[v7.5] [INTERNATIONAL] [gjuz] CoEPowerfullPlugin menu

User Tag List

Page 2 of 4 FirstFirst 1234 LastLast
Results 16 to 30 of 51
  1. #16
    gjuz's Avatar Contributor
    Reputation
    121
    Join Date
    Mar 2017
    Posts
    228
    Thanks G/R
    49/118
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by PapYruS View Post
    heyho gjuz nice work but u have a small misstype on ur customization path...

    PHP Code:
    //############# CoEPowerfullPlugin #############
    Hud.RunOnPlugin<CoEPowerfullPlugin>(plugin => 
    fails he cant find the plugin...

    PHP Code:
    //############# CoEPowerfullPlugin #############
    Hud.RunOnPlugin<gjuz.CoEPowerfullPlugin>(plugin => 
    now its workin


    thx for your plugins , nice job !

    greetz papy

    no it is no misstype, it has to do with namespace.
    either you put a customizer file in gjuz folder - which means it is part of gjuz namespace,
    or you add "using Turbo.Plugins.gjuz;" the namespace.

    your solution is similar to using.


    greetz gjuz

    [v7.5] [INTERNATIONAL] [gjuz] CoEPowerfullPlugin
  2. Thanks Dante (1 members gave Thanks to gjuz for this useful post)
  3. #17
    PapYruS's Avatar Member
    Reputation
    1
    Join Date
    Mar 2017
    Posts
    25
    Thanks G/R
    5/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by gjuz View Post
    no it is no misstype, it has to do with namespace.
    either you put a customizer file in gjuz folder - which means it is part of gjuz namespace,
    or you add "using Turbo.Plugins.gjuz;" the namespace.

    your solution is similar to using.


    greetz gjuz
    ofc facepalmed myself i put it in my main customizer :P where i have different ones ... sry
    u are right ofc xD

    greetz papy
    Last edited by PapYruS; 11-26-2017 at 03:32 PM.

  4. #18
    gjuz's Avatar Contributor
    Reputation
    121
    Join Date
    Mar 2017
    Posts
    228
    Thanks G/R
    49/118
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Update:
    calculation logic - necessary update !!!


    greetz gjuz

  5. #19
    sosobo's Avatar Member
    Reputation
    1
    Join Date
    Sep 2017
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey gjuz,

    I didnt get it.
    Is it possible i can see all the buffs for myself by default while "im the bosskiller"?
    if i change:

    DrawForHeroClass.Add(HeroClass.Barbarian);
    to
    DrawForHeroClass.Add(HeroClass.Necromancer);

    nothing happens.

    if i add a new line:
    DrawForHeroClass.Add(HeroClass.Barbarian)
    DrawForHeroClass.Add(HeroClass.Necromancer);

    nothing happens too :/

    can u help me a bit pls?
    ty!!


    EDIT:
    "* note: if the listis empty, it's drawn for every HeroClass."
    ive deleted the default line:
    DrawForHeroClass.Add(HeroClass.Barbarian)
    now i can see the buffs myself.
    Last edited by sosobo; 12-01-2017 at 02:12 PM.

  6. #20
    bm206's Avatar Active Member
    Reputation
    73
    Join Date
    Mar 2017
    Posts
    285
    Thanks G/R
    57/64
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is it possible to add a customization for the fontsize of TimeLeftFont? I use bigger iconsize...

  7. #21
    gjuz's Avatar Contributor
    Reputation
    121
    Join Date
    Mar 2017
    Posts
    228
    Thanks G/R
    49/118
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bm206 View Post
    Is it possible to add a customization for the fontsize of TimeLeftFont? I use bigger iconsize...
    in customizer change font:
    PHP Code:
    plugin.BuffPainter.TimeLeftFont Hud.Render.CreateFont("tahoma"/*yoursize*/255255255255falsefalse255000true); 
    greetz gjuz
    Last edited by gjuz; 12-06-2017 at 04:37 PM.

  8. #22
    gjuz's Avatar Contributor
    Reputation
    121
    Join Date
    Mar 2017
    Posts
    228
    Thanks G/R
    49/118
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by sosobo View Post
    Hey gjuz,

    I didnt get it.
    Is it possible i can see all the buffs for myself by default while "im the bosskiller"?
    if i change:

    DrawForHeroClass.Add(HeroClass.Barbarian);
    to
    DrawForHeroClass.Add(HeroClass.Necromancer);

    nothing happens.

    if i add a new line:
    DrawForHeroClass.Add(HeroClass.Barbarian)
    DrawForHeroClass.Add(HeroClass.Necromancer);

    nothing happens too :/

    can u help me a bit pls?
    ty!!


    EDIT:
    "* note: if the listis empty, it's drawn for every HeroClass."
    ive deleted the default line:
    DrawForHeroClass.Add(HeroClass.Barbarian)
    now i can see the buffs myself.
    yes it is possible for yourself as bosskiller.
    all your editing should work.

    but pls customize, don't edit.

    greetz gjuz

  9. #23
    bm206's Avatar Active Member
    Reputation
    73
    Join Date
    Mar 2017
    Posts
    285
    Thanks G/R
    57/64
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by gjuz View Post
    in customizer change font:
    PHP Code:
    plugin.BuffPainter.TimeLeftFont = new Hud.Render.CreateFont("tahoma"/*yoursize*/255255255255falsefalse255000true
    greetz gjuz
    This gives me an exception:
    error CS0118: 'Turbo.Plugins.Default.BasePlugin.Hud' ist ein(e) 'Eigenschaft', wird aber wie ein(e) 'Typ' verwendet.
    I only changed /*yoursize*/ into 12 and added a ; at the end of your line.

  10. #24
    gjuz's Avatar Contributor
    Reputation
    121
    Join Date
    Mar 2017
    Posts
    228
    Thanks G/R
    49/118
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bm206 View Post
    This gives me an exception:
    error CS0118: 'Turbo.Plugins.Default.BasePlugin.Hud' ist ein(e) 'Eigenschaft', wird aber wie ein(e) 'Typ' verwendet.
    I only changed /*yoursize*/ into 12 and added a ; at the end of your line.
    my fault, remove "new"


    greetz gjuz

  11. #25
    bm206's Avatar Active Member
    Reputation
    73
    Join Date
    Mar 2017
    Posts
    285
    Thanks G/R
    57/64
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thx! It works.

  12. #26
    shoe7ess's Avatar Member
    Reputation
    1
    Join Date
    Nov 2017
    Posts
    4
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is there any way to tweak this to always show if my most powerful (i.e. fire on my DH) CoE buff is active and show it below my character? At the moment I am not getting any icons to show though I haven't tried it in a grift/neph (though I did comment out those lines, and yes I have added demon hunter to the list).

    Thanks!

  13. #27
    gjuz's Avatar Contributor
    Reputation
    121
    Join Date
    Mar 2017
    Posts
    228
    Thanks G/R
    49/118
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by shoe7ess View Post
    Is there any way to tweak this to always show if my most powerful (i.e. fire on my DH) CoE buff is active and show it below my character? At the moment I am not getting any icons to show though I haven't tried it in a grift/neph (though I did comment out those lines, and yes I have added demon hunter to the list).

    Thanks!
    first question: this would be another plugin.

    set "bJustAtBoss" and "bDrawOnBossFeet" to false. then you should get icons.

    greetz gjuz

  14. #28
    greetree's Avatar Member
    Reputation
    2
    Join Date
    Mar 2018
    Posts
    6
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What should I change to make this work for the new release? it does not work anymore, I really liked it. Thanks in advance!

  15. #29
    bm206's Avatar Active Member
    Reputation
    73
    Join Date
    Mar 2017
    Posts
    285
    Thanks G/R
    57/64
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This plugin stopped working for me in last beta!

    Edit: Works again with little change.
    Last edited by bm206; 06-06-2018 at 03:26 PM.

  16. #30
    Rudolph?'s Avatar Member
    Reputation
    1
    Join Date
    Jul 2018
    Posts
    2
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i does't work of the box, 0 exceptions. any1 can help?

Page 2 of 4 FirstFirst 1234 LastLast

Similar Threads

  1. [v7.2] [INTERNATIONAL] [glq] MonsterRiftProgressionPlugin
    By SeaDragon in forum TurboHUD Community Plugins
    Replies: 23
    Last Post: 09-07-2021, 04:46 AM
  2. [v7.4] [INTERNATIONAL] [gjuz] NecSkeletalMagePlugin
    By gjuz in forum TurboHUD Community Plugins
    Replies: 24
    Last Post: 09-01-2019, 10:20 AM
  3. [v7.3] [INTERNATIONAL] [gjuz] PlayerInTown
    By gjuz in forum TurboHUD Community Plugins
    Replies: 10
    Last Post: 11-30-2017, 06:11 PM
  4. [V7.2][International][Grischu] Buffstatistics
    By Grischu in forum TurboHUD Community Plugins
    Replies: 20
    Last Post: 04-05-2017, 02:27 AM
All times are GMT -5. The time now is 02:03 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search