[v7.6] [INTERNATIONAL] [Resu] ChannelingPlugin menu

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  1. #16
    User5981's Avatar First Dev On The Internet
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    Originally Posted by dacarter View Post
    Hi, thx 4 your help, i think i did everything like u wrote, but i have still no sounds. I downloaded also the soundfiles and puted them into the soundfolder, also maxed my ingame sounds.

    I have no longer expetions (..) errors, but it wont work. :/
    Ok...
    What did you change in the Customize part ?
    Supported version for all Resu plugins

    [v7.6] [INTERNATIONAL] [Resu] ChannelingPlugin
  2. #17
    dacarter's Avatar Member
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    it also dont work if i didnt costumize anything, i only set "true" into "false" for the low notification

  3. #18
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    Originally Posted by dacarter View Post
    it also dont work if i didnt costumize anything, i only set "true" into "false" for the low notification
    I can't troubleshoot "it doesn't work".
    The high notification sound won't trigger if resource doesn't reach the low limit before. Set the low limit to your ease.
    I can't do anything else for you.
    Supported version for all Resu plugins

  4. #19
    dacarter's Avatar Member
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    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    // *.txt files are not loaded automatically by TurboHUD
    // you have to change this file's extension to .cs to enable it
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    using Turbo.Plugins.Default;

    namespace Turbo.Plugins.User
    {

    public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer
    {

    public PluginEnablerOrDisablerPlugin()
    {
    Enabled = true;
    }

    public override void Load(IController hud)
    {
    base.Load(hud);
    }

    // "Customize" methods are automatically executed after every plugin is loaded.
    // So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
    // Make sure you test the return value against null!
    public void Customize()
    {
    // basic examples

    // turn on MultiplayerExperienceRangePlugin
    Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);

    // turn off sell darkening
    Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;

    // disable arcane affix label
    Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arc ane);

    // override an elite affix's text
    Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desec rator, "DES");

    // ChannelingPlugin Customization
    Hud.RunOnPlugin<Resu.ChannelingPlugin>(plugin =>
    {
    plugin.ResourceMax = 100; // Resource % at which the HighNotification sound is played (also threshold for LowNotification to be replayed even if HighNotification is disabled)
    plugin.ResourceMin = 15; // Resource % at which the LowNotification sound is played (also threshold for HighNotification to be replayed even if LowNotification is disabled)
    plugin.HighNotification = true; // Play HighNotification
    plugin.LowNotification = false; // Play LowNotification
    });
    // End of ChannelingPlugin Customization

    }

    }

    }
    thats my "PluginEnablerOrDisablerPlugin.cs"

    I tryed it on my Starpact Wizard, but i didnt get a notification sound, i should trigger the low limit while using one meteor

    Did i have to change anything inside the plugin files "ChannelingPlugin.cs" or "HotEnablerDisablerPlugin.cs" ?
    Last edited by dacarter; 08-28-2018 at 01:51 PM.

  5. #20
    User5981's Avatar First Dev On The Internet
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    Originally Posted by dacarter View Post
    thats my "PluginEnablerOrDisablerPlugin.cs"

    I tryed it on my Starpact Wizard, but i didnt get a notification sound, i should trigger the low limit while using one meteor

    Did i have to change anything inside the plugin files "ChannelingPlugin.cs" or "HotEnablerDisablerPlugin.cs" ?
    no , It should work, do you have any other plugin that emmit sounds from TurboHUD (except TTS) ?
    did you try to set a volume multiplier like here ? :
    https://www.ownedcore.com/forums/dia...ultiplier.html (VolumeMultiplier)

    Mine works perfectly...
    Supported version for all Resu plugins

  6. #21
    dacarter's Avatar Member
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    I tryed it now with Volume MP (3,10,50,100) no effect, i also tryed it without any other plugins.
    No idea, it just should not work, but thx for all your help.

  7. #22
    dacarter's Avatar Member
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    could it be an issue, cause of the client? Im playing with german d3 client, mayby i should use the english one or this doesnt matter?

  8. #23
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    no it doesn't matter,
    I can confirm both sounds work with a meteor Wizard.
    What type of output do you have ? basic 2 speaker stereo, 3.1, 5.1 ?
    Supported version for all Resu plugins

  9. #24
    dacarter's Avatar Member
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    basic 2 speaker, standard (soundcard Asus Xonar), but i also use a onboard card vor my headset. The Ingame sounds run over the Asus Xonar, also if i turn on the Text to speech for legendary drops it works fine

  10. #25
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    yes but the text to speech volume is set by windows not by TurboHUD (if I'm not mistaken).
    Can you do a screenshot of your sound settings page in Diablo 3 ?
    Supported version for all Resu plugins

  11. #26
    dacarter's Avatar Member
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  12. #27
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    - This should change nothing but try "standard" instead of stereo in "lautsprecher setup".

    - let's try another thing : when you have the game & TurboHUD running, open your Windows Audio mischer :
    - do you have a TurboHUD volume control ?
    - if yes, how is it set ? (you can do a screenshot)
    - try to raise it's volume and test playing the game.
    Supported version for all Resu plugins

  13. #28
    dacarter's Avatar Member
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    Ok i tryed "Standard" and i maxed out the volume of THud in the Windows Audio Mixer, but no effect. I have no Sounds from THud, i dont understand this.

  14. #29
    dacarter's Avatar Member
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    Originally Posted by User5981 View Post
    Updated :
    Follow new TurboHUD version BREAKING CHANGES
    What is meant by this?

  15. #30
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    Originally Posted by dacarter View Post
    Ok i tryed "Standard" and i maxed out the volume of THud in the Windows Audio Mixer, but no effect. I have no Sounds from THud, i dont understand this.
    maybe try to redownload and overwrite turbohud.

    Originally Posted by dacarter View Post
    What is meant by this?
    It means that some variables had changed path and I had to update following the TurboHUD update otherwise it would have thrown exceptions.
    Supported version for all Resu plugins

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