Supported version for all Resu plugins
it also dont work if i didnt costumize anything, i only set "true" into "false" for the low notification
Supported version for all Resu plugins
thats my "PluginEnablerOrDisablerPlugin.cs"// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// *.txt files are not loaded automatically by TurboHUD
// you have to change this file's extension to .cs to enable it
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
using Turbo.Plugins.Default;
namespace Turbo.Plugins.User
{
public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer
{
public PluginEnablerOrDisablerPlugin()
{
Enabled = true;
}
public override void Load(IController hud)
{
base.Load(hud);
}
// "Customize" methods are automatically executed after every plugin is loaded.
// So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
// Make sure you test the return value against null!
public void Customize()
{
// basic examples
// turn on MultiplayerExperienceRangePlugin
Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);
// turn off sell darkening
Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;
// disable arcane affix label
Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arc ane);
// override an elite affix's text
Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desec rator, "DES");
// ChannelingPlugin Customization
Hud.RunOnPlugin<Resu.ChannelingPlugin>(plugin =>
{
plugin.ResourceMax = 100; // Resource % at which the HighNotification sound is played (also threshold for LowNotification to be replayed even if HighNotification is disabled)
plugin.ResourceMin = 15; // Resource % at which the LowNotification sound is played (also threshold for HighNotification to be replayed even if LowNotification is disabled)
plugin.HighNotification = true; // Play HighNotification
plugin.LowNotification = false; // Play LowNotification
});
// End of ChannelingPlugin Customization
}
}
}
I tryed it on my Starpact Wizard, but i didnt get a notification sound, i should trigger the low limit while using one meteor
Did i have to change anything inside the plugin files "ChannelingPlugin.cs" or "HotEnablerDisablerPlugin.cs" ?
Last edited by dacarter; 08-28-2018 at 01:51 PM.
no , It should work, do you have any other plugin that emmit sounds from TurboHUD (except TTS) ?
did you try to set a volume multiplier like here ? :
https://www.ownedcore.com/forums/dia...ultiplier.html (VolumeMultiplier)
Mine works perfectly...
Supported version for all Resu plugins
I tryed it now with Volume MP (3,10,50,100) no effect, i also tryed it without any other plugins.
No idea, it just should not work, but thx for all your help.
could it be an issue, cause of the client? Im playing with german d3 client, mayby i should use the english one or this doesnt matter?
no it doesn't matter,
I can confirm both sounds work with a meteor Wizard.
What type of output do you have ? basic 2 speaker stereo, 3.1, 5.1 ?
Supported version for all Resu plugins
basic 2 speaker, standard (soundcard Asus Xonar), but i also use a onboard card vor my headset. The Ingame sounds run over the Asus Xonar, also if i turn on the Text to speech for legendary drops it works fine
yes but the text to speech volume is set by windows not by TurboHUD (if I'm not mistaken).
Can you do a screenshot of your sound settings page in Diablo 3 ?
Supported version for all Resu plugins
Imgur: The magic of the Internet thats my Settings
- This should change nothing but try "standard" instead of stereo in "lautsprecher setup".
- let's try another thing : when you have the game & TurboHUD running, open your Windows Audio mischer :
- do you have a TurboHUD volume control ?
- if yes, how is it set ? (you can do a screenshot)
- try to raise it's volume and test playing the game.
Supported version for all Resu plugins
Ok i tryed "Standard" and i maxed out the volume of THud in the Windows Audio Mixer, but no effect. I have no Sounds from THud, i dont understand this.
Supported version for all Resu plugins