
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    Originally Posted by wildturto View Post
    Hi i have been gambling on kadala but it's not updating the probability...
    In addition i notice when you update a yellow to legendary those numbers jump like crazy.
    If I remember correctly it was working with Kadala before the obfuscated memory update.
    I don't play Diablo anymore but I will check this weekend (I don't want do spend too much time on this because THUD is still in alpha and there is still a risk of THUD dying with the next game update)


  17. #30
    User5981's Avatar Contributor CoreCoins User
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    I reproduced the bug at kanai''s cube, will investigate tomorrow.
    It was never tested because diablo updated to the obfuscated memory version just after I added that feature... :-)


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