[v7.6] [INTERNATIONAL] [Resu] ChannelingPlugin menu

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  1. #31
    foobard3's Avatar Member
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    Hi,

    Thanks for this plugin, great idea.

    With the following settings it does not work for me:

    Code:
    			// ChannelingPlugin Customization
                Hud.RunOnPlugin<Resu.ChannelingPlugin>(plugin => 
                { 
                plugin.ResourceMax = 100; // Resource % at which the HighNotification sound is played (also threshold for LowNotification to be replayed even if HighNotification is disabled)
                plugin.ResourceMin = 15; // Resource % at which the LowNotification sound is played (also threshold for HighNotification to be replayed even if LowNotification is disabled)
    			plugin.HighNotification = true; // Play HighNotification
    			plugin.LowNotification = false; // Play LowNotification
                });  
    			// End of ChannelingPlugin Customization
    After making the following changes (see attached patch file, I did not feel like registering on github and requesting a pull) it now works. The two changes I made were making intown/isdead checks both set isOn to false (otherwise it seems it'd be an endless loop between the two?) and moving isOn = true up one level in the ResourceMin section (otherwise it would never be triggered as I have LowNotification off).

    Cheers!
    Attached Files Attached Files

    [v7.6] [INTERNATIONAL] [Resu] ChannelingPlugin
  2. #32
    User5981's Avatar First Dev On The Internet
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    Thanks foobard3,
    I did it a bit differently but it should do the same.

    Updated : Should fix the plugin not working with some customizatons options, please report.
    Supported version for all Resu plugins

  3. #33
    smoochy84's Avatar Member
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    Interesting plugin.

    Is it possible to differ between primary and secondary ressource? Like for DemonHunter?

    Like I would like to be notified when secondary ressource is below a certain threshold, but dont need this for the primary ressource.

    Cheers.

  4. #34
    User5981's Avatar First Dev On The Internet
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    Originally Posted by smoochy84 View Post
    Interesting plugin.

    Is it possible to differ between primary and secondary ressource? Like for DemonHunter?

    Like I would like to be notified when secondary ressource is below a certain threshold, but dont need this for the primary ressource.

    Cheers.
    Updated :
    - customisation to be notified for discipline instead of hatred (demon hunters) (redownload plugin and see github for customisation)
    Supported version for all Resu plugins

  5. #35
    smoochy84's Avatar Member
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    Wow, thank you very much for your fast reply.

    It is now very specific for my personal needs, but I can imagine other players want to be notified for both, primary and secondary ressource. Would it be possible to make it configurable like


    plugin.PrimResourceMax = 100; // Resource % for primary ressource at which the HighNotification sound is played (also threshold for LowNotification to be replayed even if HighNotification is disabled)
    plugin.PrimResourceMin = 15; // Resource % for primary ressource at which the LowNotification sound is played (also threshold for HighNotification to be replayed even if LowNotification is disabled)
    plugin.PrimHighNotification = true; // Play HighNotification for primary ressource
    plugin.PrimLowNotification = true; // Play LowNotification for primary ressource
    plugin.SecResourceMax = 100; // Resource % for secondary ressource at which the HighNotification sound is played (also threshold for LowNotification to be replayed even if HighNotification is disabled)
    plugin.SecResourceMin = 15; // Resource % for secondary ressource at which the LowNotification sound is played (also threshold for HighNotification to be replayed even if LowNotification is disabled)
    plugin.SecHighNotification = true; // Play HighNotification for secondary ressource
    plugin.SecLowNotification = true; // Play LowNotification for secondary ressource
    Sorry for the double work.

    Thanks.

  6. #36
    User5981's Avatar First Dev On The Internet
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    Originally Posted by smoochy84 View Post
    Wow, thank you very much for your fast reply.

    It is now very specific for my personal needs, but I can imagine other players want to be notified for both, primary and secondary ressource. Would it be possible to make it configurable like




    Sorry for the double work.

    Thanks.
    ..................NO.
    Supported version for all Resu plugins

  7. #37
    User5981's Avatar First Dev On The Internet
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    Updated:
    - Breaking change : Previous DisciplineInsteadOfHatred customization is removed, update your customization
    - REDOWNLOAD ALL THE SOUND FILES
    - new customization options (see github)
    - Demon Hunter update : Sounds for low and high hatred are played on the left, Sounds for low and high Discipline are played on the right. (if you don't like it you can change the sounds).
    Supported version for all Resu plugins

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