[v7.5] [INTERNATIONAL] [gjuz] CoEPowerfullPlugin menu

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  1. #31
    takayo72's Avatar Active Member
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    what is the filename of a customizer file ?

    [v7.5] [INTERNATIONAL] [gjuz] CoEPowerfullPlugin
  2. #32
    takayo72's Avatar Active Member
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    I want to show the CoE all over a rift but not just on boss fight

    I edited the plugin cs file directly because i didnt know how to customize it on a separate file.
    I changed to
    bJustAtBoss = false;
    bDrawOnBossFeet = false;;

    and
    add the following statement to show CoE on crusader

    DrawForHeroClass.Add(HeroClass.Crusader);
    WatchThisClass = HeroClass.Crusader;

    However When I started a greater rift, no CoE buff shown
    Last edited by takayo72; 08-01-2018 at 04:43 AM.

  3. #33
    bm206's Avatar Active Member
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    Change line 120:
    Old: if (player.ActorId == 0) continue;
    New: if (!player.HasValidActor) continue;

  4. Thanks JarJarD3 (1 members gave Thanks to bm206 for this useful post)
  5. #34
    takayo72's Avatar Active Member
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    is your reply response to my question ?

  6. #35
    bm206's Avatar Active Member
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    Yes! You have to change the code. gjuz stopped playing -> Code is not up to date.

  7. #36
    hurrikane's Avatar Member
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    Hi,

    is this plugin still working?

  8. #37
    bm206's Avatar Active Member
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    Yes, but you have to change one line:
    https://www.ownedcore.com/forums/dia...ml#post3880121

  9. #38
    hurrikane's Avatar Member
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    Originally Posted by bm206 View Post
    Yes, but you have to change one line:
    https://www.ownedcore.com/forums/dia...ml#post3880121
    Thanks man! But what does this line do? Iam just curious
    Will try later

  10. #39
    bm206's Avatar Active Member
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    Because of some Turbohud changes it makes the plugin work again.

  11. Thanks hurrikane (1 members gave Thanks to bm206 for this useful post)
  12. #40
    hurrikane's Avatar Member
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    Thanks man,

    but iam too stupid to make it work i guess :/



    public void PaintTopInGame(ClipState clipState)
    {
    if (!_init) _init = Init();
    if (clipState != ClipState.BeforeClip) return;
    if (HideWhenUiIsHidden && Hud.Render.UiHidden) return;
    if (!inGRift) return;

    if (DrawForHeroClass.Any() && !DrawForHeroClass.Contains(Hud.Game.Me.HeroClassDefinition.HeroClass)) return;

    var bosses = Hud.Game.AliveMonsters.Where(m => m.Rarity == ActorRarity.Boss);
    if (bJustAtBoss && !bosses.Any()) return;
    IMonster boss = bosses.FirstOrDefault();

    foreach (var player in Hud.Game.Players.Where(p => p.HeroClassDefinition.HeroClass == WatchThisClass))
    {

    if (!player.HasValidActor) continue;

    var buff = player.Powers.GetBuff(430674);
    if ((buff == null) || (buff.IconCounts[0] <= 0)) continue;

  13. #41
    bm206's Avatar Active Member
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    by Default:
    the CoE is only drawn in BossFight, under the bosses feet
    only the most powerful Element
    only for barbarian players
    CoE from Necromancer
    only in GreaterRifts !!

  14. #42
    g0ss's Avatar Member
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    Is there a way to make CoE icon be in center / under character all time (like on picture)? I changed line 120, but it still not works.

    bJustTheBest = true;
    bJustAtBoss = false;
    bDrawOnBossFeet = false;
    bDrawCentered = true;
    Thanks

  15. #43
    hurrikane's Avatar Member
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    Can anyone tell me the exact line where i can increase the size of the COE icon?

    thanks in advance

  16. #44
    knight84's Avatar Active Member
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    should be line 57 or 60 ( not tested)

  17. Thanks hurrikane (1 members gave Thanks to knight84 for this useful post)
  18. #45
    marczinko's Avatar Member
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    cant get it working. is that just for me or anyone else has that problem? logs/plugins.txt says its loaded, but it won't draw anything on the fight with the rg. tried to modify the drawfor and watchthisclass but it wont draw nothing from any of the classes.

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